




Just tossing every new class into the list of buyable weapons and starting cities. Like Ronin/Parivir (-> Samurai) in Limsa.
If they make a new zone they can add the weapons to those zones but then they become like "advanced classes" because they are only located within one city instead of all.
Since the level 1 weapon is rare/ex - unq/unt you'd have to go to that zone to get the class "unlocked".
Lore wise just adding a job that didn't exist in the city is kind of shakey, so that's why a new zone is good - but then as I said your introducing oddities like "advanced class". Also you need a guild, I think you can fit Arcanist into one of the existing cities but not all these jobs will make sense or have room (the "5 year gap" can help explain this new job, but other jobs cant use this logic). Musketeer is another one that is ready to go *guild already in limsa*.
FFT.. "job system".. broken record preaching, gtfo armory system.. lol
Edit:
You could make each zone only sell the weapons they have a guild for - in that way there is a consistency when you add new classes that adds decent sense. (Would mean limited class access early on though..). Also Felis on the next page has a good lore quote for Arcanist.
Last edited by Shougun; 01-26-2013 at 05:18 AM.
Yes, even the early FF games with a job system you had to do some kind of work to unlock them, and no you can't say "but this is FFXIV", it is lazy, but as I've said before, they designed themselves into a corner with the armory system so this fits with that design.
Hopefully SMN makes it worthwhile.


So they are making ANC a starting class whats your point?Yes, even the early FF games with a job system you had to do some kind of work to unlock them, and no you can't say "but this is FFXIV", it is lazy, but as I've said before, they designed themselves into a corner with the armory system so this fits with that design.
Hopefully SMN makes it worthwhile.


Last edited by panzertroll; 01-26-2013 at 01:34 PM.
Oh but how wrong you are as usual....class does not have special treatment in FFXIV you just buy the lvl 1 weapon and go to it's guild to learn about it...IT'S the Jobs that require quests/missions/tough fights to unlock as it is an specialtyYes, even the early FF games with a job system you had to do some kind of work to unlock them, and no you can't say "but this is FFXIV", it is lazy, but as I've said before, they designed themselves into a corner with the armory system so this fits with that design.
Hopefully SMN makes it worthwhile.



Does that make it any less lazy though? How does anything you just said prove her wrong? lol
Anyway, I wonder how they'll handle any subsequent classes. I mean, in this case it kinda makes sense, I guess, since guilds had been established for ever and it should've been in the game since long ago, but what about future ones without a guild? I hope they won't just pop out of nowhere after you just equip a new weapon.
Last edited by Klefth; 01-26-2013 at 12:33 PM.
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