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  1. #1
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by AceofRains View Post
    I wrote a brief lore if anyone is interested.

    The Thaumaturges of the Arrzaneth Ossuary dedicate their practices to the guidence of souls to the the realm of thal. Yet their is a clandestine group among them who seek to bring the deceased back into the realm of the living.

    The lost art of Necromancy brought the promise to see loved ones again, but the dead do not like their slumber disturbed. Unspeakable horrors unfolded, breaking the barrier between life and death. Ashkin began to roam the nights of Eorzea freely and it was decided the in order to bring balance to the land, Necromancy must be sealed to never be practiced again.
    The problem with Necromancy in FFXIV Lore is the only case of revival of the dead was the Sil'dih Sultan. The dead could not be controlled and the Ul'dah Army sealed the Sil'dih gates, so the Sil'dih people were stuck inside with roaming. That's why there are skeletons and zombies inside the Copperbell Mines. Now the Sil'dih people may still be alive or atleast remnants (not zombies) may still be alive, no one can be sure yet.

    The Syndicate would never allow Necromancy to be taken up within Ul'dah. The Milvaneth Sacrarium would never allow it either. For it to work, Necromancy would have to be taught outside the City States.
    (0)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn

  2. #2
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by NoloeTazier View Post
    The problem with Necromancy in FFXIV Lore is the only case of revival of the dead was the Sil'dih Sultan. The dead could not be controlled and the Ul'dah Army sealed the Sil'dih gates, so the Sil'dih people were stuck inside with roaming. That's why there are skeletons and zombies inside the Copperbell Mines. Now the Sil'dih people may still be alive or atleast remnants (not zombies) may still be alive, no one can be sure yet.

    The Syndicate would never allow Necromancy to be taken up within Ul'dah. The Milvaneth Sacrarium would never allow it either. For it to work, Necromancy would have to be taught outside the City States.
    So I kinda hit the nail on the head their with the lore no? There was a catastrophe due to Necromancy, and a CLANDESTINE group within the Ossuary practices (or at least attempts to practice it.) and if they are clandestine they would probably leave the city under the cover of night. To which as a job quest you would meet said person in the guild and then they would tell you to meet them outside the city somewhere at night time.
    (1)

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