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  1. #10
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    Join Date
    Mar 2011
    Posts
    4,948
    We've already dispelled the myth you keeping creating that you had to sit, stare, and wait between pop windows. As many times as you keep trying to use that excuse, it's a completely baseless arguement and only shows your obvious 'player error'. Just because you can't accept it, that will never change the facts. You wasted your own time, doing something you didn't even enjoy, the wrong way.. Period.
    1) replacing quote with 'stuff' tells me you didn't really read it.
    2) what you have aren't facts.

    Think about it.
    That's all.
    I have thought about it- The only reason those people were doing those things is because they happened to be there. Would that LS have done those things anyway if they weren't driven there by an HNM? No, they wouldn't have. These were just extra things for the sole purpose of time filler. Now, if you want to propose that HNMs be located in interesting places where there is stuff that you could do while you're waiting, I wouldn't argue with that- but it still wouldn't be as good as not having to wait in the first place.

    *one* HNM camp had a FoV tome at it. *one* other has worthwhile monsters to kill in the area to pass the time. Most of the other HNM are in remote locations and don't offer much to do in the vicinity. Also, FoV is a recent edition, and back when there was actually competition for HNMs, they didn't exist in the first place. So no, it's not my player error and it's not a fact.

    You DID TOO have to sit and wait between pop windows. there was not much else to do except do something not FFXI. It is a poorly designed system. Let me ask you: Why do you LOVE pop windows so much? Why do you think this is so superior to the mob just... popping? It doesn't make any sense whatsoever. It is just wasting time without any benefits. Even if there was just one missable window and you had to wait 3 hours for the sure pop it wouldn't be as bad. Having to check every 30 minutes just reduces your ability to make any better use of the time.

    You DO NOT need pop windows to have HNMs.

    You DO NOT need to have easy mobs with long pop times to have HNMs.

    You DO NOT need to have latency contests with everyone in the zone to have HNMs.

    You DO NOT need to have any of these things to make the gear rare.

    An HNM isn't defined by how long you have to wait for it to pop. It's defined by the monster's caliber, or at least it should be. They aren't "notorious" if they're easy to kill.

    CHALLENGING FIGHTS.
    GREAT BEASTS.
    AMAZING GEAR.

    (OK, the first one was "roaming dragons" but really, does anyone NOT want a challenging fight?)
    Weren't these the premises of the original post? I don't see "2-5 day pop times" or "several hours of 30 minute spawn windows" in there anywhere.

    The impression I get is the hardest of the hardcore simply want to have stuff that's exclusive to them on the sole basis that nobody else wants to put up with the bullcrap mechanics. Wouldn't it be a lot coolr and a lot bigger of an achievement if you could say you had amazing gear no one else had because you can beat it and they can't, rather than because simply no one else had the patience to sit through hours of doing nothing?

    Claimable HNM in XI was never 'button-mash' as you tried to claim
    No, but it was never as hard as you're implying, either. Only a couple of the mobs we called HNMs at 75 were truly a challenge. the 3 kings were never hard, most wipes were a result of either outside interference or people just not following directions.

    HNM, as in a monster that's highly notorious for a reason, is a good thing in concept. Lets put that good thing in the game without bogging it down with silly mechanics that would only exist to hassle the average player to the point of saying 'i'm not going to bother." It is just a handful of super-hardcores (yes, meaning more than just being hardcore) pushing for the "old-school" system, because they're the only ones willing to put up with it therefore they'll have less competition. These players are just afraid of more people showing up to camp if it isn't as boring as hell to camp them.

    To me the definition of "notorious is" "hard enough that you lose more often than not and the beast is usually up as a result" - in other words, the kind of monster that terorrizes people and you only dare fight it if you have the skillz and gear that's up to the challenge.
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    Last edited by Alhanelem; 01-22-2013 at 02:31 AM.