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  1. #1
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Radacci View Post
    I have never played XI no.
    So enlighten me how claimable bosses are harder, and need more skill?
    to quote you "And nothing is stopping other players from showing up and ruining your attempt at executing it in your fashion" so it's just a matter of your ego wanting to be 1 of few to kill it? which brings me back to my point, why even have it as open world content at all? lets just make it instanced, so god forbid, you're not forced to endure the community interfering with your business....in an MMO...
    I guess you misunderstood. This has nothing to do with ego, just the challenge and experience . I enjoying challenging content, and get bored with rather quickly the more button mashing and mindless content, as I believe you and most other ppl would too. Claimable HNM could require more skill for many reasons all centered around the fact that it's a more controlled environment. The fight itself (no help from onlookers) is limited to X number of players for X amount of time. Unclaimable mob could also be scaled up to accommodate for the many variables will change the experience of the encounter, as I also suggested earlier, but it's always going to be difficult to incorporate strategy when there's little or no control of the ppl in the encounter. Also if/when the zone is dead how do you keep the content balanced? If It's been scaled up to make it challenging for let's say 75 ppl, it wouldn't even be doable for a group of 3-6.

    I still believe all types of HNM content can, and should, be included in ARR.
    (1)
    Last edited by Exn; 01-22-2013 at 12:40 AM.

  2. #2
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Exn View Post
    I guess you misunderstood. This has nothing to do with ego, just the challenge and experience . I enjoying challenging content, and get bored with rather quickly the more button mashing and mindless content, as I believe you and most other ppl would too. Claimable HNM could require more skill for many reasons all centered around the fact that it's a more controlled environment. The fight itself (no help from onlookers) is limited to X number of players for X amount of time. Unclaimable mob could also be scaled up to accommodate for the many variables will change the experience of the encounter, as I also suggested earlier, but it's always going to be difficult to incorporate strategy when there's little or no control of the ppl in the encounter. Also if/when the zone is dead how do you keep the content balanced? If It's been scaled up to make it challenging for let's say 75 ppl, it wouldn't even be doable for a group of 3-6.

    I still believe all types of HNM content can, and should, be included in ARR.
    you mean that claimed mobs means no one else can attack it?
    I'm pretty sure they could make boss spawn mob; when it does, boss is invincible. and different adds are immune to different damage types. So different classes need to do different things. etc. you can create many tactical situations even in FATEs.
    Well if the zone is dead, then it doesnt matter much anyways. If it happens, they might simply move the boss somewhere else, or nerf it.
    (0)

  3. #3
    Player
    Blackpearlguy's Avatar
    Join Date
    Nov 2012
    Posts
    87
    Character
    Ark Elladan
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Radacci View Post
    you mean that claimed mobs means no one else can attack it?
    I'm pretty sure they could make boss spawn mob; when it does, boss is invincible. and different adds are immune to different damage types. So different classes need to do different things. etc. you can create many tactical situations even in FATEs.
    Well if the zone is dead, then it doesnt matter much anyways. If it happens, they might simply move the boss somewhere else, or nerf it.
    I think what i've been trying to get at is when ToAU (FFXI expansion pack) came out and the whole server was trying to figure out just how to kill Hydra, some group fought it for like 11 hours straight. First we tried just attack it, which didn't work. Then we figured out we had to cut off each head one at a time, this required players to do a host of different things from skillchaining, to magic burst coordination, to proper player placement on the battle field. I just can't see a bunch of random players in FATE coordinating together to defeat an enemy in this manner, but who knows maybe? To finalize the FATE topic Yoshi also stated it will be used for exp and average items only

    For me HNM will be about the journey. Why they were so enjoyable in XI was due to scrambling around from camp to camp, having to compete against others for an H/NM claim, claiming the mob and having the added pressure of 3 other groups hoping to see you fail. If that doesn't happen it won't be terrible. However I do hope the battle coordination mirrors FFXI, even the simple idea of a skillchain became hectic in those intense battles.

    As for windows we have a ton of people who want them back, and a ton of others who think they're irrelevant time wasters. Please SE, give us both!
    (0)