Page 1 of 7 1 2 3 ... LastLast
Results 1 to 10 of 73

Hybrid View

  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90

    Job Leveling / Separate Idenity

    I was thinking of how to vary jobs from classes without totally destroying the current system (so 'try' to suggest things that dont say "start from scratch" - although this idea is like 50% there lol). Also once we play beta we can A be more prepared to say what we like or B happily shut up , so no problem talking about it now


    What do people think about using a sphere grid / crystarium / License board?




    Imo, its pretty easy to imagine if you already know the sphere grid (FFX) or Crystarium (FFXIII) or even the License board (FFXII). / Like Merit systems








    Anyway when you get the soul stone (what gives you the job) you unlock the grid for that job and the grid screen.


    What I imagine could be useful from this system is that you can make unlocks and leveling for jobs.


    Some of the key elements I think that can be helpful for this system is that jobs can level by themselves but yet feel separate from classes leveling style (and make more sense of the soul stone we are using) as well:


    - certain spheres have the requirement of other jobs, like level 30 GLD and you can unlock license for 1handed swords on ninja. Or level 15 WHM and you can use staffs on BLM


    - mile stone spheres block your path till a quest is completed (so ancient magics are locked, and other special paths)


    - similar to cross weapon spheres you can have cross ability spheres too like BLM being able to unlock aero and stone


    - shattered and charged spheres, spheres that remove abilities from the job that come from a class - like a WHM has shattered aero and stone spheres but unlocking them either unlocks the two spells again or (like in another thread) switches them to banish and dia. Charged spheres enhance abilities both class and job abilities


    - new abilities / passives / and stat bonuses (just like in their native systems)




    Once you hit the level cap you can still earn points to the system but you can only hold a small handful, and also I think there should be other things you can spend the points on like at a reduced efficiency transferring the points as exp to other classes. (Though like in the games these systems come from maxing isnt a 1 hour event)



    What does this do different?


    The change isnt as huge so hopefully its not as hard to implement, and being so close to release without delaying.. thats good (Its still a big but its not as big as "get rid of the whole system")


    - Jobs can gain variety of weapons, and this makes sense because jobs are ideas and not weapons (hence why they are not a part of the armory system)


    - Jobs can be restricted from their adopting class abilities where need be, can be added abilities from cross classes, and can add personal thematic touches to abilities as well as passives and stat bonuses


    - Doubling up Jobs on classes would be much easier






    *Jobs getting multiple weapons will work best when stats have been changed so that all stats are useful (I think SE should do this also because stat allocation is generally pointless since only two stats are worth while anyways). So a mage unlocking daggers can be useful or a Paladin using a Greatsword.
    (3)
    Last edited by Shougun; 02-09-2013 at 06:16 PM.

  2. #2
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    I like your idea, but.. really why bother with it now? seriously why ppl even bother with the armoury system now?
    (0)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Seirra_Lanzce View Post
    I like your idea, but.. really why bother with it now? seriously why ppl even bother with the armoury system now?


    You mean now as in after my idea or now as in now lol


    The armoury system would still be useful for solo since you can do the weirdest things in the armoury system - this system would just make jobs really able to form their theme.


    Particularly useful for jobs that are awkward like geomancer, blue mage, beastmaster - in these jobs using the sphere grid would let you change the classes it births from.

    Quote Originally Posted by Zenaku View Post
    No because at the end people would make the best skill to be unlock so it end up being useless. It's works fine in a offline game but a online game players would always find the best set up and make other use it.
    I dont think you understand the system then.

    This isnt a talent tree. You can unlock the whole thing - its just another way of representing leveling, particularly useful because it shows logical transformation of the job over the class. Like using your points to change x spell in y spell or getting x weapon from z class. If you did it in the normal level system it would be confusing because every time you level you'd just get bombarded with weird changes.

    Although SE could make "1 or the other" options. I'm not against choice - but those have to be carefully carefully created.
    (0)
    Last edited by Shougun; 02-09-2013 at 06:24 PM.

  4. #4
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Seirra_Lanzce View Post
    I like your idea, but.. really why bother with it now? seriously why ppl even bother with the armoury system now?
    People dont bother with the armory system because SE broke the hell out of it and made it useless with the overkill class reform followed by Jobs wich poor implimentation ceased all usefulness of the classs. It needs to be bothered with so it can get fixed.

    Quote Originally Posted by Ferth View Post
    Frankly, I think Jobs need to have more than just 5 abilities tied to them. They should also alter about half of the traits a given class has. This would also allow classes to branch into multiple jobs with fewer conflicts, as well as giving jobs a significantly different feel compared to the base class.

    For example, give Gladiator a decent mix of offensive and defensive traits. When they change to Paladin, the offensive traits would convert to more defensive/tank utility traits. And down the road if Gladiator gets a dps job tied to it, the defensive traits could convert to more offensive/dps utility traits.
    This is pretty much exactly what they need to do along with Weaponskills and abilities. It will make classes worth using again, and classes wont merely be incomplete versions of jobs.
    (0)
    Last edited by Reika; 02-11-2013 at 09:33 PM.

  5. #5
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    No because at the end people would make the best skill to be unlock so it end up being useless. It's works fine in a offline game but a online game players would always find the best set up and make other use it.
    (2)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  6. #6
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by Zenaku View Post
    No because at the end people would make the best skill to be unlock so it end up being useless. It's works fine in a offline game but a online game players would always find the best set up and make other use it.
    you just really hate doing optimal dps, don't you?
    (2)

  7. #7
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by fusional View Post
    you just really hate doing optimal dps, don't you?
    No the point is the system give you freedom to become anything or do anything under one class right? Will it end up being if you don't have X,Y,Z level and have A,B,C unlock then get out of my party. So then what would be the point of making such a awesome system to be end up being use one way and not the many way it could be.

    it's not about optimal dps it's the fact that it would cost a lot of money,time just to make a system where everyone going to end up being one thing for each class anyways. Wish it was not like that but sadly it's not so that my point.

    At least i did not say no and not even a reason for it like what most people do on here.


    @Shougun ya i understand what you mean but at the end not even half of the spells unlock would be used. People would find the best setup and only use that too SE update then they make a new set up. That my point i love for a system like that but it just going to be end up being pointless no one going to use it to the fullest.
    (0)
    Last edited by Zenaku; 02-09-2013 at 07:02 PM.
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  8. #8
    Quote Originally Posted by Zenaku View Post
    No the point is the system give you freedom to become anything or do anything under one class right?
    This didn't work. I hope you didn't unlock Dragoon on your Lancer, then.
    (0)

  9. #9
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by fusional View Post
    you just really hate doing optimal dps, don't you?
    well the the grid kills the point of having choice, and a waste of time to make. they should just leave it like it is, no choice on where the job can grow that way no problems in the future.

    Quote Originally Posted by Ferth View Post
    Frankly, I think Jobs need to have more than just 5 abilities tied to them. They should also alter about half of the traits a given class has. This would also allow classes to branch into multiple jobs with fewer conflicts, as well as giving jobs a significantly different feel compared to the base class.

    For example, give Gladiator a decent mix of offensive and defensive traits. When they change to Paladin, the offensive traits would convert to more defensive/tank utility traits. And down the road if Gladiator gets a dps job tied to it, the defensive traits could convert to more offensive/dps utility traits.
    i said this when the jobs came along.
    when you turn into a job ALL the skills need to change to fit that job. other wise were stuck with class version 1.5
    (0)
    Last edited by indira; 02-11-2013 at 08:38 PM.

  10. #10
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by indira View Post
    when you turn into a job ALL the skills need to change to fit that job. other wise were stuck with class version 1.5
    Umm. IF all your skills and traits change to something completely different when you switch from a class to a job then whats the point in tying them together. i'm a gladiator i know sentinal but im a paladin suddenly i forgot sentinal and learnt something different...

    if you're going to do that then you may as well just have every job as a totally seperate entity and scrap the armory all together.
    (0)

Page 1 of 7 1 2 3 ... LastLast