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  1. #1
    Player
    Jeronlmo's Avatar
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    Apr 2011
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    Jeronlmo Sai
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    Hyperion
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    Conjurer Lv 50
    Quote Originally Posted by Alhanelem View Post
    I don't hate hardcores. I'm pretty hardcore myself. I'm pretty hardcore about playing the game. Waiting does not have to be a major part of being hardcore.

    You're just like me then. You want hard content. But wait times don't make content hard. They just make it take an unnecessary amount of time. I want challenging battles. I want battles that not everyone can beat. But I don't feel like I should have to spend 3 hours a day idle to have the chance to attempt those battles.


    I'm getting sick of repeating myself. Nowhere in this thread did I say I don't want HNMs- because I DO want HNMs. What I don't want is HNMs that have ridiculous mechanics behind them. HNM = fine. Things like spawn windows and excessive amounts of waiting = not fine. Time consuming does not equal hard and challenging.
    I very highly doubt any other actual hardcores out there consider you anything close, but reguardless were both tired of repeating things. You want HNM's around the game to spawn the second you log in and only be claimable by you (see instances). The rest on the other hand want HNM's that rotate time zones so specific people do not have indefinite claim over them and as stated several times before windows have several more benefits.

    Such as, what if you do not know the ToD, and given your likely very limited play time you never would in this system, how would you go about getting it? Would you ask HNM's to give up their ToD's? The only way you could actually find it yourself would be to camp where the HNM spawns up to 24hrs waiting for people to show up (which could just be more people camping the ToD) and wait for the actual spawn and yes I do remember your "the HNM should be an epic battle type thing so its the same as a window bs argument". The fact is people fight against long fights just like windows, no longer do people want AV/PW 2hr fights because their precious little butter fly time is to important to the world, you know, curing cancer and all that im sure.

    In a window, atleast in FF11, not saying they need to be quite as long, but a 3hr window gives you up to 3hrs every single day when you can just search the zone and see people waiting opposed to the likely 5-10min fight where you would have to catch these people in the zone who knew the exact tod already.

    Edit: The fact that you repeat so much is mostly your own doing btw, you generally skip the bulk of what people say to keep your world in order and every page or 2 simply repeat what you said before hoping those same people that proved you wrong before will stop trying, and you repeat this over and over until it finally works thousands of post later, youve been doing it for months... and months.

    Your method for "winning" arguments is childish and not truely winning anything, you stagnate actual conversations, like how this thread was originally made to come up with idea's to make HNM's work better, yet all youve done is bash FF11 because you know it bugs people. When I first started posted I clearly said several times the HNM's that were in FF11 100% cannot happen again, including long respawns, atleast to the same degree because gear swaps were lost, you know the thing you also fought to get rid off because macro's apparently relate to "programming" for you.
    (1)
    Last edited by Jeronlmo; 01-31-2013 at 12:05 PM.

  2. #2
    Player
    SodRansom's Avatar
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    Jul 2012
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    Gridania
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    178
    Character
    Sod Ransom
    World
    Hyperion
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    Pugilist Lv 70
    Just curious. Is anyone opposed to have d) all of the above? Seems like a lot of folks are arguing that it should only be THIS way, or THAT way. But what if you had some HNM's that were instanced, and also some with a spawn window? You could have some nm's that popped every half hour, every 5 minutes, or even several hours. Isn't variety the best thing? That way you're appealing to both casuals AND hardcore players?
    (0)


    http://chaostheoryffxiv.enjin.com

  3. #3
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    Your method for "winning" arguments is childish and not truely winning anything, you stagnate actual conversations
    I'm not doing anything of the sort. I have been quite mature in posting. Being passionate is not the same thing as being childish. Personal attacks, like calling my LS "shit," is childish. Attacking the person instead of the preposition is not just childish, but a logical fallacy.
    (1)

  4. #4
    Player
    Jeronlmo's Avatar
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    Jeronlmo Sai
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    Hyperion
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    Conjurer Lv 50
    Quote Originally Posted by Alhanelem View Post
    I'm not doing anything of the sort. I have been quite mature in posting. Being passionate is not the same thing as being childish. Personal attacks, like calling my LS "shit," is childish. Attacking the person instead of the preposition is not just childish, but a logical fallacy.
    When you list your personal bad experiences with lets say HNM's, thats your ls, that is valid, you hate windows because your LS would 100% have to be very inefficient to not consider HNM's as anything but downtime between events. These were apparently a main focus of yours even though you knew the 30min windows were there, all the time, it never changed.

    You could camp multiple HNM's at one time, you could craft in those windows, you could kill the mobs around faf/nid/tiamat/ada/aspid and gain alittle exp to cap your buffer or gain some merits, you can try and cap your skills out, you could even warp out and do a quest really quick, it only took a few mins to get to any given HNM camp, you personally and your LS wasted the time, SE nor HNM's did that to you.

    Edit: Hell, I remember in my LS for faf/nid/tiamat/KB especially we would many days just leave a holding party, as in maby 5-6 people who if they needed to would kill it by themselves why the rest of the ls would be doing dyna/ein/exping/other HNM's and when people cleared up change out the holding party that was there if needed, I think the most HNM's we ever killed at the same time was 4, once we killed 3 at once while dynamis was going on (very large HNM LS btw).
    (0)
    Last edited by Jeronlmo; 01-31-2013 at 12:32 PM.

  5. #5
    Player Andrien's Avatar
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    Andrien Bellcross
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    Sargatanas
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    Thaumaturge Lv 50
    Quote Originally Posted by Jeronlmo View Post

    You could camp multiple HNM's at one time, you could craft in those windows, you could kill the mobs around faf/nid/tiamat/ada/aspid and gain alittle exp to cap your buffer or gain some merits, you can try and cap your skills out, you could even warp out and do a quest really quick, it only took a few mins to get to any given HNM camp, you personally and your LS wasted the time, SE nor HNM's did that to you.
    Oh man....Dude.. I just can't find the right words.. Explain how you can camp two things at one time.. unless its a large ls.

    Look, you're also talking about what if situations, because someone like myself could be capped out in all those categories. Who will actually warp out from faf/nid to do a quest anyways...?

    I'm going to assume you haven't played FFXI for a very long time, because the so called old HNMs are all triggered pop, and it is not a walk in the park to get them to pop either.
    (1)

  6. #6
    Player
    Jeronlmo's Avatar
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    Jeronlmo Sai
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    Hyperion
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    Quote Originally Posted by Andrien View Post
    Oh man....Dude.. I just can't find the right words.. Explain how you can camp two things at one time..

    Look, you're also talking about what if situations, because someone like myself could be capped out in all those categories. Who will actually warp out from faf/nid to do a quest anyways...?

    I'm going to assume you haven't played FFXI for a very long time, because the so called old HNMs are all triggered pop, and it is not a walk in the park to get them to pop either.
    O...K... considering I was talking about LS's the entire time, my ls could camp several HNM's at once, as could most HNM's.

    FF11 no longer exist, abyssea wiped out 10yrs of gear/quest/events and all content in general, its a whole new gimp fest of people who think they are good because dynamis is soloable... like a good portion of the rest of the game now, and as stated many pages back, the fact that relics are as common as Onion Swords should tell you how bad the game really is.
    (0)

  7. #7
    Player
    Jeronlmo's Avatar
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    Jeronlmo Sai
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    Hyperion
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    Quote Originally Posted by SodRansom View Post
    Just curious. Is anyone opposed to have d) all of the above? Seems like a lot of folks are arguing that it should only be THIS way, or THAT way. But what if you had some HNM's that were instanced, and also some with a spawn window? You could have some nm's that popped every half hour, every 5 minutes, or even several hours. Isn't variety the best thing? That way you're appealing to both casuals AND hardcore players?
    Every single person ive seen asking for HNM's to have decently long respawns and windows ive also seen say everything has its place, instances/NM/HNM/primal fights, everything, people like Alhanelem here are the 1's saying that if they personally do not 100% enjoy the event... as in its gota be crapping rainbows and pissing butterflies kinda happy, they want it out of the game, even if the content is not required to get gear that drops from them, like having HNM's and Einherjar in FF11.

    Also, FF11 had that basically, normal NM's spawned quickly, a few had place holder mobs that you can kill and had a chance to spawn the sec you kill it, or it could take awile, every place holder you killed had like a 5% chance to respawn the NM. Some also had 4-6hr respawns though far more had 21-24hr respawns they were all included through all levels. Only HNM's went beyond 21-24hr spawns, and that was only the kings and tiamat basically.
    (1)

  8. #8
    Player
    AttacKat's Avatar
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    Apr 2012
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    Attackat Muaddib
    World
    Leviathan
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    Marauder Lv 50
    Quote Originally Posted by SodRansom View Post
    But what if you had some HNM's that were instanced, and also some with a spawn window? You could have some nm's that popped every half hour, every 5 minutes, or even several hours. Isn't variety the best thing? That way you're appealing to both casuals AND hardcore players?
    And to help determine which method is best liked/enjoyed by the playerbase, w/o anyone crying, is introduce ONE and only ONE HMN, using all the different methods. Doing so will allow SE to keep track of how many battles were activated for each method, and determine which method is the most popular/desired one by the players. Of course, this is just in a very general sense, SE may need to fine tune the details related to this approach.

    BTW, I need add this - it seems to me that some of you thinks those of us that plays only a few hours a week are "casual" players, and those that put in long hours daily are hardcore. This is the furthest from the truth as you can get. Often, it just means we are more efficient on our method of playing, making every min count, instead of waiting around.

    Personally I do not have issues with activated HNM with pre-conditions, because I have no issues with spending time to meet the necessary requirements. But I can see why some people will be against this method, and sad to say, the only logically reasoning I can think of is they just do not want to bother spending time with pre-conditions, and it is much easier just to wait it out. I cannot say how other plays their game, but I do know for the 1-2 hrs I have each day, I like to be productive with my char when I play, and not sit there for hours and do nothing. I can always just do LS chat to be unproductive.

    Item flooding is a moot argument really, as SE can either make the HMN super hard, or loot drop super low. Neither the super low Darklight armor drops, or Iffy Ex, prevented players from doing those "events".

    jc

    (edited grammar errors)
    (2)
    Last edited by AttacKat; 01-31-2013 at 12:52 PM.

  9. #9
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    You want HNM's around the game to spawn the second you log in and only be claimable by you (see instances).
    No. that's not what I want. I want world spawn HNMs that pop when they pop instead of having a random number of 30 minute spawn windows.

    all of the above? Seems like a lot of folks are arguing that it should only be THIS way, or THAT way. But what if you had some HNM's that were instanced, and also some with a spawn window?
    I'm not opposed to having different kinds of HNMs with different fight conditions, as long as it doesn't mean I'm denied good gear because i find senseless waiting undesireable. If I could get the same quality item by fighting a harder NM without excessive idling around at a camp that you could get by a less hard NM that you have have to stand idle at a camp for 3 hours for, then that would be the best of both worlds. Though I think it would be pointless because I think most people would rather have challenge than idle time. I want tough fights that only the best players can beat. That's a pretty hardcore desire, is it not? But why should anyone have to be idle in the game for hours to take that challenge?

    Wanting to spend less game time idle is != wanting the game to be "more casual."
    (1)
    Last edited by Alhanelem; 01-31-2013 at 12:12 PM.

  10. #10
    Player
    Jeronlmo's Avatar
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    Jeronlmo Sai
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    Hyperion
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    Conjurer Lv 50
    Quote Originally Posted by Alhanelem View Post
    No. that's not what I want. I want world spawn HNMs that pop when they pop instead of having a random number of 30 minute spawn windows.
    Also leads to it being nearly impossible to find a ToD once youve lost it.
    (0)

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