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  1. #1
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by schism View Post
    The waiting sucked thats for sure but its a system they can definitely build on and make better. I just dont want to see every lvl 50 with a Ridill running around. Gotta keep the rarity and the thrill involved.
    As I said, there's plenty of ways to offer rare prizes without making people stand around and do nothing for several hours a day.

    Can't we come up with a more engaging way to offer rare gear? Cant we design HNMs such that they are a fun experience and hard to get items from because they're challenging not because of luck?
    (0)

  2. #2
    Player
    schism's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Zemek Rodon
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    We can only hope they can.
    Quote Originally Posted by Alhanelem View Post
    As I said, there's plenty of ways to offer rare prizes without making people stand around and do nothing for several hours a day.

    Can't we come up with a more engaging way to offer rare gear? Cant we design HNMs such that they are a fun experience and hard to get items from because they're challenging not because of luck?
    (1)

  3. #3
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Camping is the problem with HNMs need to remove that and I think it will fix 99% of the compaints about it.
    (3)

  4. #4
    Player
    Kyri's Avatar
    Join Date
    Mar 2011
    Location
    (waiting to claim squatter rights on minatos house) (Update:HAHAHAHA I actually did! ♥Minato XD)
    Posts
    846
    Character
    Kyri Sagitta
    World
    Balmung
    Main Class
    Alchemist Lv 80
    I miss HNM's but I hated standing around every day when I logged on at one camp, maayybbee to move to another camp assuming something even popped up that day. Yea sandworm and ixion kept people on the move but too heavily botted. But logging on to stand around while I play something else to pass the time till windows wasn't really fun to me. I had more fun with things like farming and Einherjar
    (0)

    http://www.youtube.com/watch?v=ueodAjWZ0A4
    Ah, but will facing north-by-northeast at 2:45 a.m. while the moon is a waning crescent result in a 27% increase in your chances to synthesize HQ mythril ingots!? That is real the question! ~Fernehalwes~

  5. #5
    Player
    AttacKat's Avatar
    Join Date
    Apr 2012
    Posts
    500
    Character
    Attackat Muaddib
    World
    Leviathan
    Main Class
    Marauder Lv 50
    I pay for a game, then it is my right as a paying customer to play the game at my time schedule, not some in-game time schedule. You don't have to wait 12 hrs at a laundry-mat just because someone else used the super-wash machine, do you?

    There should be no waiting time for any HNM to pop. Give those HNMs a pre-conditon, like Iffy and other primals fights, where you are required to hand in a certain item. Let the players pick when we like to start the fight.

    Concerns about everyone walking around with a certain unique item is moot, all SE needs to do is give it a low drop rate, or make the battle harder.

    jc
    (5)

  6. 01-28-2013 12:37 PM

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    See your still missing your own quote. You said 'you should not be locked out of a reward if you can not play the game for 2-3 hours straight.'. Regardless of the fact that your active, it's still 2-3 hours
    Um, you didn't read my quote correctly:

    Quote Originally Posted by Alhanelem
    I shouldn't be locked out of a sweet drop if I'm not willing to NOT play the game for 2-3 hours straight.
    I'm totally willing to play the game for 2-3 hours straight. I'm NOT willing to be AFK for 2-3 hours to fight an HNM like you generally were for HNMs like fafnir/adamantoise/behemoth. (please go back and read it if you think I modified it- I only highlighted the word NOT for you, because it makes all the difference)

    But as you said, since you don't have that kind of time, that kind of content shouldn't be provided. And I would disagree.
    I never said that, and I do have that kind of time. I'm NOT stating that HNM content shouldn't be provided. I'm saying that HNM content where the HNM has several hours worth of 30 minute spawn windows instead of just popping when it's due shouldn't be provided. This is not a casual vs hardcore issue. I can play the game all day. I do NOT however want to spend several hours of my play time idle waiting for an NM to pop when I know it's ToD. Windows shouldn't even exist, but if they do they should be short, not half an hour. Anything more than 5 minutes is just needless waiting for no good reason, but arbitrary wait times in general are not fun. Making it so you have to wait forever to play certain content is not the only, nor is it the best, way to make valuable drops rare.

    HNMs are fine- shitty, antiquated mechanics are not. If you read my whole posts instead of locking your mind onto that one quote that you misread, you'd understand my position a lot better.

    people will do it anyways. botting is coming back 100%, just look at all the crafting bots in V1.
    Saying that eliminating cheating is a hopeless endeavor is not much of a reason to retain an exploitable and already unpleasant anyway mechanic.
    (1)
    Last edited by Alhanelem; 01-21-2013 at 01:59 AM.

  8. #8
    Player
    Ramesses's Avatar
    Join Date
    Aug 2011
    Location
    Sharlayan
    Posts
    1,393
    Character
    Prince Nuada
    World
    Diabolos
    Main Class
    Reaper Lv 70
    I think what indira was trying to explain was that it could help make drops more evenly distributed; while also giving people a fair chance at gathering "tokens" to be used towards a piece of gear or weapon they really want.

    Honestly, right now I love the idea for FATE but perhaps what has people worried is how some high level LS could potentially figure out ways to manipulate the FATE mob (similar to the annoying methods devised for claiming the Magiteks during the Garlean invasion events).

    And no, I completely disagree with bringing back the old school 21-24 hour pop style from FFXI... the amount of crap I saw in the game just because of this method actually made me quit the HNMLS scene for a GOOD while. Plus, that will ruin 2.0 on SEVERAL levels.

    The O-Hat run method of spawning Hakutaku was always a great idea in my book cuz you farmed or crafted the pieces for the spawn. It had the elements of "your effort, your friends, your drop."
    (1)
    "After ten years, finally headed to Sharlayan... absolutely stoked"


  9. #9
    Player
    Blackpearlguy's Avatar
    Join Date
    Nov 2012
    Posts
    87
    Character
    Ark Elladan
    World
    Ultros
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Ramesses View Post
    I think what indira was trying to explain was that it could help make drops more evenly distributed; while also giving people a fair chance at gathering "tokens" to be used towards a piece of gear or weapon they really want.

    Honestly, right now I love the idea for FATE but perhaps what has people worried is how some high level LS could potentially figure out ways to manipulate the FATE mob (similar to the annoying methods devised for claiming the Magiteks during the Garlean invasion events).
    "
    Just throwing this out there, Yoshi-P stated that FATE mobs will NOT be claimable. That means you could have, for instance, 90 people fighting fafnir. This leads to 0 skill being demonstrated just button mashing, death, respawn close and run back, you never even need a tank. Yes you get your own loot pool but at the expense of any strategy or skill needed. Additionally if it were a FATE mob you wouldn't need a linkshell, just a bunch of people wanting to button smash. Then you get your item and you're on your merry way.

    Half the fun in fighting big mobs is HELPING others get item x, not just you getting item y. Being a bit selfish aren't we?

    It seems like the majority of the player base who has experienced HNMs is leaning towards forced pops? The rest want a newer system, but still seem to be shy on force pop HNM. I think it comes down to- do you want to help others get items, or just yourself?
    (3)

  10. #10
    Player
    Join Date
    Sep 2012
    Posts
    1,462
    Quote Originally Posted by Blackpearlguy View Post
    Half the fun in fighting big mobs is HELPING others get item x, not just you getting item y. Being a bit selfish aren't we?
    Oh the joys of gearing up your asshole leet leader
    (4)

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