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Thread: Sprint Ability

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  1. #1
    Player
    NoctisUmbra's Avatar
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    Mar 2011
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    Noctis Umbra
    World
    Excalibur
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    Pugilist Lv 50
    Quote Originally Posted by casker View Post
    What exactly do you think is the purpose of sprint that Reika's idea doesn't fulfill that the way they have it does?

    Personally I think Reika's idea would more naturally capture what it is like to sprint. Your stamina slowly depletes as you do it. you can start and stop at any time as long as you have the energy.
    Simple. In fact I states it before. A toggled stamina drain makes it possible to have active during battle, even if briefly, for melee classes. That can change battle dynamics by becoming a part of certain strats. With the current design, only mages can use it, and for them it makes really no difference... Or it can be used to flee, which is fine and actually works like a nod to classic FF games.

    Also, the downside to the drain design is that you're done sprinting when you run out of TP, so now you're slow and without TP. Whereas now it immediately takes all your TP and gives you speed for a duration based on the TP it took, making it essentially the same as gradual drain, but as a major plus you're getting TP back, and pretty much have it all back already before you've lost your buff.

    Considering chocobos outside towns and aether net inside towns, there's really only 2 primary places Sprint will be used:

    1. A quick, brief dash to get from an athernet to a destination, and/or your current location to an aether net. The low cool down allows for both almost always.

    2. Fleeing battle.

    It works very well for those 2 purposes, so much so that it feels intentional, and perhaps not so convenient for other scenarios - for which, as mentioned, we have better alternatives.
    (1)

  2. #2
    Player
    casker's Avatar
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    Apr 2011
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    Character
    Ast Rid
    World
    Diabolos
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    Pugilist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    Simple. In fact I states it before. A toggled stamina drain makes it possible to have active during battle, even if briefly, for melee classes. That can change battle dynamics by becoming a part of certain strats.
    Why couldn't you do this with a sprint that you can toggle whenever? Say you only need to sprint for 2 seconds to get out of a fire. Toggle your sprint and it costs like 100tp.

    Whereas if you have the TP dump version you have 20 seconds of sprint and no TP any more.

    Also, the downside to the drain design is that you're done sprinting when you run out of TP, so now you're slow and without TP.
    Well yeah if you use all your stamina you shouldn't be able to sprint anymore. The point is to use only however much you need to get out away from whatever you're running from.

    Whereas now it immediately takes all your TP and gives you speed for a duration based on the TP it took, making it essentially the same as gradual drain, but as a major plus you're getting TP back, and pretty much have it all back already before you've lost your buff.
    Hmm, I wouldn't necessarily call that a negative. If you have a downside (being out of TP if you do a full sprint) then that leaves room for some decision making. Should I sprint as far as I can and not worry about TP? Or should I just run a little and conserve TP?
    (0)