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  1. #1
    Player
    Nix's Avatar
    Join Date
    Apr 2011
    Location
    In a blanket fort♪
    Posts
    2,163
    Character
    Fluffy Pancake
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by KyahAlmasy View Post
    But I think the idea of leveling a job should feel daunting, and be difficult to a reasonable degree. I mean, the reward of working hard for something is certainly far more satisfying than having something catered to me so that it's easily achievable for everyone and thus is a common commodity.

    When I played WoW, if I made a new alt I had to go about leveling and unlocked everything again. Mounts, instances, and towns, but its through that journey that I would learn and become a skilled player through experience in having to solely use that job. Not just have that job at cap with little to no idea how to use it. I never felt that doing those things wasn't worth the reward of having a new job to play with. Perhaps in FFXI, I'd agree.
    Daunting I agree with but I don't think it should be so difficult as to turn people off from wanting to experience more. A difficult levelling path won't miraculously make great players - you're going to get people that are PL'd, barely scraped by or just generally awful regardless of how hard the levelling path was, the only difference is that it will take them a bit longer to cap D:

    I understand what you mean about gaining knowledge through experience, but why can't you get that experience on the same character? You're still having to level the job ; ;. I played WoW for a little bit (got dragged into it by a friend) and getting a mount didn't help me learn how to conserve mana in a raid D: (but I freaking loved that moonkin transformation haha)
    (4)

    Act in such a way that you treat humanity, whether in your own person or in the person of another, always at the same time as an end and never simply as a means

  2. #2
    Player
    KyahAlmasy's Avatar
    Join Date
    May 2011
    Posts
    351
    Character
    Kyah Almasy
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Nix View Post
    Daunting I agree with but I don't think it should be so difficult as to turn people off from wanting to experience more. A difficult levelling path won't miraculously make great players - you're going to get people that are PL'd, barely scraped by or just generally awful regardless of how hard the levelling path was, the only difference is that it will take them a bit longer to cap D:

    I understand what you mean about gaining knowledge through experience, but why can't you get that experience on the same character? You're still having to level the job ; ;. I played WoW for a little bit (got dragged into it by a friend) and getting a mount didn't help me learn how to conserve mana in a raid D: (but I freaking loved that moonkin transformation haha)
    Well, the idea is that when one player has one job that they main and wish to progress with, that their position in the party "feels" important and needed to the party. A sensation that is rather mild when the white mage next to you possesses better DD gear for your class than you do. I guess, in a sense I relate defining a character by their job directly to Final Fantasy. Which strikes those nostalgic cords along my heart.

    I personally wouldn't think the idea of leveling a new character would prove too daunting for me to not consider it. Druids could actually be a good example of what I'm trying to say, actually. When I played WoW, I mained a Priest. I loved her, from her arsenal of diverse healing spells to the way her armor looked. But Druids were always so captivating as well, the idea of shifting form to whatever circumstance was such a different change of pace. And though I wasn't thrilled about having to go through that grueling leveling process, I knew the hard work would all be worth it in the end.

    I like to believe the harder you work for something, the greater significance it has. I marveled at Druid players because of all the spells and hard work they went through to get to that point. The same applies to jobs in a sense, if we had to work harder for them they'd hold a heavier bearing and more respect as a job. On this game its so easy to level that I hardly ever bated an eye when someone told me they capped out another job.
    (0)
    Last edited by KyahAlmasy; 02-12-2013 at 07:33 PM.