
Did WoW start this fad of binding? If so that's why its still in new MMOs. Cause WoW did it. >.>



Began way before WoW. EQ had bound items waaaaay back in the late 90s. WoW didn't start anything. Bound items have been around for more than a decade. (Maybe even longer, I haven't played any MMOs earlier than EQ though.)



I found old WoW patch notes expanding the system to prevent flooding of the economy.
http://www.wowwiki.com/Patch_0.6Patch 0.6
Release date (US) 13 April 2004
Quest rewards are now labeled as Bind on Acquire. Quest rewards can still be equipped or sold to a merchant, but you will no longer be able to sell or give them to other players. This has been implemented to deter these items from flooding the game economy.
http://www.wowwiki.com/Patch_0.7Patch 0.7
Release date (US) 15 June 2004
To strengthen the economy, many items have been set as Bind on Acquire or Bind on Equip.
With the new quest system in FFXIV, I wouldn't be surprised if SE makes the gear from quests EX. If players can dump quest gear on AH this will create flooding just like WoW.


If they actually equip the gear and kill 1 mob then its bound to them. Most people would equip their quest gear right away because its probably better then what they are using as you level the quests should keep giving you better and better gear and people can npc their old gear.



I support this. I mean, it's so realistic. When I buy a shirt in real life and wear it for a while, I can't just give it to someone else to wear, that's just crazy!
/sarcasm
That's not the point though. The removal of gear from the system has to be continual. Sure you can synth a lot of gear, spiritbond it, convert it, and then blow up a bunch of gear trying to meld it... but no one's going to convert, meld, or NPC a good triple meld.
It'll be sold and resold forever, never leaving the system.
Now do you understand why there has to be some way to expel this kind of gear from the system?? There needs to be some sort of exit.


FFXI slowly began introducing this concept too, if you think about it. Started since ToAU really..with all the awesome gear being rar/ex
Now almost everything in XI is rare/ex, but I feel they did not balance it properly for the crafters, so yeah...they took a bit of a hit. Otherwise though, I love love love the direction they went with that in XI. No more dealing with bullshit Fafnir camps, or fighting over who gets the sword worth 10mil.
As far as crafting the "inbetween gear" (lvl 1-endgame level), over time, XIV too will suffer from old content/gear, and this wouldn't be such a problem anyway. In 1.0, we had already seen the implementation of lower level gear (Hempen and some Cotton stuff) already available from NPCs in the wards.
The debate with the materia melds: If I recall, Yoshi did say it would be a bit more streamlined: ie, easier to make melds. Odds will be better, and by the looks of it, there will be an abundance of materia to go around.
To me it seems as if a lot of the reluctance to accept the idea of item binding comes from the old economy prices we are trying to peg on items. I agree this is territory that should be approached extremely carefully, but if you really think about it, it's not as bad as everyone makes it seem to be.
Meow

I would be happy to see this system on all dungeon drops, rare monster drops, rare crafted stuff like dodore doublet and stuff like that. help keep the market system going and make you decide if you want to use the gear or sell it. thats all fine, I get that.
BUT I HATE that I cant give my friends my old gear when I make better stuff, alot of my friends play more casually than me and I loved being able to give them my old gear once I found something better for myself. I hate this. I hate this. I hate this.



Right, it should not be as bad because of that. So EX quest gear probably not needed.
I like this SE system they describe over other MMOs because you don't need to be prompted every time you equip a piece of new gear.
Last edited by Pseudopsia; 02-10-2013 at 04:58 AM.
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