I don't know about you, but when I played XI I got a lot more excited about the weapon skills I used than the auto attacks. By that logic, combat should be a lot more exciting if the player is able to execute weapon skills more rapidly. It isn't like we'll be able to spam weapon skills infinitely. We only get 1000 TP after all, and it looks like it doesn't regen all that quickly in combat.
Surprised no one's mentioned it, but hey! Did you notice the ARC has a ranged auto-attack?



You're right, because PC in FFXI are too busy blinking in and out of existence switching between gear sets. Same amount of spam, different actions involved.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

ARR = Win!
I can not wait to get my hands on it!!
Like a prom date, I am going to go to work on it and not sleep for a week!!
Welcome to The Locker!!
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