Quote Originally Posted by AceofRains View Post
Thats a little out there, but its not far out there. Dark Knight is something I'm highly doubtful we will see comming from thaumaturge and most certainly not used for healing the party. BUT Dark Knight can function with strong life steal, something I meantioned earlier in the thread about using being a lancer using Life Surge, Necrogensis [with your choice of spell], Drain, Bloodbath from maruader, and A Blood Sword Skill.

I believe DRK would be awesome utilizing cross class abilities from Marauder and Thaumaturge, making it into a kind of offensive life steal tank.

I'd also like to question how the Necromancer I designed is overpowered? I'm sure balancing needs consideration in stats first before you can deem something overpowered. This design also has it's deficiencies so I'm actually pretty positive its not OP. Perhaps it was the perpetual Resurrection? I think that can be limited to only be activated either once every increment of minutes or only if you die while your 15 minute ability is active. That type of passive is actually something that exists in League of Legends on the champion Anivia, the cryophoenix. When she dies she reverts to an egg form and for a few seconds if the egg is not killed she will be Resurrected. Annoying for enemy players but its actually not game breaking.

I believe there's no reason to be limited in what a job can do to give it the right feel, I believe how ever restricting how it does these things is what gives balance to the job.

Nice pun btw :P
It's over-powered because of what you want it to do + what a Necromancer should actually be. No one chooses to play necromancer for it's 'heals'... healing characters are typically virtuous. People play Necromancers for the destruction/damage they can bring about. Basically, what you are trying to create is a 'evil' Conjurer-WHM that also has a pet. In order to accomplish all of this 1 of 3 things would need to happen:
1. Job gets decent damage/healing and pet dd skills but is OP compared to other party roles but does in fact play and feel like a Necromancer should
2. Job gets low-level to modest damage/healing and pet dd skills to be in-line with other party roles but no longer feels 'Nercromancer-powerful like'
3. The job is created, but is missing one of the types of damage/healing you are suggesting. IE Can sacrifice heal and summon a pet, but can't do spell or physical damage with out pet. Or can spell dd and heal but no pet etc.

...By the way, a Summoned corpse is basically the same thing as a pet.

As to the Dark Knight hypothesis: Its a valid way to create one...esp. given the current in-game lore and classes. I was just trying to point out that it is the more likely job to be created using some of the same skills you were hoping to include in the game, and that it is more plausible at the moment than Necromancer.