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  1. #1
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Elexia View Post
    Yes, even the early FF games with a job system you had to do some kind of work to unlock them, and no you can't say "but this is FFXIV", it is lazy, but as I've said before, they designed themselves into a corner with the armory system so this fits with that design.

    Hopefully SMN makes it worthwhile.
    Arcanist was planned as starter class since last beta. Only Tanaka couldn't deliver it.
    Every class who has already a guild in 1.x should be a starter class. Musketeer is still missing.
    (7)

  2. #2
    Player
    Sorel's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    703
    Character
    Sorel Evans
    World
    Ragnarok
    Main Class
    Blacksmith Lv 38
    Quote Originally Posted by Felis View Post
    Arcanist was planned as starter class since last beta. Only Tanaka couldn't deliver it.
    Every class who has already a guild in 1.x should be a starter class. Musketeer is still missing.
    Indeed.

    Also Naoki Yoshida said many times in interviews where Samurai and/or Musketeer was brought up that FFXIV currently has too few Disciple Of Magic classes compared to Disciples Of War and before he adds anymore Disciples of War, he would add another Disciple Of Magic. Adding Arcanist as a starting class is the simplest and most balanced way to help rectify that, and free them up to add things like firearms, katana, and clubs/mace/hammer classes.


    Now I suspsect that we'll also see Musketeer added at launch. I can see lore-wise how Limsa Lominsa would go all NRA after the Bahamut attack, and open up the Musketeer Guild for everyone. That way starting off, you'll have these options (remember you can no longer start as a Disciple Of Hand or Land anymore).

    Limsa Lominsa:
    • Arcanist Guild
    • Marauder Guild
    • Musketeer Guild

    Ul'dah:
    • Thaumaturge Guild
    • Gladiator Guild
    • Pugilist Guild

    Gridania:
    • Conjurer Guild
    • Archer Guild
    • Lancer Guild

    Every starting city would have it's own Disciple Of Magic guild and 2 Disciple of War guilds. It's not a 1:1 balance, but it is a proportional balance that makes sense ... and would be extendable to new cities.

    Holy City Of Ishgard:
    • Mysticist Guild
    • Enforcer Guild
    • Fencer Guild
    (7)
    Last edited by Sorel; 01-26-2013 at 10:23 PM.

  3. #3
    Player
    CptGrimlock's Avatar
    Join Date
    Mar 2011
    Posts
    121
    Character
    Captain Grimlock
    World
    Hyperion
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Sorel View Post
    Indeed.

    Also Naoki Yoshida said many times in interviews where Samurai and/or Musketeer was brought up that FFXIV currently has too few Disciple Of Magic classes compared to Disciples Of War and before he adds anymore Disciples of War, he would add another Disciple Of Magic. Adding Arcanist as a starting class is the simplest and most balanced way to help rectify that, and free them up to add things like firearms, katana, and clubs/mace/hammer classes.


    Now I suspsect that we'll also see Musketeer added at launch. I can see lore-wise how Limsa Lominsa would go all NRA after the Bahamut attack, and open up the Musketeer Guild for everyone. That way starting off, you'll have these options (remember you can no longer start as a Disciple Of Hand or Land anymore).

    Limsa Lominsa:
    • Arcanist Guild
    • Marauder Guild
    • Musketeer Guild

    Ul'dah:
    • Thaumaturge Guild
    • Gladiator Guild
    • Pugilist Guild

    Gridania:
    • Conjurer Guild
    • Archer Guild
    • Lancer Guild

    Every starting city would have it's own Disciple Of Magic guild and 2 Disciple of War guilds. It's not a 1:1 balance, but it is a proportional balance that makes sense ... and would be extendable to new cities.

    Holy City Of Ishgard:
    • Mysticist Guild
    • Enforcer Guild
    • Fencer Guild
    This is pretty much exactly what I have been thinking they will/should do.It makes the most sense with the system in place.
    (0)

  4. #4
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Sorel View Post
    ...

    Limsa Lominsa:
    • Arcanist Guild
    • Marauder Guild
    • Musketeer Guild

    Ul'dah:
    • Thaumaturge Guild
    • Gladiator Guild
    • Pugilist Guild

    Gridania:
    • Conjurer Guild
    • Archer Guild
    • Lancer Guild

    Every starting city would have it's own Disciple Of Magic guild and 2 Disciple of War guilds. It's not a 1:1 balance, but it is a proportional balance that makes sense ... and would be extendable to new cities.

    Holy City Of Ishgard:
    • Mysticist Guild
    • Enforcer Guild
    • Fencer Guild
    I fully believe this! It's very insightful and logical. I'm curious about Flayer, but thats probably an expansion far far away from now. Muskateer I would love to see, and being as these to Guilds were mentioned in the game but not implemented always perplexed me! I actually hoped that Marauder would open up Muskateer! Alas, Warrior job disproved this :P
    (0)

  5. #5
    Player
    Wilan's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    394
    Character
    Wilan Serulia
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Sorel View Post
    Holy City Of Ishgard:
    • Mysticist Guild
    • Enforcer Guild
    • Fencer Guild
    I deeply appreciate your potential inclusion of Red Mage in the next batch of new jobs.
    (0)

  6. #6
    Player
    DardGhalawad's Avatar
    Join Date
    Nov 2011
    Posts
    41
    Character
    Dard Ghalawad
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Indeed.

    Also Naoki Yoshida said many times in interviews where Samurai and/or Musketeer was brought up that FFXIV currently has too few Disciple Of Magic classes compared to Disciples Of War and before he adds anymore Disciples of War, he would add another Disciple Of Magic. Adding Arcanist as a starting class is the simplest and most balanced way to help rectify that, and free them up to add things like firearms, katana, and clubs/mace/hammer classes.


    Now I suspsect that we'll also see Musketeer added at launch. I can see lore-wise how Limsa Lominsa would go all NRA after the Bahamut attack, and open up the Musketeer Guild for everyone. That way starting off, you'll have these options (remember you can no longer start as a Disciple Of Hand or Land anymore).

    Limsa Lominsa:
    • Arcanist Guild
    • Marauder Guild
    • Musketeer Guild

    Ul'dah:
    • Thaumaturge Guild
    • Gladiator Guild
    • Pugilist Guild

    Gridania:
    • Conjurer Guild
    • Archer Guild
    • Lancer Guild

    Holy City Of Ishgard:
    Mysticist Guild
    Enforcer Guild
    Fencer Guild


    Every starting city would have it's own Disciple Of Magic guild and 2 Disciple of War guilds. It's not a 1:1 balance, but it is a proportional balance that makes sense ... and would be extendable to new cities.
    Holy City Of Ishgard:
    Mysticist Guild - RDM class / BLU Job problably
    Enforcer Guild - RNG class / COR Job problably
    Fencer Guild - THF class / NIN Job problably

    This would make more sense to me.
    (0)
    Last edited by DardGhalawad; 01-28-2013 at 12:06 AM.

  7. #7
    Player
    NoloeTazier's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    865
    Character
    Noloe Tazier
    World
    Balmung
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by DardGhalawad View Post
    Holy City Of Ishgard:
    Mysticist Guild - RDM class / BLU Job problably
    Enforcer Guild - RNG class / COR Job problably
    Fencer Guild - THF class / NIN Job problably

    This would make more sense to me.
    A NPC in the Eagles Nest talked about Ishgardians having 'pets.' Wished I had screen capped the log, but it was referring to Beastmasters or something like it. Sure they may completely skip that and change 'Lore,' but thought I'd throw that out there.
    (2)
    Check out my Lore posts:
    An Eorzean Timeline: http://forum.square-enix.com/ffxiv/threads/64377-An-Eorzean-Timeline-Reborn