Quote Originally Posted by Shougun View Post
I think you can do that either way (for classes and jobs) :P


This system is more then just getting new abilities though its about changing old abilities and giving a large amount of freedom to the devs to follow a tight thematic view of each job rather then having the classes stifle the job (imo, which is why I and at least most people I see dislike the current system).



There is always maxing, but giving more options particularly weapons and making all stats useful will add more max options. You'll never escape maxing, but you can make many fun maxing options.

This system is just a way to stem away from classes and letting jobs logically break away. A, the leveling system is different giving to the idea they are different, B, its jobs / classes so we know they are different, C, the leveling system provides ways to modify farther then a normal system (auto leveling) allows.

So its more like a suggestion to give more tools to the dev to get away from being locked into classes. Since I dont play FF games for the armory I honestly give two shits about the armory lol - I love jobs and I willl be said to see classes stifled in their natural creativity and thematic views because of the armory system.

But I understand your fear of maxing and not getting to play the fun style you like.
with the job system they said they adding more job to each class making them each different. Sure atm they only have 5 spell but at level 65 that would be over 15 spells more then enough to make two jobs link to one class very different if that what you looking for overall it's a nice system you talking about but i just don't see them making it work for a online game. Or waste there time rebuilding the Armory system