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  1. #11
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    I don't get why people talk about both animation lock (note that in many cases, animation lock is an engine flaw rather than something that was consciously put into the game as a feature) and global cooldowns in the same breath. There is really no reason why a game has to have either one or the other. I can see global cooldowns as a mechanism to improve stress on the servers but beyond that, there's nothing really necessary about either of these things. Just have individual cooldowns only.

    Excuses for being bad at an easy game.
    No, it's not an excuse for being bad at an easy game. I love this- whenever someone argues that something is designed poorly, the first thing anyone says is "ur just bad gtfo."

    No, he's not bad. He learned to deal with it, as did all of us- but that doesn't mean it's good game design.

    Many of us have beaten all the primal fights dozens of times- that doesn't mean that animation lock is a good or acceptable as a mechanic, nor does it mean that we are "bad" because we don't like it.

    In fact, if we are able to beat these things in spite of the poor functions that affect them, I would argue that we as players are pretty darn good.
    (5)
    Last edited by Alhanelem; 01-16-2013 at 01:44 AM.