Will this apply to any future classes released for A Realm Reborn?
<--Giver of yarns, not the giver of darns :3
Follow me on Twitter @Antanias_
Summoner is technically a job if it's gonna work the same way classes/jobs did back in 1.0. It's base class, Arcanist, is what I was referring to.
<--Giver of yarns, not the giver of darns :3
Follow me on Twitter @Antanias_
Just putting it on the list would be a massive cop out. I'm sorry folks, but that's just lazy, especially considering the size of the team they have right now.
Last edited by Zezlar; 01-26-2013 at 04:55 AM.
Just tossing every new class into the list of buyable weapons and starting cities. Like Ronin/Parivir (-> Samurai) in Limsa.
If they make a new zone they can add the weapons to those zones but then they become like "advanced classes" because they are only located within one city instead of all.
Since the level 1 weapon is rare/ex - unq/unt you'd have to go to that zone to get the class "unlocked".
Lore wise just adding a job that didn't exist in the city is kind of shakey, so that's why a new zone is good - but then as I said your introducing oddities like "advanced class". Also you need a guild, I think you can fit Arcanist into one of the existing cities but not all these jobs will make sense or have room (the "5 year gap" can help explain this new job, but other jobs cant use this logic). Musketeer is another one that is ready to go *guild already in limsa*.
FFT.. "job system".. broken record preaching, gtfo armory system.. lol
Edit:
You could make each zone only sell the weapons they have a guild for - in that way there is a consistency when you add new classes that adds decent sense. (Would mean limited class access early on though..). Also Felis on the next page has a good lore quote for Arcanist.
Last edited by Shougun; 01-26-2013 at 05:18 AM.
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