I understand what you're trying to say, but why can't we get that "ooh, shiny!" through fun and well-thought-out content instead of spending hours standing around waiting for something to pop and roll a random number to see who gets the 1% chance at an item drop in the ensuing provoke/dia/claim cluster#&$%? You don't need any of that crap to have fun exciting, really hard battles that have a small chance to give you a rare drop and subsequent "best feeling in the world". world bosses don't have to use obnoxious spawn mechanics to achieve the things that you yourself desire. It can be made a less stressful experience for *everyone* while still giving the "ooh, shiny!" effect.I'm not suggesting to make HNMs a priority that everyone needs to do, the chances in FFXI were probably 10x worse than FFXI when it came to the super rare items like the defending ring, ridill etc. But when you finally got one of those it was the best feeling in the entire world. It took me over a year to get a dalmatica but when I finally got it, it was the best feeling ever, even though it was only a refresh piece. You can still edit the %s for drops on the HNMs but I don't want the best drop off of every kill, nor do I want to see one every other day.
Most people were lucky to get 1 try at that great piece of equipment, what with all the botting and cheating FFXI had at "traditional" HNMs. They can come up with a better content design such that everyone has a fair shot (by fair I mean equal, not fair as in "fair drop rate"), rather than the content being designed such that the number of people that have the rare item is determined by the difficulty, not the number of people with the patience to sit through boring hours of non-gameplay.That's all I am asking, I don't care if it takes 10 tries to see a great piece of equipment.
1) The fate system does not automatically imply every battle will be a zombie or mass attack clusterbomb. Also, you're kidding yourself if you think most XI HNMs required much strategy- In most cases, there was just one strategy, and generally only one moment (low HP) that required any change in tactics.I don't remember who wrote it but someone said just make one big monster and let everyone kill it and whoever gets the drop gets it. How is that fun or challenging? You just send an infinite barrage of bodies at it until it dies. The point of HNMs more so the kings was so lay down a strategy to fight it.
I fail to see what's fun or challenging about standing at a pop spot for several hours then having a low-ping contest with dozens of other people to see who can press provoke first.
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