The "damage not giving hate to DD" is an urban legend. Try tanking without taunts, and them attacking without skills. They WILL pull aggro.
More provokes don't make for stronger hate control when you have to actually keep the stamina for them and when aggro is naturally less sticky.
There are more provokes in FFXIV simply because you *need* them. Try tanking with just one provoke every 30 seconds, and lemme know how it goes?
Also, warmonger's cooldown is very high (two minutes).
Having a wide variety of skills doesn't mean you can use them all, that's where stamina management comes into the picture.
Exactly like utsusemi in FFXI (actually, much less then utsusemi).sentinel - deflection-aegis boom 2 rotation = almost invincible.
Weren't we talking about grind mobs? Besides, it has a very long cooldown and a very short duration (12 seconds duration vs 5 minutes cooldown when used as a GLD), leaving you without spikes afterwards. Hardly a "i win" button.Punishing barbs in Nms = more dmg than dds themselfs.
Actually I'd say that a high thaumaturge is quite a lot more useful than a high marauder. Most of the marauder tanking skills are redundant with the GLD ones, and don't increase effectiveness that much.actually i just saw your mrd is 20, nvm dude.Good advice . Level mrd. Your life as a tank will be a piece of cake.
Until then.
Unfortunately for you, and luckily for us all, "what you say is quite laughable" doesn't make for a solid argument.
Also, "defending" the game? Sorry to disappoint, but my 1400 posts cover a wide wariety of arguments, most of them have nothing to do with "defending" the game. As usual another strawman argument.