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  1. #81
    Player
    Smashington's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by DoctorMog View Post
    Please Keep surplus, it makes people play other classes instead of playing the game like its WoW.

    Start leveling other classes when you hit surplus people. Or grind through it and quit whining.
    I generally agree with you on most things DoctorMog. I also understand that fatigue is really just a minor annoyance.

    What do you think of the reasons I stated above?

    Further, the general principle of fatigue is keeping people from playing. I would personally rather have FFXIV appeal to a wdier audience so that subscripitons can be used to create future content.

    I know some people say that they would rather do without players who can't put up with the system. I find that idea to be short-sighted.
    (0)

  2. #82
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Smashington View Post
    Fatigue hurts semi-casual players.

    For example: Let's say it's Sunday and it is my day to play FFXIV right? I get an 8 hour block today but not much chance to play again (continuously) until next week, or maybe two weeks later.

    You are telling me that after 4 hours I gotta go level something other than my main class, or be penalized?

    This is my time, my shining moment. I watched kids, cleaned rooms, did my yard work, helped with homework, trash, dishes, vaccuming, spent quality time with the wife, took down the christmas lights (finally), took the kids to the park, the science center, the museum.

    All is well. It's my turn SE. My turn to do whatever I want. You see?

    You are telling me I can't level GLD for 8 hours straight without penalty if that's what I want to do? Bah.

    If I'm going to pay for this game I will tell YOU what I'm going to do with my free time. Not the other way around
    It seems that you got the whole Fatigue system wrong.

    When you reach a certain amount of time of Fatigue you reach the first level of fatigue. That it self doesn't really do much damage in leveling but when you really hit RED line fatigue which you could by going on for more than 12 hours non stop, on the same class. Then you are truly fatigue and only way to make it reset is wait a on the day your class SP reset (Which is calculate on the day you start the class).
    (0)

  3. #83
    Player
    Echo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    37
    Character
    Echo Lunaeris
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    So, would you all be happier if they just renamed the system to fool you into thinking you're getting extra experience? This truly seems to be an issue of perspective.

    If you're out of surplus, your experience bar is Green instead of white and a message pops up telling you that you get additional experience. When you hit 10% surplus, it tells you that your experience bonus has been reduced. Repeat ad nauseum.

    Is that more palatable? Because it's the same thing.

    You guys have got to be realistic about it, you cannot have it both ways, i.e. no surplus AND the current experience curve. SE is still in the business of being a business, and they want their players to play for longer. If you did have it both ways, you'd grow bored as you hit r50 in two weeks. Stop wanting immediate gratification.

    It should not go away, any alternative is worse.
    (0)

  4. #84
    Player
    Raansu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    Quote Originally Posted by DoctorMog View Post
    Please Keep surplus, it makes people play other classes instead of playing the game like its WoW.

    Start leveling other classes when you hit surplus people. Or grind through it and quit whining.
    Some of us don't want to play other classes. The whole point of an mmo, and the armoury system is to give the player the freedom of what they want to do. The surplus system denies us that option. PGL is the ONLY class I find enjoyable. Why should I be forced to bore myself with another class because you think I should be playing them?

    I will say this, if people think the population is bad right now. Wait until they start charging subscriptions and they still have this system in place. The servers will be completely dead. And what about the ps3 players that come along later in this games life? Do you think its fair that they have to deal with this system while they try to catch up to the pc players who had a year+ advantage?
    (0)

  5. #85
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Gosh, with the current FATIGUE system how many people already REACH rank 50 twice? or more than that?? there is a lot! and soon more to come!

    What the fatigue systems need is a little TWEAK not completely erasing it!.
    (0)

  6. #86
    Player
    Smashington's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Echo View Post
    So, would you all be happier if they just renamed the system to fool you into thinking you're getting extra experience? This truly seems to be an issue of perspective.

    If you're out of surplus, your experience bar is Green instead of white and a message pops up telling you that you get additional experience. When you hit 10% surplus, it tells you that your experience bonus has been reduced. Repeat ad nauseum.

    Is that more palatable? Because it's the same thing.

    You guys have got to be realistic about it, you cannot have it both ways, i.e. no surplus AND the current experience curve. SE is still in the business of being a business, and they want their players to play for longer. If you did have it both ways, you'd grow bored as you hit r50 in two weeks. Stop wanting immediate gratification.

    It should not go away, any alternative is worse.

    The alternative is more to do. This will work itself out as they add content and then they will probably remove fatigue. I expect it will be gone at PS3 release.
    (0)

  7. #87
    Player
    Raansu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    90
    Character
    Raansu Il
    World
    Gilgamesh
    Main Class
    Marauder Lv 19
    Quote Originally Posted by Seirra_Lanzce View Post
    Gosh, with the current FATIGUE system how many people already REACH rank 50 twice? or more than that?? there is a lot! and soon more to come!

    What the fatigue systems need is a little TWEAK not completely erasing it!.
    It needs to be removed. I will not pay for a sub if this system is still in place. And I know many other players whole feel the same way, and its painfully obvious in these threads as well. SE will lose even more of their population if this system stays in place.
    (0)

  8. #88
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Hawk View Post
    Wow guys. This is kind of sad. Besides the fact that it is slowing your main class's growth, whats wrong with it? Do you understand why it's in place? It's supposed to make you level multiple jobs to increase your characters skill pool as apposed to physical strength on your main. For instance you might have a Marauder at 40 but he would be so much better with skills like: Second Wind, Cure/ Sacrifice II, Provoke, Feather Foot, Taunt, ect.
    And for those of you who jump into fatigue right after getting out, their is a trick. LEVEL SOMETHING ELSE! The more SP you get on one class the more your Fatigue decreases on your other classes (plus time away of course.)
    Its a brilliant system, you just have to see what its pushing you to do and do it.
    Re-quoting this fine sane gentleman for stating what about 80% of decriers don't seem to grasp.

    FFXIV's entire groundwork (ignoring the vast number of faults) has been centralized around Horizontal Leveling rather than Vertical Leveling. That is, having many Disciplines with Ranks instead of a dead-centralized focus. Before recent SP changes, you either had to have a damn good leve party or SP for the whole week to hit fatigue, and by then it wears off in a couple days.

    Now, with SP attainable at a much greater and faster rate, fatigue threshold are being hit earlier. This is not "ideal", but certainly not outrageous. On one hand, Initial fatigue (the first message of "Your (x) skill bonus rank increases") is only a 10% drop per kill. It's not THAT profound of a downside, especially when some will even plow on at greater depths of fatigue.

    Second, if this looming yellow number on your rank bar is such a deterrent, do what it's designed for: broaden your roles. I guarantee you you're missing out on something if you're only specializing in one role. If you hate gathering and crafting, that's one thing. But THM and CON spells at 20 (reasonably able to be reached in a week) are invaluable tools for support roles, LNC 20 gives the ever-valuable Feint, and many many more things at later ranks will be helpful, if situational.

    Basically, unless you are fatigued on all 18 (19 if you count Sentinel) Disciplines at once, you should probably either rethink how you can spend your time more efficiently, or just grind it out as many do with little, if any, complaint.

    My 2 gil.
    (0)

  9. #89
    Player
    uzu's Avatar
    Join Date
    Mar 2011
    Location
    uldah
    Posts
    45
    Character
    Uzu Mata
    World
    Excalibur
    Main Class
    Rogue Lv 80
    I feel its bugged. When i don't level a job for a few days, and then attempt to do so i am fatigued. Just seems like resting does not matter at all, and you can only gain a certain amount each week and that is that.

    I still do not mind it at all . This game is not about a main class its about diversity. Having skills on one job assists another job and makes a class more interesting to play. So leveling up more then one makes my time that much more enjoyable when i have new skills to play with on my main job.
    (0)

  10. #90
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    No Surplus!
    (0)

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