Quote Originally Posted by AceofRains View Post
I wrote a brief lore if anyone is interested.

The Thaumaturges of the Arrzaneth Ossuary dedicate their practices to the guidence of souls to the the realm of thal. Yet their is a clandestine group among them who seek to bring the deceased back into the realm of the living.

The lost art of Necromancy brought the promise to see loved ones again, but the dead do not like their slumber disturbed. Unspeakable horrors unfolded, breaking the barrier between life and death. Ashkin began to roam the nights of Eorzea freely and it was decided the in order to bring balance to the land, Necromancy must be sealed to never be practiced again.
The problem with Necromancy in FFXIV Lore is the only case of revival of the dead was the Sil'dih Sultan. The dead could not be controlled and the Ul'dah Army sealed the Sil'dih gates, so the Sil'dih people were stuck inside with roaming. That's why there are skeletons and zombies inside the Copperbell Mines. Now the Sil'dih people may still be alive or atleast remnants (not zombies) may still be alive, no one can be sure yet.

The Syndicate would never allow Necromancy to be taken up within Ul'dah. The Milvaneth Sacrarium would never allow it either. For it to work, Necromancy would have to be taught outside the City States.