Quote Originally Posted by Reika View Post
In the video, your TP is recovering as soon as you use sprint. You can run 25 yalms and simply stop before you attack something if you arent full yet. Same with Steady drain sprinting, even tho your TP wont be regenerating while you are sprinting.


1000 TP for 20 seconds max sprinting with 30 second cooldown, TP regenerates while sprinting. You have to wait 10 seconds after sprinting ends to sprint again. This mode also forces you to be in sprint mode for the whole x seconds. What If you just want to sprint for 2 seconds. 1000 tp for 2 seconds of sprinting doesnt sound cool.

50tp/sec for 20 seconds max sprinting with 5 second cooldown, TP doesnt regenerate while sprinting. Sprint all the way and now you're actually tired, and have to wait 30 seconds to sprint the whole 20 seconds again even tho the cooldown is 5 seconds, but can make small sprints in between and can stop before your TP is all gone. It doesnt even need a cooldown this way.


The difference between the two, that I meantioned earlier, is that DoW classes wont be penalized at all from using sprint at any time, because they dont use TP. They will have no problem using 1000 tp in one shot, because their attacks come from MP. DoW classses however would be screwed from using 1000 tp in one shot, especially during battle where it is not recovering as fast.

If all else, sprinting need not use TP and should instead use . . . . stamina.
I'm just gonna quite simply say I disagree with just about everything you've said in this post. I think overall the idea behind how they wanted Sprint to be used is different than the idea behind your suggestions, as well as some others on the thread.

Idea regarding making the method in which it is activated different from simply placing it on the action bar are one thing - at least they don't try to change the purpose of Sprint.

Any idea involving Sprint being a toggle with no cooldown and/or a gradual TP drain definitely changes the purpose of the Skill. Hence my disagreement.

I, for one, like the way it's been implemented.