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Thread: Sprint Ability

  1. #121
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    NoctisUmbra's Avatar
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    Quote Originally Posted by Reika View Post
    In the video, your TP is recovering as soon as you use sprint. You can run 25 yalms and simply stop before you attack something if you arent full yet. Same with Steady drain sprinting, even tho your TP wont be regenerating while you are sprinting.


    1000 TP for 20 seconds max sprinting with 30 second cooldown, TP regenerates while sprinting. You have to wait 10 seconds after sprinting ends to sprint again. This mode also forces you to be in sprint mode for the whole x seconds. What If you just want to sprint for 2 seconds. 1000 tp for 2 seconds of sprinting doesnt sound cool.

    50tp/sec for 20 seconds max sprinting with 5 second cooldown, TP doesnt regenerate while sprinting. Sprint all the way and now you're actually tired, and have to wait 30 seconds to sprint the whole 20 seconds again even tho the cooldown is 5 seconds, but can make small sprints in between and can stop before your TP is all gone. It doesnt even need a cooldown this way.


    The difference between the two, that I meantioned earlier, is that DoW classes wont be penalized at all from using sprint at any time, because they dont use TP. They will have no problem using 1000 tp in one shot, because their attacks come from MP. DoW classses however would be screwed from using 1000 tp in one shot, especially during battle where it is not recovering as fast.

    If all else, sprinting need not use TP and should instead use . . . . stamina.
    I'm just gonna quite simply say I disagree with just about everything you've said in this post. I think overall the idea behind how they wanted Sprint to be used is different than the idea behind your suggestions, as well as some others on the thread.

    Idea regarding making the method in which it is activated different from simply placing it on the action bar are one thing - at least they don't try to change the purpose of Sprint.

    Any idea involving Sprint being a toggle with no cooldown and/or a gradual TP drain definitely changes the purpose of the Skill. Hence my disagreement.

    I, for one, like the way it's been implemented.
    (2)

  2. #122
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    casker's Avatar
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    Quote Originally Posted by NoctisUmbra View Post
    I'm just gonna quite simply say I disagree with just about everything you've said in this post. I think overall the idea behind how they wanted Sprint to be used is different than the idea behind your suggestions, as well as some others on the thread.

    Idea regarding making the method in which it is activated different from simply placing it on the action bar are one thing - at least they don't try to change the purpose of Sprint.

    Any idea involving Sprint being a toggle with no cooldown and/or a gradual TP drain definitely changes the purpose of the Skill. Hence my disagreement.

    I, for one, like the way it's been implemented.
    What exactly do you think is the purpose of sprint that Reika's idea doesn't fulfill that the way they have it does?

    Personally I think Reika's idea would more naturally capture what it is like to sprint. Your stamina slowly depletes as you do it rather than use auto-eating your entire ability to do anything else
    (1)
    Last edited by casker; 12-09-2012 at 02:21 PM.

  3. #123
    Player
    AttacKat's Avatar
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    You are level 10, as you try to run to another location on the map, you come across a bunch of auto-aggro lvl 15 mobs that can kill you in 2-3 hits. You activate "sprint" (however you do it) to save your weakling behind, and burn up all your TP.

    Your 1000 TP just saved you from a brutal death. Nothing lost, nothing gained. There is nothing wrong with running away from death, and come back to fight another day.

    jc
    (4)

  4. #124
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    NoctisUmbra's Avatar
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    Quote Originally Posted by casker View Post
    What exactly do you think is the purpose of sprint that Reika's idea doesn't fulfill that the way they have it does?

    Personally I think Reika's idea would more naturally capture what it is like to sprint. Your stamina slowly depletes as you do it. you can start and stop at any time as long as you have the energy.
    Simple. In fact I states it before. A toggled stamina drain makes it possible to have active during battle, even if briefly, for melee classes. That can change battle dynamics by becoming a part of certain strats. With the current design, only mages can use it, and for them it makes really no difference... Or it can be used to flee, which is fine and actually works like a nod to classic FF games.

    Also, the downside to the drain design is that you're done sprinting when you run out of TP, so now you're slow and without TP. Whereas now it immediately takes all your TP and gives you speed for a duration based on the TP it took, making it essentially the same as gradual drain, but as a major plus you're getting TP back, and pretty much have it all back already before you've lost your buff.

    Considering chocobos outside towns and aether net inside towns, there's really only 2 primary places Sprint will be used:

    1. A quick, brief dash to get from an athernet to a destination, and/or your current location to an aether net. The low cool down allows for both almost always.

    2. Fleeing battle.

    It works very well for those 2 purposes, so much so that it feels intentional, and perhaps not so convenient for other scenarios - for which, as mentioned, we have better alternatives.
    (1)

  5. #125
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    casker's Avatar
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    Quote Originally Posted by NoctisUmbra View Post
    Simple. In fact I states it before. A toggled stamina drain makes it possible to have active during battle, even if briefly, for melee classes. That can change battle dynamics by becoming a part of certain strats.
    Why couldn't you do this with a sprint that you can toggle whenever? Say you only need to sprint for 2 seconds to get out of a fire. Toggle your sprint and it costs like 100tp.

    Whereas if you have the TP dump version you have 20 seconds of sprint and no TP any more.

    Also, the downside to the drain design is that you're done sprinting when you run out of TP, so now you're slow and without TP.
    Well yeah if you use all your stamina you shouldn't be able to sprint anymore. The point is to use only however much you need to get out away from whatever you're running from.

    Whereas now it immediately takes all your TP and gives you speed for a duration based on the TP it took, making it essentially the same as gradual drain, but as a major plus you're getting TP back, and pretty much have it all back already before you've lost your buff.
    Hmm, I wouldn't necessarily call that a negative. If you have a downside (being out of TP if you do a full sprint) then that leaves room for some decision making. Should I sprint as far as I can and not worry about TP? Or should I just run a little and conserve TP?
    (0)

  6. #126
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    Read again. Your response to the first quote of mine shows absolutely non understanding on your end. That part wasn't about fleeing. It was about using sprint to increase mobility during battle. Drain makes it possible. Wipe doesn't.

    That ties into your response to the 2nd and 3rs quote. The point is the full wipe makes you commit to fleeing. Not strategically getting distance or w.e.

    Also worth pointing out is, you're suggesting that you wanna be able to sprint a short distance and then manually stop so you don't have all your TP used. Well, as it is right now if you, say, activate Sprint and then run for only 3 seconds, you'll already have about 200-300 TP back. On the plus side, you'll also still have 15 ,ore seconds of high speed. You get your TP fully replenished well before your buff runs out, so again, when when it comes to TP management thew current design is better.

    Unfortunately, as proven here, most people won't understand that until they try it themselves
    (2)

  7. #127
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    Quote Originally Posted by NoctisUmbra View Post
    Read again. Your response to the first quote of mine shows absolutely non understanding on your end. That part wasn't about fleeing. It was about using sprint to increase mobility during battle. Drain makes it possible. Wipe doesn't.
    Mobility during battle. For example, to get out of a fire or get out of the way of something, or run to a certain object. Drain makes this possible. And you are against drain right, so are you saying you shouldn't be able to do this? Wipe would actually also give you mobility, except it would automatically dump your gauge.

    Also, why should you be forced to commit all of TP to run if you only need to actually run for 2 or 3 seconds? Whether during battle or to escape.

    You get your TP fully replenished well before your buff runs out, so again, when when it comes to TP management thew current design is better.
    To me the TP management should not be about giving the player a plus side of having TP back. It's about working the sprint into a gauge that accurately represents movement and energy. If someone sprints, they aren't forced to run 20 seconds, and regain stamina WHILE sprinting. That makes no sense.
    (1)

  8. #128
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    Yes I am against being able to use Sprint as a mobility boost when in battle except to full on flee and disengage. I thought that was pretty clear.

    Being able to use sprint to dodge attacks and/or kite mobs is a problem. It is the using of sprint in a way it is not intended, as I was saying earlier. Being able to use it in such a way would drastically effect battle balance.
    (2)

  9. #129
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    Neptune's Avatar
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    I don't know why some delusional people are saying to try it. Unlike some people stuck on their mother's teet, some of us have played other games with this exact ability and are well versed in how it works. On top of that, some of us can read. This ability gives you 20 seconds of sprinting @ max tp. There is no need for anyone to "experience" it in order to give feedback about its implementation.

    Additional negatives I see: in town, you will constantly see people sprinting across your screen so fast you'll swear you were playing Sonic The Hedgehog, complete with blue supersaiyan glow. I would think the anti-bunnyhoppers would have something to say about that. For me, it's not that it's "immersionless" (which it is) that is so bad, but it's knowing that this feature is just so redundant. I mean, in an MMO walking around is a huge time waster. You'll have no choice but to use Sprint to dart back and forth everywhere. If you stand still in a city and look around and see people Sprinting all over the place it's going to look like the Jetsons. I think it would just be a lot more saner and less complicated if you could simply equip earned speed boosts to some kind of slot system, so everyone can just move at a consistent speed without all the chaos.

    Battle flee, which is really the only thing left on the table after a passive speed boost, should just be made into a feature of the battle system as it's always been there in nearly every FF.
    (3)

  10. #130
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    Radnar's Avatar
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    I agree OP's analysis of the ability and support his suggestions. (Yes I liked his post too.)

    Rolling the movement-speed increase into a passive effect would be my first choice. It would be better for everyone.
    (2)

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