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  1. #1
    Player
    uzu's Avatar
    Join Date
    Mar 2011
    Location
    uldah
    Posts
    45
    Character
    Uzu Mata
    World
    Excalibur
    Main Class
    Rogue Lv 80
    I feel its bugged. When i don't level a job for a few days, and then attempt to do so i am fatigued. Just seems like resting does not matter at all, and you can only gain a certain amount each week and that is that.

    I still do not mind it at all . This game is not about a main class its about diversity. Having skills on one job assists another job and makes a class more interesting to play. So leveling up more then one makes my time that much more enjoyable when i have new skills to play with on my main job.
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    42
    Well-put. It's been said a thousand times over while Hiromichi Tanaka was in charge of the game, but did he listen? no! And you see how far THAT got him! I'm just hoping, wishing, praying that Mr. Yoshida will do the right thing and get rid of this horridly flawed system and let the players be! We want freedom to rank our classes without the hendrance of being penalized for playing in the first place! It doesn't stop players from playing their perspective classes: all it does is make them grind even HARDER on them!
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Posts
    837
    If they actually had the "surplus" points count towards another system for customizing your character (i.e. guild marks, etc.), then I wouldn't really mind.

    But actually penalizing players for spending their free time playing their game (It is what it is.) by physically taking away any incentive to continue playing was not a really good option IMO...
    (0)

  4. #4
    Player
    Smashington's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Fatigue hurts semi-casual players.

    For example: Let's say it's Sunday and it is my day to play FFXIV right? I get an 8 hour block today but not much chance to play again (continuously) until next week, or maybe two weeks later.

    You are telling me that after 4 hours I gotta go level something other than my main class, or be penalized?

    This is my time, my shining moment. I watched kids, cleaned rooms, did my yard work, helped with homework, trash, dishes, vaccuming, spent quality time with the wife, took down the christmas lights (finally), took the kids to the park, the science center, the museum.

    All is well. It's my turn SE. My turn to do whatever I want. You see?

    You are telling me I can't level GLD for 8 hours straight without penalty if that's what I want to do? Bah.

    If I'm going to pay for this game I will tell YOU what I'm going to do with my free time. Not the other way around
    (0)

  5. #5
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Smashington View Post
    Fatigue hurts semi-casual players.

    For example: Let's say it's Sunday and it is my day to play FFXIV right? I get an 8 hour block today but not much chance to play again (continuously) until next week, or maybe two weeks later.

    You are telling me that after 4 hours I gotta go level something other than my main class, or be penalized?

    This is my time, my shining moment. I watched kids, cleaned rooms, did my yard work, helped with homework, trash, dishes, vaccuming, spent quality time with the wife, took down the christmas lights (finally), took the kids to the park, the science center, the museum.

    All is well. It's my turn SE. My turn to do whatever I want. You see?

    You are telling me I can't level GLD for 8 hours straight without penalty if that's what I want to do? Bah.

    If I'm going to pay for this game I will tell YOU what I'm going to do with my free time. Not the other way around
    It seems that you got the whole Fatigue system wrong.

    When you reach a certain amount of time of Fatigue you reach the first level of fatigue. That it self doesn't really do much damage in leveling but when you really hit RED line fatigue which you could by going on for more than 12 hours non stop, on the same class. Then you are truly fatigue and only way to make it reset is wait a on the day your class SP reset (Which is calculate on the day you start the class).
    (0)

  6. #6
    Player
    Smashington's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Seirra_Lanzce View Post
    It seems that you got the whole Fatigue system wrong.

    When you reach a certain amount of time of Fatigue you reach the first level of fatigue. That it self doesn't really do much damage in leveling but when you really hit RED line fatigue which you could by going on for more than 12 hours non stop, on the same class. Then you are truly fatigue and only way to make it reset is wait a on the day your class SP reset (Which is calculate on the day you start the class).
    I am thinking that you have less responsibilities than I do. After all I have to accomplish in order to earn playtime, I don't need THE GAME ITSELF telling me not to play.

    Even if the penalty was %1 the principle remians. I do not want to be told what to do during my free time.

    You cannot argue on one hand how little it effects players and also argue that it is effective. Players are 50. What was gained compared to what was lost? Those 50 players are still playing.

    Many potential FFXIV players are Rank 0. Simply hearing of the presence of the Fatigue Sytem was very effective at preventing them from leveling too quickly.
    (0)

  7. #7
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Smashington View Post
    I am thinking that you have less responsibilities than I do. After all I have to accomplish in order to earn playtime, I don't need THE GAME ITSELF telling me not to play.

    Even if the penalty was %1 the principle remians. I do not want to be told what to do during my free time.

    You cannot argue on one hand how little it effects players and also argue that it is effective. Players are 50. What was gained compared to what was lost? Those 50 players are still playing.

    Many potential FFXIV players are Rank 0. Simply hearing of the presence of the Fatigue Sytem was very effective at preventing them from leveling too quickly.
    I have a huge responsibilities with my work but still i manage my self with my game, i haven't reach surplus not until my one and only Day off, where i really grind almost 24 hours, and i hit my 2 level fatigue, it's hard but then after tomorrow which happen to be my reset day is gone completely and until now i have yet to reach fatigue and im still gaming towards 50.
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    42
    Quote Originally Posted by Seirra_Lanzce View Post
    I have a huge responsibilities with my work but still i manage my self with my game, i haven't reach surplus not until my one and only Day off, where i really grind almost 24 hours, and i hit my 2 level fatigue, it's hard but then after tomorrow which happen to be my reset day is gone completely and until now i have yet to reach fatigue and im still gaming towards 50.
    Ow, and I thought I had to bad. You have my condolences. If this game jump starts into subscription fees while Fatigue is still in place, all the hard work, all the millions of yen spent, all the high-hopes will drop when the players revolt and leave FFXIV alone completely.
    (0)

  9. #9
    Player
    Smashington's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    139
    Character
    Gnu Who
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Seirra_Lanzce View Post
    I have a huge responsibilities with my work but still i manage my self with my game, i haven't reach surplus not until my one and only Day off, where i really grind almost 24 hours, and i hit my 2 level fatigue, it's hard but then after tomorrow which happen to be my reset day is gone completely and until now i have yet to reach fatigue and im still gaming towards 50.
    I think my post had an overly challenging tone and I apologize. I have 4 kids, including 5-year old triplets, and I think even hardcore gamers would wonder: what the hell am I thinking trying to play an MMO?

    The ideal is not to play a bit each day, but rather to take care of anyhting and everything and then plop down at 5:00pm on Sunday and play until 3:00am. By that time of the week I certainly feel like I've earned some fun time. 2~3 hours in, I hit fatigue and I don't want to switch. I am being penalized for having very little free time.

    A decent compromise would be to exempt fatigue for players below a certain maximum playtime each week, independent of class.

    So if I only play 10 hours this week, I can play them all on GLD with no penalty.

    No matter what I think, the OP is correct. Fatigue is hurting the overall success of the game, and that just can't be denied.
    (0)

  10. #10
    Player
    Echo's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    37
    Character
    Echo Lunaeris
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    So, would you all be happier if they just renamed the system to fool you into thinking you're getting extra experience? This truly seems to be an issue of perspective.

    If you're out of surplus, your experience bar is Green instead of white and a message pops up telling you that you get additional experience. When you hit 10% surplus, it tells you that your experience bonus has been reduced. Repeat ad nauseum.

    Is that more palatable? Because it's the same thing.

    You guys have got to be realistic about it, you cannot have it both ways, i.e. no surplus AND the current experience curve. SE is still in the business of being a business, and they want their players to play for longer. If you did have it both ways, you'd grow bored as you hit r50 in two weeks. Stop wanting immediate gratification.

    It should not go away, any alternative is worse.
    (0)

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