Quote Originally Posted by Linkurrra View Post
Looks awesome!

I'm not sure I like the Levequest mobs just spawning right in front of you and attacking automatically. Makes it hard to pace yourself and heal up if they constantly spawn and aggro you immeadiately. However I do like how it's completely streamlined. All the running around is pretty much gone! It's just run out to the Leve location and kill, warp to Leve NPC and pickup reward!

I do admit the animations looked a little jerky, but it was nice to see the mob reacting to all the hits it was taking! I suppose it needs to be toned down just a tad. I was looking like the mob was having a seizure. :P However, if you was getting whacked from all sides like that you would probably look like that too!
because he initiate the quest INSIDE the leve area?
Yes it's fine mob react, except it's an IRON giant, well i dunno if it's a golem, or living thing really, but i assume golem, so i dont see how it would react and seasoned fighters dont flinch, cause that would get you killed.

Quote Originally Posted by Klefth View Post
It didn't look like mindless ws spam every 3 seconds, though. Heck, the ARC doing that leve near the beginning barely landed a couple of autoattacks between all of that ws spam.
Uhm, i think 3-4sec cd on skills isnt really *spam* and it gives PS3 players plenty of time to navigate skill bar and pick next skill. so i dunno how it's to fast paced...
Then your TP runs out, and you can only AA anyways. Why would you wanna AA more anyways? AA is weak.
There's nothing that forces you to use WS either, you're free to spend a minute to AA mobs to death instead if you prefer.

Quote Originally Posted by Starlord View Post
Is it just me, or being level 20 killing a lvl 20 mob seem FFXI hard to kill?( maybe even harder) Unless it's a Quest of sorts :O.
Looking at map, the lv 20 mobs are NM (Notorious Monsters) they are harder to kill than normal mobs.

Quote Originally Posted by Nayto View Post
Aww, so leves are just a 'rent a grinding spot' kinda thing now? :\ I liked the skirmishness that 1.0 had. Then again that was only 'one' levequest but hopefully they have one where it's not just a hunting ground 'VR room' kinda thing.
Unlike 1.0? it was kinda rent a grind area too...

Quote Originally Posted by vax View Post
I preffer slow combat, i find it more tactic, like the way using haste on gear to speed the auto attack on XI or the stun rotation, didn't want to bring XI but it's just an example. I'm not saying let's bring the XI combat here, but XIV 1.0 was fast enough, faster than 1.0 it's too much, at least for me.
How is 3-4sec CD on skills fast paced? in 1.0 you could use combo of 3 skills quickly with no GCD. and on DRG you got that skill that remove CD of a skill, so you could potentially do 6 hit combo in short amount of time, with no GCD, so that was even more fast paced -.-
A game isn't tactical because it's slow paced -.- it just makes you slow paced and indecisive. you can do split second decisions, and be tactical in fast paced combat also, so your argument is silly.
Why wouldnt haste be able to be in the game? increasing AA speed would always be nice, 2x atk spd from 3sec to 1.5sec. Then you wouldn't need to use all those ooh so annoyingly fast skills so much -.- But increasing AA speed also, would make the game even more fast paced wouldn't it? -.-

I dont understand how people can be so blinded by sentimentality of being fan of past generation version/games, that you dont see how fail your arguments are...

aaaaanyways, like others said, i think iron giant twitch to much ^^ it should only do that on crits, stuns, or if you do more than 20% damage/hit or something like that.

I wouldn't mind the skill chain system from 1.0, so you dont need to wait for GCD to use combos.

Party combat seems like it could be a lot of fun.
Now this was low lv content and such, so it wasn't overly exciting, but yah, i think it will be a lot of fun later. So im looking forward to that ^^
Cant wait to try out my 50DRG hehe.