

I like slower combat for this reason too. It being a FF game, and ways haste gear will benefit my characters growth as a DD. Seeing it fast like this makes me think haste gear won't be in. And I don't want that.I preffer slow combat, i find it more tactic, like the way using haste on gear to speed the auto attack on XI or the stun rotation, didn't want to bring XI but it's just an example. I'm not saying let's bring the XI combat here, but XIV 1.0 was fast enough, faster than 1.0 it's too much, at least for me.
"You cannot simultaneously prevent and prepare for war."


I'm not seeing where at all this is fast.
First let me add an important point here: This video does some amazing camerawork to make it seem like things are far busier than they truly are, notice how the camera is close to the character's feet and aiming upwards, probalby the intent was in order to fully show the monsters but do you know what that causes?
The camera being this close to the character makes so that everything he does takes up a LOT of screen, even if that is not relatively what it would take when seen from outside and it's one of the reasons I wanna strangle whoever had the idea of filming it like this
I want you guys to completely disregard the graphics part and re-watch it looking only at the UIl, which is the part the player directly interacts with. The guy has time to decide his next action, obviously not the all the time in the world but there is time, three seconds in fact which is what the global cooldown is. There is movement, twice the character moves to the back or side of the monster (although right after there is a scene transition to a different character).
So no, this combat is not as 'spammy' (someone please define for me what that is, i'm making a wild guess but don't wanna make a bad guess) or even as fast as it SEEMS to be. Surely enough, the animations make the screen very busy, that is true, specially with eight sources of animations to close together and the camera nearly violating the character, but in no way that speeds up the fight, what it does do is give you something to focus your attention on while you wait on your cooldowns.
I'm glad you wasted all your time getting every class in the game capped at level 50, then.

Originally Posted by Rustyhagun
I like slower combat for this reason too. It being a FF game, and ways haste gear will benefit my characters growth as a DD. Seeing it fast like this makes me think haste gear won't be in. And I don't want that.I don't understand how either of you came to the conclusion that slow combat is better because stacking haste gear (which ironically speeds the battle up) is somehow more "tactical" or fun.Originally Posted by Vax
I preffer slow combat, i find it more tactic, like the way using haste on gear to speed the auto attack on XI or the stun rotation

SE please tone down the mob twiching animation. It ruins the feel of the whole battle. Make this into a probabilistic trigger like: animate only on 10% of the hits. This is computed on the client so low impact.

I prefer slower more tactical group-oriented combat as well, but probably bc FFXI was my first love.
That said, I hope there is a little more interaction/movement involved in battles. Standing in one spot is no fun.
Try to keep in mind that, for WHATEVER reason, SE made a group combat video with only 3 available jobs in alpha. 2 of those jobs require you to stand still when fighting.

It's not only about stacking haste gear and that makes the combat more tactical or fun. On a lot of old FF, it's the spell haste, i don't see a spell like this working on this FF because the attack rate w/o it it's very fast, talking on auto attack and the global cooldown of 3 sec.
It was only one example that i don't see an use with this fast combat style. Maybe the problem it isn't the speed of the fight, is getting that speed without gear, magic or abilities on.



Is 124323564 less a spam with 10 sec waits between the skills than 3 sec waits?
Slow battle can be a spamfest, too. In the old FF games against standard mobs I use most time only standard attack.
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