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  1. #1
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    Quote Originally Posted by moriandrio View Post
    That what he does in every thread. He repeats the same argument, think he is right and everybody else is just talking nonsense and ignore everybody else even if they have reasonable arguments.

    Discussing with that guy is just a waste of time.
    Anyone ever tell you that you're rude? You don't see me going around to wherever you post telling people how terrible you are.

    I haven't done anything of the sort in any case. In fact, I've blatantly made clear where I feel I've been wrong or "lost" or whatever you want to call it. When I repeat things, it is generally because people are attacking me instead of addressing the discussion. I love it when the only thing you can say is "you're repeating yourself, shut up and go away." If you actually responded to the discussion, I wouldn't have to repeat myself. I do not ignore people with reasonable arguments. Please make a reasonable argument, and I will be all ears.
    (4)
    Last edited by Alhanelem; 01-20-2013 at 06:28 PM.

  2. #2
    Player
    KiriA500's Avatar
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    Ul'dah
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    Doctor Beatbox
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    Excalibur
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    Pugilist Lv 90
    Quote Originally Posted by Alhanelem View Post
    Anyone ever tell you that you're rude? You don't see me going around to wherever you post telling people how terrible you are.

    I haven't done anything of the sort in any case. In fact, I've blatantly made clear where I feel I've been wrong or "lost" or whatever you want to call it. When I repeat things, it is generally because people are attacking me instead of addressing the discussion. I love it when the only thing you can say is "you're repeating yourself, shut up and go away." If you actually responded to the discussion, I wouldn't have to repeat myself. I do not ignore people with reasonable arguments. Please make a reasonable argument, and I will be all ears.
    I can't stand when you post, mostly because I have to see your sig. Argh, you're the worst!

    Clavats4lyfe!!!

    (I'm just kidding, I don't hate you!)
    (1)

  3. #3
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    You only agree with people that share your exact same position, though, and disagree with anything else.
    Duh? Unless someone succeeds in convincing me, of course I'm not going to agree with something else. That doesn't mean I'm not reading their posts, analyzing their opinion, and deciding for myself if it has merit or not.

    Hence why I've said many times that the "lock" should remain for certain actions, not all. An animation lock on, say, a mage waving their hand to cast a spell, is pretty stupid, but removing it from everything is also stupid. We have animations during which moving freely would make no sense, such as Spirits Within, Goring Blade, Doom Spike, Ring of Talons, Steel Cyclone and pretty much every PGL/MNK WS. It is for those that I've said the lock should remain, but it seems you've ignored all I've said to this point. O_o
    Then our views are not as far apart as you might think.

    I don't simply want to see movement locking added and removed from this or that- I want the timing and duration of the lock itself to be assigned based on the moments during the action where being able to change or break the motion would be a physical unlikelyhood- Not simply turn the lock on or off based on the specific action.

    e.g. you wind up your weapon for a special attack. during this breif moment before you actually strike the enemy, you can still move and cancel the attack (or if not cancel, reposition). Once the attack has been delivered, it is reasonable to be able to move before animation comes to a complete stop. In other words, the lock is arbitrarily designed, rather than simply tied directly to the animation. That is OK with me- It is only unacceptable to have all actions freeze you from the first frame of the animation to the last.

    To try to put it more simply. "Animation lock" IS bad. Methods of locking that are NOT directly based on the animation are better.
    (0)

  4. #4
    Player
    Klefth's Avatar
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    Klefth Reinhart
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    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by Alhanelem View Post
    Then our views are not as far apart as you might think.

    I don't simply want to see movement locking added and removed from this or that- I want the timing and duration of the lock itself to be assigned based on the moments during the action where being able to change or break the motion would be a physical unlikelyhood- Not simply turn the lock on or off based on the specific action.

    e.g. you wind up your weapon for a special attack. during this breif moment before you actually strike the enemy, you can still move and cancel the attack (or if not cancel, reposition). Once the attack has been delivered, it is reasonable to be able to move before animation comes to a complete stop. In other words, the lock is arbitrarily designed, rather than simply tied directly to the animation. That is OK with me- It is only unacceptable to have all actions freeze you from the first frame of the animation to the last.
    Ah, alright. This, I can agree with. I only disagreed with completely removing it from everything like you suggested at first, but it seems like your opinion has changed a bit after all. It'd be nice if they made things work that way.

    Quote Originally Posted by Firon View Post
    One more time for the love of god. The animation lock people had complaints about was not the one during animations, it was the one that locked you down for 2 secs after you cast a spell or did any action hence why using a buff like Keen flurry vs coincounter could have been fatal.
    Well, that, I agree with as well. It was pretty dumb, and as I also said before, that falls into the stuff that I consider animation locks to be simply pointless and stupid: self buffs or animations such as a simple wave of your hand to cast a spell.

    All I've said I disagree with in this entire thread is the complete removal of animation locks from absolutely everything, which is what was being suggested at first.
    (0)

  5. #5
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    Klefth's Avatar
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    Klefth Reinhart
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    Uh... because you did mean just that. All I could read was how evil and pointless animations locking you in place were in any and all situations. Just reread your past posts.
    (0)
    Last edited by Klefth; 01-21-2013 at 02:47 AM.

  6. #6
    Player SkyeWindbinder's Avatar
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    Skye Windbinder
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    Masamune
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    Conjurer Lv 67
    Quote Originally Posted by Klefth View Post
    Uh... because you did mean just that. All I could read was how evil and pointless animations locking you in place were in any and all situations. Just reread your past posts.
    I did. I don't recall ever saying all animation lock should be removed from all games.

    Please quote where I did. This should be amusing. lol
    (0)

  7. #7
    Player
    Klefth's Avatar
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    Quote Originally Posted by SkyeWindbinder View Post
    I did. I don't recall ever saying all animation lock should be removed from all games.

    Please quote where I did. This should be amusing. lol
    ...Have I even been talking about "all games"? You seem to be the one trying to exaggerate what I've said. I did use the usage of it in other games as an example, but I was only referring to my opinion of it's removal in this one game. Now you're just trying hard to make me look bad.

    Quote Originally Posted by Firon View Post
    Also the other thing people had an complaint about was being locked during during the start of an casting. Like you start casting thunder and could not move until the spell was almost half done casting.
    I don't recall this happening to me on my BLM. O_o I could move around as soon as I hit a spell if I wanted. The thing is, it locked me from casting something else right away since the swirling light animation thingy would still go on for a couple of seconds (and that was due to the huge latency on movement), but it didn't lock me from moving. The animation lock happened towards the end, when the casting animation went off (and the pointless one or two seconds you did mention afterwards).
    (0)
    Last edited by Klefth; 01-21-2013 at 02:57 AM.

  8. #8
    Player
    Firon's Avatar
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    Ul'dah
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    Firon Veleth
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    Excalibur
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    Thaumaturge Lv 50
    Quote Originally Posted by Klefth View Post
    ...Have I even been talking about "all games"? You seem to be the one trying to exaggerate what I've said. I did use the usage of it in other games as an example, but I was only referring to my opinion of it's removal in this one game. Now you're just trying hard to make me look bad.

    I don't recall this happening to me on my BLM. O_o I could move around as soon as I hit a spell if I wanted. The thing is, it locked me from casting something else right away, but not from moving. The animation lock happened towards the end, when the casting animation went off.
    When your char raises its hand to start the spell you are locked down for a sec.
    (0)

  9. #9
    Player
    Klefth's Avatar
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    Quote Originally Posted by Firon View Post
    When your char raises its hand to start the spell you are locked down for a sec.
    I don't remember that happening. What I remember locking me on place was when my character waved his hand when the spell was cast. Then it would lock me down until the spell animation was finished (which really made no sense; it was like my char was just standing there, staring at the pretty fireworks).

    Quote Originally Posted by KiriA500 View Post
    You did that yourself by rolling Elezen.

    (2)
    Last edited by Klefth; 01-21-2013 at 03:48 AM.

  10. #10
    Player
    KiriA500's Avatar
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    Doctor Beatbox
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    Quote Originally Posted by Klefth View Post
    ...Have I even been talking about "all games"? You seem to be the one trying to exaggerate what I've said. I did use the usage of it in other games as an example, but I was only referring to my opinion of it's removal in this one game. Now you're just trying hard to make me look bad.
    You did that yourself by rolling Elezen.

    (4)

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