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  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Then give me an option.. something where every time you fight a monster it feels amazing and the drop you get feels great, and if you say 30 mins to an hour respawn on any monster that drops epic gear you sir have lost your speaking privileges.
    I don't see how the amount of time a monster takes to spawn or the amount of that time that you actually end up waiting for it is relevant. good drops should be rewarded more for challenge than for the amount of time you spend twiddling your thumbs. I don't see why sitting around camping waiting for an NM to pop makes you more deserving of a reward than if you just have a challenging fight with low drop rates. I've never minded once a day spawns, but I do mind the 3 hours of 30 minute spawn windows.

    Specifically at the first part of your sentence, it's really not possible to make it where every time you fight a monster it feels amazing. It always feels better the first time- but it sure doesn't feel better when the fight is easy and the only hard part was beating 100 other people to pressing the claim button. XIV 1.0 had its share of rare drops that not everybody had. Did they need 3-7 day spawns with 30 minute windows throughout? No, they didn't. You can't tell me you didn't get this kind of charge out of getting a piece of darklight. If you do, you're being hypocritical, because those weren't common items.

    I say that there should be some campable NMs and some instanced - if people don't want to camp the NMs then they don't have to.
    That's fine to me as long as the rewards are equivalent in quality (obv. there would be limits on how often you could challenge the instance or have a lower drop rate if you could challenge it more often). If some people want to sit around waiting for something to pop, that's their perogative, but I don't feel that being idle for a few hours entitles someone to a bigger reward.

    Just because we don't find camping very fun doesn't mean we're not hardcore players- I'm very much a hardcore player- but I prefer to spend my time in the game immersed in the content as much as possible. I want reward consummate with risk not wait time.
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    Last edited by Alhanelem; 02-02-2013 at 05:12 PM.