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  1. #1
    Player
    Aldora's Avatar
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    Mar 2011
    Location
    Gridania
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    2,004
    Character
    C'rysta Zeith
    World
    Sargatanas
    Main Class
    Archer Lv 90
    I would prefer the old method, where you had to purchase your spell scrolls in a shop, or get them via quest. I loved going to the FF11 shop to buy new spells and see which spells I could buy on which levels.
    (4)

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  2. #2
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Aldora View Post
    I would prefer the old method, where you had to purchase your spell scrolls in a shop, or get them via quest. I loved going to the FF11 shop to buy new spells and see which spells I could buy on which levels.
    I think you can do that either way (for classes and jobs) :P


    This system is more then just getting new abilities though its about changing old abilities and giving a large amount of freedom to the devs to follow a tight thematic view of each job rather then having the classes stifle the job (imo, which is why I and at least most people I see dislike the current system).

    Quote Originally Posted by Zenaku View Post
    @Shougun ya i understand what you mean but at the end not even half of the spells unlock would be used. People would find the best setup and only use that too SE update then they make a new set up. That my point i love for a system like that but it just going to be end up being pointless no one going to use it to the fullest.
    There is always maxing, but giving more options particularly weapons and making all stats useful will add more max options. You'll never escape maxing, but you can make many fun maxing options.

    This system is just a way to stem away from classes and letting jobs logically break away. A, the leveling system is different giving to the idea they are different, B, its jobs / classes so we know they are different, C, the leveling system provides ways to modify farther then a normal system (auto leveling) allows.

    So its more like a suggestion to give more tools to the dev to get away from being locked into classes. Since I dont play FF games for the armory I honestly give two shits about the armory lol - I love jobs and I will be sad to see Jobs stifled in their natural creativity and thematic views because of the armory system (classes).

    But I understand your fear of maxing and not getting to play the fun style you like.
    (0)
    Last edited by Shougun; 02-09-2013 at 07:11 PM.

  3. #3
    Player
    Zenaku's Avatar
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    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shougun View Post
    I think you can do that either way (for classes and jobs) :P


    This system is more then just getting new abilities though its about changing old abilities and giving a large amount of freedom to the devs to follow a tight thematic view of each job rather then having the classes stifle the job (imo, which is why I and at least most people I see dislike the current system).



    There is always maxing, but giving more options particularly weapons and making all stats useful will add more max options. You'll never escape maxing, but you can make many fun maxing options.

    This system is just a way to stem away from classes and letting jobs logically break away. A, the leveling system is different giving to the idea they are different, B, its jobs / classes so we know they are different, C, the leveling system provides ways to modify farther then a normal system (auto leveling) allows.

    So its more like a suggestion to give more tools to the dev to get away from being locked into classes. Since I dont play FF games for the armory I honestly give two shits about the armory lol - I love jobs and I willl be said to see classes stifled in their natural creativity and thematic views because of the armory system.

    But I understand your fear of maxing and not getting to play the fun style you like.
    with the job system they said they adding more job to each class making them each different. Sure atm they only have 5 spell but at level 65 that would be over 15 spells more then enough to make two jobs link to one class very different if that what you looking for overall it's a nice system you talking about but i just don't see them making it work for a online game. Or waste there time rebuilding the Armory system
    (0)
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  4. #4
    Player
    Shougun's Avatar
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    Jan 2012
    Location
    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zenaku View Post
    with the job system they said they adding more job to each class making them each different. Sure atm they only have 5 spell but at level 65 that would be over 15 spells more then enough to make two jobs link to one class very different if that what you looking for overall it's a nice system you talking about but i just don't see them making it work for a online game. Or waste there time rebuilding the Armory system
    Armory system wouldnt need to be rebuilt for this, the Job system would need to be tweaked a lot though.


    The main thing I'd see from this is that through a charged sphere or a shattered sphere you could intermix using class and job abilities. Because can you imagine at level 80 without this system you get all your two classes abilities and your own Job abilities. Its a cluster fck lol


    In this way the job would be paced normally instead of on some hectic exponential ability splurge each expansion (also makes balancing the job later on much easier as you can control things better both on class and job side).
    (0)

  5. #5
    Player
    Zenaku's Avatar
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    FL,Hialeah
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    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Shougun View Post
    Armory system wouldnt need to be rebuilt for this, the Job system would need to be tweaked a lot though.


    The main thing I'd see from this is that through a charged sphere or a shattered sphere you could intermix using class and job abilities. Because can you imagine at level 80 without this system you get all your two classes abilities and your own Job abilities. Its a cluster fck lol


    In this way the job would be paced normally instead of on some hectic exponential ability splurge each expansion (also makes balancing the job later on much easier as you can control things better both on class and job side).
    that sound ok but don't see it happening you may think it make it easier but it may make harder if not they would have made it. I don't see them changing anything with the job/class this late in the ARR rebuild so ya but if your legacy post on the beta forums and see if they may add something to job/class that close to what you asking.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  6. #6
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zenaku View Post
    that sound ok but don't see it happening you may think it make it easier but it may make harder if not they would have made it. I don't see them changing anything with the job/class this late in the ARR rebuild so ya but if your legacy post on the beta forums and see if they may add something to job/class that close to what you asking.
    Definitely going to try beta before I decide to post it or not on the beta forums lol


    And I R Legarusu


    I dont know for sure if it makes it easier but I feel it does because when you add a bunch of abilities to your classes you dont want them to feel sucky but then you have to worry about your job adopting those abilities and becoming what its not or becoming OP - so then you don't add what you want. Rather you use the sphere system and just cherry pick - I think that would be easier to balance as a dev.
    (0)
    Last edited by Shougun; 02-09-2013 at 07:37 PM.