Arcanist was planned as starter class since last beta. Only Tanaka couldn't deliver it.Yes, even the early FF games with a job system you had to do some kind of work to unlock them, and no you can't say "but this is FFXIV", it is lazy, but as I've said before, they designed themselves into a corner with the armory system so this fits with that design.
Hopefully SMN makes it worthwhile.
Every class who has already a guild in 1.x should be a starter class. Musketeer is still missing.
Indeed.
Also Naoki Yoshida said many times in interviews where Samurai and/or Musketeer was brought up that FFXIV currently has too few Disciple Of Magic classes compared to Disciples Of War and before he adds anymore Disciples of War, he would add another Disciple Of Magic. Adding Arcanist as a starting class is the simplest and most balanced way to help rectify that, and free them up to add things like firearms, katana, and clubs/mace/hammer classes.
Now I suspsect that we'll also see Musketeer added at launch. I can see lore-wise how Limsa Lominsa would go all NRA after the Bahamut attack, and open up the Musketeer Guild for everyone. That way starting off, you'll have these options (remember you can no longer start as a Disciple Of Hand or Land anymore).
Limsa Lominsa:
- Arcanist Guild
- Marauder Guild
- Musketeer Guild
Ul'dah:
- Thaumaturge Guild
- Gladiator Guild
- Pugilist Guild
Gridania:
- Conjurer Guild
- Archer Guild
- Lancer Guild
Every starting city would have it's own Disciple Of Magic guild and 2 Disciple of War guilds. It's not a 1:1 balance, but it is a proportional balance that makes sense ... and would be extendable to new cities.
Holy City Of Ishgard:
- Mysticist Guild
- Enforcer Guild
- Fencer Guild
Last edited by Sorel; 01-26-2013 at 10:23 PM.
This is pretty much exactly what I have been thinking they will/should do.It makes the most sense with the system in place.Indeed.
Also Naoki Yoshida said many times in interviews where Samurai and/or Musketeer was brought up that FFXIV currently has too few Disciple Of Magic classes compared to Disciples Of War and before he adds anymore Disciples of War, he would add another Disciple Of Magic. Adding Arcanist as a starting class is the simplest and most balanced way to help rectify that, and free them up to add things like firearms, katana, and clubs/mace/hammer classes.
Now I suspsect that we'll also see Musketeer added at launch. I can see lore-wise how Limsa Lominsa would go all NRA after the Bahamut attack, and open up the Musketeer Guild for everyone. That way starting off, you'll have these options (remember you can no longer start as a Disciple Of Hand or Land anymore).
Limsa Lominsa:
- Arcanist Guild
- Marauder Guild
- Musketeer Guild
Ul'dah:
- Thaumaturge Guild
- Gladiator Guild
- Pugilist Guild
Gridania:
- Conjurer Guild
- Archer Guild
- Lancer Guild
Every starting city would have it's own Disciple Of Magic guild and 2 Disciple of War guilds. It's not a 1:1 balance, but it is a proportional balance that makes sense ... and would be extendable to new cities.
Holy City Of Ishgard:
- Mysticist Guild
- Enforcer Guild
- Fencer Guild
I fully believe this! It's very insightful and logical. I'm curious about Flayer, but thats probably an expansion far far away from now....
Limsa Lominsa:
- Arcanist Guild
- Marauder Guild
- Musketeer Guild
Ul'dah:
- Thaumaturge Guild
- Gladiator Guild
- Pugilist Guild
Gridania:
- Conjurer Guild
- Archer Guild
- Lancer Guild
Every starting city would have it's own Disciple Of Magic guild and 2 Disciple of War guilds. It's not a 1:1 balance, but it is a proportional balance that makes sense ... and would be extendable to new cities.
Holy City Of Ishgard:
- Mysticist Guild
- Enforcer Guild
- Fencer Guild
Muskateer I would love to see, and being as these to Guilds were mentioned in the game but not implemented always perplexed me! I actually hoped that Marauder would open up Muskateer! Alas, Warrior job disproved this :P
Holy City Of Ishgard:Indeed.
Also Naoki Yoshida said many times in interviews where Samurai and/or Musketeer was brought up that FFXIV currently has too few Disciple Of Magic classes compared to Disciples Of War and before he adds anymore Disciples of War, he would add another Disciple Of Magic. Adding Arcanist as a starting class is the simplest and most balanced way to help rectify that, and free them up to add things like firearms, katana, and clubs/mace/hammer classes.
Now I suspsect that we'll also see Musketeer added at launch. I can see lore-wise how Limsa Lominsa would go all NRA after the Bahamut attack, and open up the Musketeer Guild for everyone. That way starting off, you'll have these options (remember you can no longer start as a Disciple Of Hand or Land anymore).
Limsa Lominsa:
- Arcanist Guild
- Marauder Guild
- Musketeer Guild
Ul'dah:
- Thaumaturge Guild
- Gladiator Guild
- Pugilist Guild
Gridania:
- Conjurer Guild
- Archer Guild
- Lancer Guild
Holy City Of Ishgard:
Mysticist Guild
Enforcer Guild
Fencer Guild
Every starting city would have it's own Disciple Of Magic guild and 2 Disciple of War guilds. It's not a 1:1 balance, but it is a proportional balance that makes sense ... and would be extendable to new cities.
Mysticist Guild - RDM class / BLU Job problably
Enforcer Guild - RNG class / COR Job problably
Fencer Guild - THF class / NIN Job problably
This would make more sense to me.
Last edited by DardGhalawad; 01-28-2013 at 12:06 AM.
A NPC in the Eagles Nest talked about Ishgardians having 'pets.' Wished I had screen capped the log, but it was referring to Beastmasters or something like it. Sure they may completely skip that and change 'Lore,' but thought I'd throw that out there.
Check out my Lore posts:An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn
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