I'm inclined to believe this is normal speed. SE said they were making things more modern, most MMO and rather RPG combat is at a faster pace these days.
I'm inclined to believe this is normal speed. SE said they were making things more modern, most MMO and rather RPG combat is at a faster pace these days.
Ya but i noticed a fastest speed on the part of the combat party than the others. Anyways if that will be the speed i don't want to talk much because i didn't played it but i don't like it. I hate the speed of the combat on GW2.
Oh, and i find funny your nick it's Holy Dragoon and you're on Gungnir xD.
I personally think battle speed is way too fast. If you want speed marco your abilities and move your mouse faster.
Got to remember this is gonna be on ps3 also so gamepad players need to a have even playing field.
The game speed right now is fine, no need to make it extremely crazy. Garuda, Ifrit extreme you need alot of speed and if this is normal speed then... expect break periods when you play this game.
I love the UI, I can see clearly what the party members are doing without really having to filter my log too much. I don't care about the twitching of the mob, after awhile you don't see it any more. I like the pace of combat, faster is funner. Why would anyone want to slow down combat? Slow combat stinks... That's why they have a drop function in Tetris. If you know what you want to do, why wait for it?
I don't really care about levequests, but I liked the streamlining of it.
I don't really have any complaints about Alpha combat at all. I'm just anxious for the algorithms to get worked out so we can start cracking them.
P.S. I'm a gamepad player and I like speed.
IDK wth FF you guys played but mobs always flinched like crazy when hit even in FF 7 , 8 , 9 , 10 its always been like that. Load up any FF game 7 or above and its everywhere.
So to me ti looks completely normal.
I wish I had the power to reach through the interwebs and personally punch people in the face. Who in the hell likes slow paced battles? That's so boring... If its too fast.. then GOOD.. that means the rest of the world living outside the Final Fantasy fanboy bubble will actually like the game.
Good job SE!
I'm sure you'll find ARR the perfect MMORPG. By the way, did you know it's been confirmed there's no physics or complete blending in the alpha build we're testing? Also, Flashy doesn't mean "Monster has a seizure on every attack landed"..no FF is like that, not even XI is like that on every monster unless it fits the level and direction triggers, for example a bunch of level 65 players exping on crawlers the mob will react to heavy weaponskills in an obvious way, however, Provenance Watcher won't even feel a tickle at 15 people spamming on it.
Watch the limit break trailer, if you find that as "nothing wrong"..then you'll probably accept when something is actually wrong with the game.
Or she just doesn't understand what we are referring too...I think she just doesn't see the rag-doll physics that's being displayed, which is fine. I've QA'd quite a few games over the years and I can tell you all Beta won't look like this. And release will change a bit from beta.
All I see, are place holder animations, for that 'iron giant'. Feet wobbling/sliding when trying to move forward. There are no physics attached to the mob at all. When he gets hit he looks like a puppet on strings.
Patience is need, for these alpha videos they are showing.
The game is not coming out next week. We should all have are paws on the beta client come Feb. and soon after, be playing will our 1.0 save file.
Sometimes I think Yoshi and team are trolling us, cause they know what the future build has in store, and they just like riling us up. Also trolling the media, cuz SE has to know this kind of stuff is going to get bad press. As if they are saying... "Wait and see how are game is really like."
Last edited by Rustyhagun; 12-20-2012 at 11:13 PM.
"You cannot simultaneously prevent and prepare for war."
No damage algorithm changes and claiming system changes are going to fix this shitty battle system. The old one only needed animation lock removed to be perfect. My fingers hurt just watching this mindless spamfest.
I preffer slow combat, i find it more tactic, like the way using haste on gear to speed the auto attack on XI or the stun rotation, didn't want to bring XI but it's just an example. I'm not saying let's bring the XI combat here, but XIV 1.0 was fast enough, faster than 1.0 it's too much, at least for me.
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