Quote Originally Posted by Radacci View Post
I hear whining how boring FF14 is, cause everyone wanna solo!
I hear people say how awesome the community was in XI
I hear people from XI say they dont wanna do HNM together with anyone else. Just their little leet group of people who know how to do tactics. And how boring it is to do things together with the Community. It just turns everything to button mashing.
so i wonder....why do you want HNMs in open world anyways?
Just make everything instanced, so you dont have to meet the rest of the community...
I think you misunderstood what I was saying.. You aren't always going to run around with your linkshell, sometimes you'll want to do other things! This is when FATE will work really great, say that Empire x is attacking empire y and it's up to those who are logged on to help fight these battles across the entire world. Gives that player a little attack/defend/NM fight with random community members while gaining exp. From the FATE event you could form an exp/instance/quest party.

HNM needs to have there own distinctive value (what makes them different and interesting), having to dispatch a number of lesser mobs to get a special item before popping the mega mob seems like a good but old system (Maybe for lesser NMs ie Leaping Lizzy). Interactive camping like Dark Ixion and SW from FFXI would work, because you'd need to skill and coordination just to fight, and then the fight itself would hopefully be extremely hard.

In others defense don't mind me i'm a bias former FFXI player, however I have also played Tera/WoW/GW2/PW/SWtor and saw the glaringly obvious mistakes that have occurred by making everything instanced and so you can run through a world without even interacting with others in it. Excuse the essay, I just think this will be a big part of endgame which will be VERY important to our playerbase and deserves contributions by those of us who have experience in MMOs.