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  1. #1071
    Player
    Jeronlmo's Avatar
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    Apr 2011
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    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Kikosho View Post
    That is completely fine.

    And I see you still haven't picked up on my point. It was blatant and blunt. I want to play the game, not fill the time with something else cause the only option the game provides me is to wait. The 30 minute spawn window is just an archaic design flaw. LS "competition" for HNMs was about as competitive as playing one game of Paper, Rock, Scissors. The fact you still think the methods of FFXI are fine as is is unsettling.
    And I see you still haven't picked up on my point. I answered your point many times, go do Einherjar (or an equaly relevant event in FF14 terms that we are asking to be also released with HNM's), this is blatant and blunt, you personally do not have to enjoy HNM's, there could easily be just like in FF11 an alternate event for the exact same gear and even more with higher drop rates, and the event lasted 30min's in total with no downtime. HNM's are filler between large events, if you play so little you do not need filler, then you do not have to do it, but saying people who play more than should get nothing because we need to be dragged down to your level is unsettling.
    (0)

  2. #1072
    Player
    Takeshi_Eiketsu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    174
    Character
    Takeshi Eiketsu
    World
    Maduin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Jeronlmo View Post
    For the 5th time, you did not have to do HNM's to get HNM gear, you simply did not have to, Einherjar was an option, it had all of HNM's drops + 2-3x more abj's.

    You only want soloable NM's to kill and do not want a ls... its called a RPG, go try it.
    umadbro? cause no where in my post did I say, I wanted soloable NMs (yes I want them, but I also want the ones that require groups, hence why I differentiated the two in my post.

  3. #1073
    Player
    Takeshi_Eiketsu's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    174
    Character
    Takeshi Eiketsu
    World
    Maduin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Xatsh View Post
    \Going to emphasise this since people seem to not understand, in XI you did not have to do hnms to get the hnm drops there were other methods.

    2) For hnms tokens are horrible system unless the token are so restrictive it will take along time to get anything. The last thing we need is a gear give away. As for having to be a leader to get gear... you were a member of a really garage guild. In the end if you are in a guild where the leaders put themselves first on lotting, you are the fool for being in it. It is a failure of leadership if this is case and foolishness of the player to remain in that guild. Most well run guilds this is not the case.
    In the beginning, FFXI HNM gear could only be obtained from them (I emphasize in the beginning, from what you say it changed after I left, which is good.)

    Token systems can be done in a way that is fair and not a giveaway.

    If guilds are the way you say, then I seem to have horrible luck finding good guilds >.< (like seriously) because everyone I have joined, be it in XI, XIV, SWTOR, or otherwise; has been that way.

  4. #1074
    Player
    Jeronlmo's Avatar
    Join Date
    Apr 2011
    Posts
    384
    Character
    Jeronlmo Sai
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Takeshi_Eiketsu View Post
    I am adding my two cents because I matter.

    First, I am not opposed to HNMs...but I am bothered by OPs complete one sided coverage of the topic...quoting people who help his case and stating those that disagree are mere "nay-sayers".

    Anyway, I would like to see HNMs too BUT not the way so many others do...for example:

    DO NOT give ANY NM, be it HNM or otherwise, a spawn time greater than an hour. This is ridiculous, and a time sink method of an archaic age of MMOs. Even when I had all the time in the world to devote to FFXI back in the day, I hated. It is competitive...but I call it anxiety driven. I do no play a game to stress out...that is counter productive.

    I say Soloable NMs 5-15 minute spawn (if they are timer based), and HNMs get 30mins-1hr (If they are time based.)

    DO add interesting pop scenarios, Id like to see monsters spawn only at night, or when raining, or at a full moon/dark moon, etc etc etc. This would include item pops, such as pouring pheromones on a stone, etc.

    DO give members tokens for participation that can be traded in to an NPC for the NMs drops...so people like me (who aren't a HNM LS creator, or co-creator) can get the items too, without being a abused for manpower.
    You actually included both in the soloable catagory (see bold) with virtually no cooldowns so the gear gets flooded. You not having a problem with HNM's apparently relys on them not being HNM's.

    Edit: I do see how it could be seen either way I guess, but those low cooldowns are ridiculous unless they drop nothing worth getting.


    Quote Originally Posted by Takeshi_Eiketsu View Post
    In the beginning, FFXI HNM gear could only be obtained from them (I emphasize in the beginning, from what you say it changed after I left, which is good.)

    Token systems can be done in a way that is fair and not a giveaway.

    If guilds are the way you say, then I seem to have horrible luck finding good guilds >.< (like seriously) because everyone I have joined, be it in XI, XIV, SWTOR, or otherwise; has been that way.

    The fact that Einherjar is constantly mentioned says we are not talking about the first few years of FF11, the problem that all of you continue to point out was seen by the community and the devs from FF11 and fixed it with Einherjar.

    Token system... in the end its a very sad system but w/e.

    There were def alot of crap guilds on our server, you should have heard some of the "merger talks" early on in the game where leaders of other guilds demanded point systems work in their favor and how they wanted gear for their core group before the rest. Those mergers never happened and most of them died.
    (0)
    Last edited by Jeronlmo; 02-01-2013 at 06:31 AM.

  5. #1075
    Player
    Takeshi_Eiketsu's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    174
    Character
    Takeshi Eiketsu
    World
    Maduin
    Main Class
    Pugilist Lv 90
    Actually a comma seperates them...learn grammar.

    EDIT: Yea, I may change my tune about tokens if I got a good guild at some point, but I always seemed to get screwed by either people being favored over others, or an already highly skewed DKP system.

    I need to look this Einherjar up, because I have never heard of it. So going to google after I post this edit.
    (0)
    Last edited by Takeshi_Eiketsu; 02-01-2013 at 06:40 AM. Reason: EDIT after reading change in above post.

  6. #1076
    Player
    Blackpearlguy's Avatar
    Join Date
    Nov 2012
    Posts
    87
    Character
    Ark Elladan
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Takeshi_Eiketsu View Post
    Actually a comma seperates them...learn grammar.

    EDIT: Yea, I may change my tune about tokens if I got a good guild at some point, but I always seemed to get screwed by either people being favored over others, or an already highly skewed DKP system.

    I need to look this Einherjar up, because I have never heard of it. So going to google after I post this edit.
    Not trying to sound smart but maybe use a colon, since they're two different ideas that are in relation to one another. Furthermore a token system and 15 minute NMs is more what was in place in 1.xx, just instead of 15 it was 5. What's the comeback to gear getting flooded again? I wouldn't hate a system like this but how would gear be rare? Making drop rates abysmal did not work, see Aby in FFXI.
    (0)
    www.ffxivrealm.com

  7. #1077
    Player
    Kikosho's Avatar
    Join Date
    Mar 2011
    Posts
    471
    Character
    Shanoa Varhara
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jeronlmo View Post
    And I see you still haven't picked up on my point. I answered your point many times, go do Einherjar (or an equaly relevant event in FF14 terms that we are asking to be also released with HNM's), this is blatant and blunt, you personally do not have to enjoy HNM's, there could easily be just like in FF11 an alternate event for the exact same gear and even more with higher drop rates, and the event lasted 30min's in total with no downtime. HNM's are filler between large events, if you play so little you do not need filler, then you do not have to do it, but saying people who play more than should get nothing because we need to be dragged down to your level is unsettling.
    You are completely dense. Never once did I complain in my posts about gear issues and alternative means of acquiring them. Feel free to look them over again.

    My ls in XI did all the events on cooldowns and did HNMs when it didn't conflict with whatever we had scheduled unless it was a King chance at which point only Dynamis and Limbus took precedence. Not always, but we also camped them during JP time. And it still was the most boring thing to do. The competition among ls that people tout as a pro for HNMs is laughable as it was either who could bot harder or load faster. So please, try again and tell me how wonderful XI's HNM system is. I'm not against world spawns, just against XI's original retarded method that even SE changed themselves.
    (3)

  8. #1078
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by MikeXiv View Post
    I dont understand why people oppose to any type of content that's suggested. ... In no way shape or form i would feel i deserve something rare without putting effort
    I believe you totally missed the disagreements in the last few pages. No one suggested we shouldn't have HNMs, what people are disagreeing over, is how they should spawn in game.

    Many are still advocating over the problematic pop-window method, and the opposing view is use other methods such as pre-condition/activation.

    The life and the number of replies in this thread should be a good indicator on how problematic pop-window spawning is.

    jc
    (1)

  9. #1079
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    Join Date
    Mar 2011
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    4,948
    I dont understand why people oppose to any type of content that's suggested. ... In no way shape or form i would feel i deserve something rare without putting effort
    What AttackKat said, basically.

    I'm not opposed to HNMs. i'm opposed to dated mechanics that are poorly designed. "Waiting" and 'Effort" are not the same thing.
    (1)

  10. #1080
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
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    422
    You probably don't know what "camping" mean. :P
    But as said by many people, waiting the pop of a NM is part of the hunt, and not necessarily it should be 72h. You had to wait even after Cutter's Cry, Ifrit or Aurum Vale in 1.0 (15 minutes). You should not see HNM hunting as your only one activity on A Realm Reborn, anyway I can understand that the time spent on camping would be unacceptable.
    (0)

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