


How does one determine if an economy is failing in an MMO?To me it sounds like other MMOs implemented it as a bandaid for failing economies because they couldn't think of a better way of taking items out of the game. (Or simply copying WoW) Just because something is common doesn't mean it's the best system.
Imagine in real life if you spent £10000 on a brand new car and two years later you wanted a better one and had to throw that car on the scrap heap because you can't re-sell it. You would think twice before burning £10k in future. The same will happen in the game, people won't be willing to pay what items are worth when there is no re-sale value.
Where BoE can be good is mass produced tripe that isn't worth much to begin with, but that's why materia was implemented. Gear is already flowing out of the economy via materia, all BoE will do is put people off buying melded equipment. Self-sufficiency is looking like the way forward.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

