Quote Originally Posted by AceofRains View Post
I appreciate it man!

Sacrifice is something I wanted to discuss as an ability. It took some of your own HP to heal someone correct? Like I said in the OP I really think it if they designed this job to feel like an undead [like taking damage from cure but being able to raise themselves] then damaging your own HP with sacrifice would feel somewhat impractical no? So I thought that sacrificing a summoned pet would be a better mechanic. Thoughts?
It healed and also gave a Regen effect yeah. Problem with trying to Zombify mobs is you can't target and cast Cure/Raise on mobs. You could make it pretty "dark" all around and a decent support mage. Consider the abilities to drain your own HP to heal allies (Sacrifice) and the ability to drain your own MP and give it to allies (Syphon maybe?). ATM it's hard for me to imagine it as a support-pet job because I haven't seen Summoner and what it can do, with Beastmaster being a more DD oriented Job and melee/mid-range fighter, I can only compare it to Summoner. So I'd have to see what kind of Support/Debuffs Summoner offers, then play off strengths and weaknesses for a Necromancer.

What weapon could a Necromancer use?