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  1. #1
    Player
    Richard_BG's Avatar
    Join Date
    Oct 2011
    Location
    www.bluegarter.guildwork.com
    Posts
    523
    Character
    Tsubaki Nakatsu
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    there are ways to compensate minor NMs for the leveling curve being completely atrocious in this game. For example have the drops have scaleable gear or have them give unique stats like run speed increase and spiritbond gain ect. Lots of things can be done.

    But I do agree that the leveling needs to be slowed down a bit regardless :3
    (1)
    www.bluegarter.guildwork.com
    Quote Originally Posted by Rydin View Post
    Look at you... Just when I thought I liked Carraway more (and Fusional A LOT LESS)... Richard... you're my new favorite

  2. #2
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Amazing OP, you have my support. You have Identified all the weaknesses of this kind of content and have found very reasonable solutions.
    (3)

  3. #3
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kiote View Post
    Amazing OP, you have my support. You have Identified all the weaknesses of this kind of content and have found very reasonable solutions.
    More important than my post, is the support and ideas that have come from everyone. I hope everyone will continue to think of ways to critique, and add more ideas to this thread. I will continue to make edits and revisions as more thoughts are entered. This thread still has plenty of room for progress!

    Lets keep it coming guys, thanks for all of your input so far, be it positive or negative.
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  4. #4
    Player
    Belial's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    955
    Character
    Pandora Vainglory
    World
    Excalibur
    Main Class
    Marauder Lv 80
    I hope they review this thread & make use of the ideas in it, +1.
    (0)
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.

  5. #5
    Player

    Join Date
    Aug 2011
    Posts
    179
    Aye yo Yoshi-P.. I want to hear your thoughts on this thread, and open-world HNM in general (regardless of pop conditions). Could be kind of a "make it" or "break it" thing for some of us, and it would be nice to know the developers level of enthusiasm for this.

    Btw, not talking about more of the same type of NMs we currently have, but specifically H-NM and the ideas presented in the OP.
    (2)

  6. #6
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Exni View Post
    Aye yo Yoshi-P.. I want to hear your thoughts on this thread, and open-world HNM in general (regardless of pop conditions). Could be kind of a "make it" or "break it" thing for some of us, and it would be nice to know the developers level of enthusiasm for this.

    Btw, not talking about more of the same type of NMs we currently have, but specifically H-NM and the ideas presented in the OP.
    I would also love to see what the Dev's think about this subject. I do not expect Yoshi P. himself to comment on this thread, being that we all know he is busy working wonders with this game. But it would definitely be nice to see what the devs to think about this subject.

    I don't want to jump the gun, but with 10,000 views, 400+ replies, and 125+ likes, I think it is safe to thee there is quite a bit of interest in "Highly Notorious Monsters" (Hyper, Highly, High, whatever you want it to be!)
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  7. #7
    Player
    Cyonos's Avatar
    Join Date
    Jan 2012
    Posts
    31
    Character
    Cyonos Teventir
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Faffhog ftw!
    (1)

  8. #8
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Cyonos View Post
    Faffhog ftw!
    So we have nailed on the subject of Open-World HNM's, Lottery Spawn, Force Spawn, etc, etc..

    Let's talk about instanced HNM. Being that they are "sort-of" implemented in the game, we already have a little bit of ground work laid out.

    Instanced HNM would be an alternative to those who don't want to go out and camp the open world side of things. Not only that it would be a fun time-killer when there are no events going on. I'll post more on the subject as I have time today (working on a Saturday -.-;; )
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  9. #9
    Player
    firepixiedarien's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    90
    Character
    Jugs Ofholyness
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Open-World HNMs with "good" items, should meet the following requirements in order to succeed and win the Internet:

    1. Challenging to fight

    2. Fun to fight (the HNM constantly does special moves or attacks with unique animations that are beautiful to watch. this doesn't mean make the HNM harder, for all I care make these "aesthetic" moves do 1 point of damage)

    3. Drop items that are one tier below "real" instanced content

    4. Allow anyone at anytime to engage and fight it

    5. Allow anyone who has engaged it, and within 10 levels of the "Suggested Level" to fight it, be able to lot on its drops (so assuming it's a boss that would give the entire server of Level 50's trouble in defeating it, a Lv1-39 can assist, but cannot lot on drops)

    6. 6 hour respawn timer, to allow people from all 4 different schedules of a day (morning, afternoon, evening, midnight) a crack at it
    (0)
    Last edited by firepixiedarien; 04-01-2012 at 01:20 AM.

  10. #10
    Player
    Mychael's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    917
    Character
    Justin Beiber
    World
    Ridill
    Main Class
    Archer Lv 1
    Quote Originally Posted by firepixiedarien View Post
    5. Allow anyone who has engaged it, and within 10 levels of the "Suggested Level" to fight it, be able to lot on its drops (so assuming it's a boss that would give the entire server of Level 50's trouble in defeating it, a Lv1-39 can assist, but cannot lot on drops)
    In this case, please add that it will drop several items. However, in XIV we don't have a lotting system, so I fear that it would have to work like Ifrit/Moogle drops--since everyone's not partied up, there'd be no way to pass... and even if there was, why would people that aren't in the same shell even bother?
    (0)

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