Results -9 to 0 of 72

Threaded View

  1. #30
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Zenaku View Post
    I never like the wow spec system and i hope it does not come to our job system for FFXIV. The idea of each class unlocking more then one job and can simple switch by adding the job stone is better then spec system.

    i know the only spec system we going to have would be our chocobo which have healer,dps,tank role specs that make sense but i hope it never come to job system then it would really be a wow clone.
    I thought they could do a spec within the point of the class, like specing your cure to apply a mild regen (stack swith regen) or specing your stoneskin to damage and stun a monster on break (good giving the tank a second breather or better soloing).

    Things that already relate to the class a little. Though the stoneskin stun vs cure regen should probably be not in the same option area - chosing between two different options should always be similar like how WoW's latest system works (or how the devs tried to explain it: choosing between 3 neat features that are related).

    If they are too different you will get more people respecing for every event "need 7 10 21" vs "I guess that will work" lol.

    An idea of a choose one of three cure spec option: 1 cure spec decreases two debuff duration by 1 seconds and increases buff duration by 1 (some buffs would need to be excluded obviously), another adds a small hp regen that can stack with regen, and perhaps the last adds a buff if the target was healed for hp that decreases spell cooldowns by .25 seconds, and stacks up to 5 times - stack wears off after 7 seconds.

    Its not really necessary to do these things but it would be interesting to see variations in each job, but that those variations wont hurt the jobs goal - like those cure changes would all be helpful to a party (first one would keep you buffed and knock off almost all stuns instantly (if cure timed right) as well as minor debuffs, while the second would just make you're cures stronger overtime, and the later.. I think it would be really good for tanks lol - I can imagine a tank using the lower cooldowns to keep defense spells up and to keep better hate.)

    As a side thought the spell buff might be too complex but w.e it was an example :P
    (0)
    Last edited by Shougun; 01-22-2013 at 08:26 AM.