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Thread: Item Binding

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  1. #1
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Since SE has made the decision to affect ALL gear with binding, may I suggest a system to un-bind select pieces?

    An NPC could be created who accepts select high-level equipment marked RARE (though not untradeable) or with 3+ melds ONLY.
    NPC: Yes, yes! The craftmanship of this [ITEM TYPE] is remarkable--it should be able to withstand being stripped of its bond to you.
    NPC: Still, there's always a chance that it won't be able to ensure the change. Are you sure you'd like to try?
    There is a <10% chance the gear will be stripped of its materia or destroyed.

    That way, it's not so harsh on the rare equipment (equipment that was never at risk for flooding the market in the first place). The "select high level equipment" I was talking about would be a list made by the devs based on the supply:demand. Anything drop which is tradeable but nigh-impossible to obtain should be included.
    (4)

  2. #2
    Player
    Alteiriaa's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    143
    Character
    Riaa Alteir
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    I don't know if like. :/

    I can see where it's good for the crafters, though I'm thinking it's more of a short term help before the economy goes bust and you couldn't sell anything worthwhile. I'm not totally sure on that though, since I'm hardly a crafter and the only thing I leveled after the game went paid again was my cooking.

    What does bother me though, is the not being able to share bit. Like, I brought my boyfriend onboard on the game, but I gave him gear to help him get going. Since it's spiritbound on EXP get (by the sound of it anyway.) I could make him stuff on the spot I guess and hope I don't screw it up. So that could help.
    Still though, don't know if like but I don't think it'll really help in the grand scheme of things either. :l
    (2)

  3. #3
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    It's only really the melding that worries me...

    If i have a double melded item and try to triple one then i would usually give that double melded item to someone in my shell that maybe only had a single meld or lesser double.

    that is pretty much my only concern.

    to a lesser degree the lack of opportunity to experiment with items. and see which is better for you.. for example if i went out and bought a wand with high int for a million, only to find the wand i already had with amp was better for me... great just wasted a million...

    and sometimes in that situation my logic is that i dont really want to pay a million for this but if it better than my old one i can at least sell the old one to cover some of my losses
    (5)
    Last edited by Dzian; 02-11-2013 at 09:05 AM.

  4. #4
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    As far as I'm reading it, you can't transfer items between characters bound UNDER THE SAME ACCOUNT. So you can't give your alts gear that has at least 1 point of spiritbind.

    However, you can still trade gear to OTHER account holders, given that it is probably 100% and the other requirements present in 1.0. Rukkirii doesn't mention trading to other account holders - I'm presuming that the:

    Also, since we are planning to make it so once you accumulate more than 1 point of spirit bond the item will be bound to you, as long as you do not fulfill this criteria it will be possible to transfer it to other characters.
    ...is still in reference to trading amongst your own characters.

    Then again, I don't know how bound items work in MMOs in general (haven't played a great deal of them) so I may be wrong regarding the system itself, but from what I see from the OP, it is directed to characters amongst your own account.
    (0)

  5. #5
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by whoopeeragon View Post
    As far as I'm reading it, you can't transfer items between characters bound UNDER THE SAME ACCOUNT. So you can't give your alts gear that has at least 1 point of spiritbind.

    However, you can still trade gear to OTHER account holders, given that it is probably 100% and the other requirements present in 1.0. Rukkirii doesn't mention trading to other account holders - I'm presuming that the:



    ...is still in reference to trading amongst your own characters.

    Then again, I don't know how bound items work in MMOs in general (haven't played a great deal of them) so I may be wrong regarding the system itself, but from what I see from the OP, it is directed to characters amongst your own account.
    Basically if you accumulate even 1 xp while wearing the gear, it will be Soulbound to you. You can no longer sell the gear on the AH/Wards nor can you trade it to any player. You can only turn it into Materia or sell it to a NPC, other options are probably giving to Grand Companies but yeah. What we're all worried about is not being able to Sell or Gift melded gear because you used it and upgraded your equipment so it's no longer 'useful' to you.
    (3)
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  6. #6
    Player
    stanleyyoung's Avatar
    Join Date
    Apr 2012
    Location
    ul dah
    Posts
    217
    Character
    Stanley Young
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    i can deal with changes and having to adjust to them but what bugs me most about this item binding is that once i get to a certain spirit-bond level with gear i can't trade it, or sell it so basically im screwed. only thing left to is to either discard it or spirit-bond the gear itself getting a new materia whether that materia will be useful/good is another topic.

    If i had lets say sentinels gauntlets with double meld str+40 which then i reached the level of spirit-bond if i was able to spirit-bond it getting back my two str materias then get another random materia for the gear itself that would be okay with me. this way its not like ppl hold on to materia forever eventually materia gets taken out of the game when ppl try to double,triple, quad meld gear.

    If we can't rest spirit-bond like you guys say by going to a npc and resetting it that way, then what can we do at that point once the item binds we basically are fucked. only thing we can do is spirit-bond said gear and get some type of materia then we have a whole problem gear being situational to avoid building spirit-bond.
    (2)

  7. #7
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Buying a piece of gear to see if it's better than the one you have:
    - training dummies - No exp accumulated - resell if it's not as good

    Sharing gear with close members:
    - maybe an option you can unlock for Small Companies?

    What if I want to add more melds to my gear, but I can't sell the one I've been using:
    - If I remember correctly, melding a piece of gear resets the SB to 0%

    The effectiveness of the base stats was being altered (reduced/capped lower) and chance for successful Melding increased:
    -This in itself warrants the change to gear being Bound on Spirit Bond - (surplus of circulating Multi-Melds)
    -Increased need for old gear to be turned into Materia (More Materia Demand)
    -Multi Melded gear wont be worth as much and/or dictated by economy anyways.

    It seems like this is a good thing, both to keep the crafters busy and a better way to balance the economy.
    (Increased gil rewards through questing can mean people that don't craft/gather might actually afford stuff - SBing for materia and questing ='s gils)
    (0)
    Last edited by Judge_Xero; 02-11-2013 at 12:07 PM.
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  8. #8
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    I don't know about everyone else, but if a friend or someone in my guild needed a crafted item made for their level, I would just like, make it. Being a crafter rocks, got all these options and stuff.

    Guy in my LS needs a hatchet for lvl26 - ting ting ting jobs done - heres your brand new hatchet. Of course I have this exact hatchet, but I went ahead and made him a new one, because I am an awesome person and always have materials.
    (1)
    Last edited by Reika; 02-11-2013 at 02:46 PM.

  9. #9
    Player
    Fifty's Avatar
    Join Date
    Feb 2013
    Location
    Valefor / Sargantas
    Posts
    8
    Character
    Fifty Manderville
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    That idea is horrible... Absolutely horrible. The whole point of shutting the game down was to fix problems not make more.
    Reason: Selling and trading used items is imperative. We desperately need an auction house since the launch for this exact purpose.
    What would be the point if we finally get the auction house and we can't sell our used gear?
    It will clutter inventorys, get tossed and if used long enough become materia (In most cases turning to materia is a bad idea and wasteful). A key factor in decision making for the purchase of gear and weapons is knowing that in a few days of use there is a good chance you can sell it for roughly the same price and then upgrade, it's brilliant! Disabling the economy this way will be a game breaker for a lot of players. The same players that had to wait 2 years to see if this game could improve... The same reason the launch of 1.0 was a disgusting failure.
    Please oh god please don't implement this horrible concept.
    To conform to the notion that all MMO's are like this is not a valid arguement. Thats why I don't play other MMO's, FFXI was the only one I liked/loved. It was worthy of commiting to and playing for 5 years. And I played FFXIV since launch (Excluding the 5 months I just gave up on it, because the billing started and the game was far from ready) knowing it failed but in support that some day the fan base will accept this as a good game and see this game in its glory. There is a huge demographic of mature players, like the fan base that grew up playing Final Fantasy games since 1987 have to see this game succeed or basically there is no MMO for me to play and I will have to go to work or spend time with family...
    This cannot happen, it just can't.
    I would even recommend suspending said employee for trying to sabotage the game...
    It's simply the worst idea. I will be devistated to see this one fail again over something so obviously essential.
    (5)
    Last edited by Fifty; 02-11-2013 at 09:47 PM. Reason: grammar error

  10. #10
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Another thought. Will melding requests be changed to allow multiple melds?

    Bob over there has a double melded shield which he wants to try and triple. Unfortuantely Bob doesnt have armorer.

    How then does bob try and get his shield triple melded if he can't trade it to a crafter?

    You could say level a craft but then you end up in a game where there is no economy because everyone in the world has every craft at max because its the only way they can meld there stuff.
    (3)

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