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Thread: Item Binding

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  1. #1
    Player
    Dragonheart's Avatar
    Join Date
    Apr 2011
    Posts
    901
    Character
    Dragonheart Lux
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Xenor View Post
    As a crafter I hate this idea. Who is going to pay lots of money for my double/triple melded wares when they can't sell it back on the wards when they find a better item? Prices will be determined based on how much gil people are willing to lose on an item rather than how much it is worth. This will force prices down, which will create a situation where items aren't worth making.

    I certainly wouldn't pay 2 million gil for a double melded weapon when I can't sell it back for 1.5mil when I am done with it and I have to NPC it for 3000 gil. For that I would expect to pay no more than 500k.

    Hopefully BoE items will not be the common crafted items but rather things like Dodore Doublet or other items that require a rare material or even drops from chests/dungeons that don't have the ex label.
    Welcome to the world of MMOs, where you buy what do you NEED, without thinking "oh ill sell it back"
    FFXI-XIV were the only MMOs without this feature. You'll get used to it
    (2)

  2. #2
    Player
    Saiph's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    220
    Character
    Tora'a Moikot
    World
    Phoenix
    Main Class
    Archer Lv 31
    Quote Originally Posted by Dragonheart View Post
    Welcome to the world of MMOs, where you buy what do you NEED, without thinking "oh ill sell it back"
    FFXI-XIV were the only MMOs without this feature. You'll get used to it
    I won't get used to it. I will do the same as in any other MMO with item binding. I won't buy any gear from other players.
    (9)

  3. #3
    Player
    Xenor's Avatar
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    Mar 2011
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    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Dragonheart View Post
    Welcome to the world of MMOs, where you buy what do you NEED, without thinking "oh ill sell it back"
    FFXI-XIV were the only MMOs without this feature. You'll get used to it
    To me it sounds like other MMOs implemented it as a bandaid for failing economies because they couldn't think of a better way of taking items out of the game. (Or simply copying WoW) Just because something is common doesn't mean it's the best system.

    Imagine in real life if you spent £10000 on a brand new car and two years later you wanted a better one and had to throw that car on the scrap heap because you can't re-sell it. You would think twice before burning £10k in future. The same will happen in the game, people won't be willing to pay what items are worth when there is no re-sale value.

    Where BoE can be good is mass produced tripe that isn't worth much to begin with, but that's why materia was implemented. Gear is already flowing out of the economy via materia, all BoE will do is put people off buying melded equipment. Self-sufficiency is looking like the way forward.
    (1)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  4. #4
    Player
    Reika's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Xenor View Post
    To me it sounds like other MMOs implemented it as a bandaid for failing economies because they couldn't think of a better way of taking items out of the game. (Or simply copying WoW) Just because something is common doesn't mean it's the best system.

    Imagine in real life if you spent £10000 on a brand new car and two years later you wanted a better one and had to throw that car on the scrap heap because you can't re-sell it. You would think twice before burning £10k in future. The same will happen in the game, people won't be willing to pay what items are worth when there is no re-sale value.

    Where BoE can be good is mass produced tripe that isn't worth much to begin with, but that's why materia was implemented. Gear is already flowing out of the economy via materia, all BoE will do is put people off buying melded equipment. Self-sufficiency is looking like the way forward.
    How does one determine if an economy is failing in an MMO?
    (1)

  5. #5
    Player
    Xenor's Avatar
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    Mar 2011
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    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Reika View Post
    How does one determine if an economy is failing in an MMO?
    When supply is a lot higher than demand for the items people want.
    When there is no profit left in the majority of crafted items.

    I'd say those are the two biggest factors. At the end of the day it all boils down to an over-supply of items in the economy, hence why MMO makers come up with methods to reduce the supply. Problem is there is only an over-supply at the low end. There's no over-supply at the high end (triple melds) so fixing the low end with BoE hurts the high end. Materia creation solves that problem, people destroy their cheap crap and there's a market for the high end stuff. If materia isn't taking enough items out of the supply chain then the system needs tweaking. Make spiritbonding faster.

    As a crafter I like to make the high end stuff and sell for nice profit. But with BoE I fear no one will want to buy it. I sure as hell wouldn't pay top gil for a triple melded weapon until I get my relic, I'd make do with a cheap double meld or even a single. If I could sell that triple meld back for a small loss then it's a worthy investment. So what happens to the triple melds then? The prices fall until people are willing to lose that much money on the item, which may well be below the cost of producing it. Once the crafter learns this they will stop producing triple melds for anyone but themselves. It was already hard enough to sell double melded equipment in 1.0 for a profit, I had items sat on my retainer for most of 2012 before I finally decided to hell with it and blew them up by attempting triples.
    (3)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  6. #6
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Xenor View Post
    Imagine in real life if you spent £10000 on a brand new car and two years later you wanted a better one and had to throw that car on the scrap heap because you can't re-sell it. You would think twice before burning £10k in future. The same will happen in the game, people won't be willing to pay what items are worth when there is no re-sale value.
    This,
    I really don't think they've considered the human reaction on this. there is no way this is going to help crafters, people will simply stop buying gear and find alternate means of acquiring gear. hell, i wouldn't be surprised too see a guide eventually written on "how to Level without buying gear til cap".
    (6)

  7. #7
    Player
    Zumi's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valmonte View Post
    This,
    I really don't think they've considered the human reaction on this. there is no way this is going to help crafters, people will simply stop buying gear and find alternate means of acquiring gear. hell, i wouldn't be surprised too see a guide eventually written on "how to Level without buying gear til cap".
    There would be no need for such a guide you will get a bunch of gear from questing.
    (0)

  8. #8
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
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    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Zumi View Post
    There would be no need for such a guide you will get a bunch of gear from questing.
    Sure you could blindly do quests until you find the best gear for your job/class and pray you haven't already leveled past it or you could find guide that tells you what NPC will give you what gear at what level for what Class.
    (0)
    Last edited by Valmonte; 02-11-2013 at 01:19 PM.

  9. #9
    Player
    Nayito's Avatar
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    Jul 2012
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    65
    Character
    Nayito Alsinet
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Zumi View Post
    There would be no need for such a guide you will get a bunch of gear from questing.
    and how does benefits the crafters?
    (1)

  10. #10
    Player
    Psykotsu's Avatar
    Join Date
    Oct 2012
    Location
    Lominsa
    Posts
    177
    Character
    Psy Kotsu
    World
    Balmung
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Nayito View Post
    and how does benefits the crafters?
    HQ Gear. Quest gear is finite, and you'll need something to change into materia.

    C'mon bro, you didn't think of that?
    (0)

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