Quote Originally Posted by Kiote View Post
I don't understand why you all are having such a hard debate about spawn timers..

The HNM spawn timers of FFXI are long gone. They are not coming back. That does not mean we can't have HNMs. If you actually read this thread when it was created and discussed in depth, people have outlines dozens of ways to handle this without using ridiculous spawn timers.

The number one reason to bring these back is to have something to do that isn't instanced. It really is awful that instances have wholly eliminated open world content. Leveling quests do not count.
I don't think that's the number one reason, refer to the OP's original post (Which has over 200+ likes). Hopefully if we create enough of a demand SE will recognize that the vast majority of the player-base wants an H/NM system in place. How that system is put into place is another matter and the real matter of debate.

I think we can all agree we'd like badass HNM endgame mobs waiting for us at 50 (or whatever level cap is). Whether it be FATE, forced pop, random timer or all the above. Implement it how you want SE, but ensure us a hefty load of HNMs with awesome rare gear and high cost items to sell! Any word on how distribution will be? Individual or group dispersed as 1.x? That's another saga right there.