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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I'm not suggesting to make HNMs a priority that everyone needs to do, the chances in FFXI were probably 10x worse than FFXI when it came to the super rare items like the defending ring, ridill etc. But when you finally got one of those it was the best feeling in the entire world. It took me over a year to get a dalmatica but when I finally got it, it was the best feeling ever, even though it was only a refresh piece. You can still edit the %s for drops on the HNMs but I don't want the best drop off of every kill, nor do I want to see one every other day.
    I understand what you're trying to say, but why can't we get that "ooh, shiny!" through fun and well-thought-out content instead of spending hours standing around waiting for something to pop and roll a random number to see who gets the 1% chance at an item drop in the ensuing provoke/dia/claim cluster#&$%? You don't need any of that crap to have fun exciting, really hard battles that have a small chance to give you a rare drop and subsequent "best feeling in the world". world bosses don't have to use obnoxious spawn mechanics to achieve the things that you yourself desire. It can be made a less stressful experience for *everyone* while still giving the "ooh, shiny!" effect.

    That's all I am asking, I don't care if it takes 10 tries to see a great piece of equipment.
    Most people were lucky to get 1 try at that great piece of equipment, what with all the botting and cheating FFXI had at "traditional" HNMs. They can come up with a better content design such that everyone has a fair shot (by fair I mean equal, not fair as in "fair drop rate"), rather than the content being designed such that the number of people that have the rare item is determined by the difficulty, not the number of people with the patience to sit through boring hours of non-gameplay.

    I don't remember who wrote it but someone said just make one big monster and let everyone kill it and whoever gets the drop gets it. How is that fun or challenging? You just send an infinite barrage of bodies at it until it dies. The point of HNMs more so the kings was so lay down a strategy to fight it.
    1) The fate system does not automatically imply every battle will be a zombie or mass attack clusterbomb. Also, you're kidding yourself if you think most XI HNMs required much strategy- In most cases, there was just one strategy, and generally only one moment (low HP) that required any change in tactics.

    I fail to see what's fun or challenging about standing at a pop spot for several hours then having a low-ping contest with dozens of other people to see who can press provoke first.
    (3)
    Last edited by Alhanelem; 02-02-2013 at 02:46 PM.

  2. #2
    Player
    Kryptic's Avatar
    Join Date
    Jul 2011
    Posts
    36
    Character
    Vanquish Rainemard
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alhanelem View Post
    I understand what you're trying to say, but why can't we get that "ooh, shiny!" through fun and well-thought-out content instead of spending hours standing around waiting for something to pop and roll a random number to see who gets the 1% chance at an item drop in the ensuing provoke/dia/claim cluster#&$%? You don't need any of that crap to have fun exciting, really hard battles that have a small chance to give you a rare drop and subsequent "best feeling in the world". world bosses don't have to use obnoxious spawn mechanics to achieve the things that you yourself desire. It can be made a less stressful experience for *everyone* while still giving the "ooh, shiny!" effect.

    Most people were lucky to get 1 try at that great piece of equipment, what with all the botting and cheating FFXI had at "traditional" HNMs. They can come up with a better content design such that everyone has a fair shot (by fair I mean equal, not fair as in "fair drop rate"), rather than the content being designed such that the number of people that have the rare item is determined by the difficulty, not the number of people with the patience to sit through boring hours of non-gameplay.

    1) The fate system does not automatically imply every battle will be a zombie or mass attack clusterbomb. Also, you're kidding yourself if you think most XI HNMs required much strategy- In most cases, there was just one strategy, and generally only one moment (low HP) that required any change in tactics.

    I fail to see what's fun or challenging about standing at a pop spot for several hours then having a low-ping contest with dozens of other people to see who can press provoke first.

    Then give me an option.. something where every time you fight a monster it feels amazing and the drop you get feels great, and if you say 30 mins to an hour respawn on any monster that drops epic gear you sir have lost your speaking privileges.

    And name one HNM that didn't require tatics from FFXI. Obviously you got used to them over time and it became second nature and easy but you couldn't just destroy it and send bodies at any of them. Please name one.
    (0)

  3. #3
    Player
    Kryptic's Avatar
    Join Date
    Jul 2011
    Posts
    36
    Character
    Vanquish Rainemard
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Alhanelem View Post
    I understand what you're trying to say, but why can't we get that "ooh, shiny!" through fun and well-thought-out content instead of spending hours standing around waiting for something to pop and roll a random number to see who gets the 1% chance at an item drop in the ensuing provoke/dia/claim cluster#&$%? You don't need any of that crap to have fun exciting, really hard battles that have a small chance to give you a rare drop and subsequent "best feeling in the world". world bosses don't have to use obnoxious spawn mechanics to achieve the things that you yourself desire. It can be made a less stressful experience for *everyone* while still giving the "ooh, shiny!" effect.

    Most people were lucky to get 1 try at that great piece of equipment, what with all the botting and cheating FFXI had at "traditional" HNMs. They can come up with a better content design such that everyone has a fair shot (by fair I mean equal, not fair as in "fair drop rate"), rather than the content being designed such that the number of people that have the rare item is determined by the difficulty, not the number of people with the patience to sit through boring hours of non-gameplay.

    1) The fate system does not automatically imply every battle will be a zombie or mass attack clusterbomb. Also, you're kidding yourself if you think most XI HNMs required much strategy- In most cases, there was just one strategy, and generally only one moment (low HP) that required any change in tactics.

    I fail to see what's fun or challenging about standing at a pop spot for several hours then having a low-ping contest with dozens of other people to see who can press provoke first.
    And every single person brings up botting or cheating I don't understand, the server I was on had one linkshell who spent a fortune on a bot that literally did them nothing and we still out claimed them. If you get good at the timing and knowing which skills have the last cast time and whatever else you have the same amount of % to claim any monster. Stop bowing down to people who try to cheat and shove it in their face and laugh at them.
    (2)