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  1. #321
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    Sep 2012
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    What is this i don't even... you two gonna get this shit locked

    I like the way it is a class for a job ...if you want DRK let the class be Berzerker? etc. Yoshi's team is creative enough to make a different new class for each new job the introduce why do you want it to be limited all new jobs from already lvled to 50 classes ?
    (1)

  2. #322
    Player
    Punainen's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,012
    Character
    Punainen Drak
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Warlock View Post
    What is this i don't even... you two gonna get this shit locked

    I like the way it is a class for a job ...if you want DRK let the class be Berzerker? etc. Yoshi's team is creative enough to make a different new class for each new job the introduce why do you want it to be limited all new jobs from already lvled to 50 classes ?
    They should implement scythes and have that class become DRK. :3
    (2)

  3. #323
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Abriael View Post
    You'd have to largely change the storyline to involve GLD, that at the moment have absolutely *nothing* to do with BLM, story-wise.
    Bleh messing up my game knowldge. I meant PGL all this time, said GLD.. XD

    THM + PGL = BLM


    Quote Originally Posted by Abriael View Post
    Too bad that nothing of the current system says that they HAVE to have new jobs attached to a class. There's no ghetto rigging to be done. Also, new jobs can alternatively simply be attached to older classes, adding further flexibility to the system.
    Nothing says you cant either. And the ghetto rigging as making certain classes have multiple weapons or making a class JUST for a particular job.

    Quote Originally Posted by Abriael View Post
    And you would lose the balancing factor that you can either be specialized or flexible, depending on you equipping class or job.
    You would only lose balance if they didn't balance it themselves. I already said that advance jobs would still be limited to two subjobs and that normal jobs would be the proverbial class. Difference being advance jobs (adv jobs) and classes (jobs) can be better defined as they would be more separate.


    Quote Originally Posted by Abriael View Post
    Again, try asking someone if you can tank Garuda as a gladiator or a marauder. Lemme know how it works for you.
    Has nothing to do with my opinion the job system is crippled for improvement. (Not broken, but crippled).
    (1)

  4. #324
    Player SkyeWindbinder's Avatar
    Join Date
    Aug 2012
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    1,256
    Character
    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    Quote Originally Posted by Shougun View Post
    Has nothing to do with my opinion the job system is crippled for improvement. (Not broken, but crippled).
    Not that your suggestions don't have some novelty to them, but what I'd like to know is what's really so broken about the system as it is? No one is limited to only one class or one job, you can work your way up to whatever you want and be whatever you want with themere change of a weapon. Besides, as I said, it would depend on how many people want this badly enough to wait longer for ARR to come out so the class/job sytem can be retooled. And I don't know about you, but I don't wanna...
    (0)

  5. #325
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Shougun View Post
    Bleh messing up my game knowldge. I meant PGL all this time, said GLD.. XD

    THM + PGL = BLM
    That changes nothing. PGL has absolutely nothing to do with the BLM storyline.


    Nothing says you cant either. And the ghetto rigging as making certain classes have multiple weapons or making a class JUST for a particular job.
    Neither of which is necessary, as Yoshida clearly stated.

    You would only lose balance if they didn't balance it themselves. I already said that advance jobs would still be limited to two subjobs and that normal jobs would be the proverbial class. Difference being advance jobs (adv jobs) and classes (jobs) can be better defined as they would be more separate.
    Introducing an inane amount of grinding. No thanks.

    Has nothing to do with my opinion the job system is crippled for improvement. (Not broken, but crippled).
    Only it's not, as the conditions you name for improvement (IE adding new weapons to the same classes or make new classes) are not necessary. New jobs can easily be introduced completely on their own.

    There's absolutely nothing that prevents that.
    (0)

  6. #326
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by SkyeWindbinder View Post
    Not that your suggestions don't have some novelty to them, but what I'd like to know is what's really so broken about the system as it is? No one is limited to only one class or one job, you can work your way up to whatever you want and be whatever you want with themere change of a weapon. Besides, as I said, it would depend on how many people want this badly enough to wait longer for ARR to come out so the class/job sytem can be retooled. And I don't know about you, but I don't wanna...
    Not broken XD its just crippled.

    I say crippled because lets imagine SE wants to add a samurai job. They have to add the class
    Add a beast master job? they have to add the class
    Add a Red Mage? They have to add the class.

    Because each job doesn't come with its own fully developed set (only comes with 5 abilities) you HAVE to make a class for each job you introduce. Then you run into overflowing the class system because you've made a class for every job and now there are 20 classes and 20 jobs and if you went GLD you have like 500 abilities to choose from that you'd be an awkward mess. At that point adding a new job you have to so insanely balance the class because you already have 19 other classes that can use whatever you introduce. And one of those combinations is going to be game breaking so you spend forever trying to add in one simple class because you made balancing insane.

    Rather then that just limit the number of classes and introduce job quests that unlock advance jobs. Or sometimes new basic jobs.

    If you try to double up a class (gld -> pld / drk) you run into issues where DRK is DD but is now tanky and cant ever become what he should become.

    And you may even have to introduce exclusion rules where the job sphere unlocks new weapons.
    (0)
    Last edited by Shougun; 11-29-2012 at 06:55 AM.

  7. #327
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Shougun View Post
    Not broken XD its just crippled.

    I say crippled because lets imagine SE wants to add a samurai job. They have to add the class
    Add a beast master job? they have to add the class
    Add a Red Mage? They have to add the class.
    Only they don't. They can either attach it to existing classes OR just develop them completely on their own.

    As they already said they can.
    (0)

  8. #328
    Player SkyeWindbinder's Avatar
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    Aug 2012
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    1,256
    Character
    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    Quote Originally Posted by Shougun View Post
    Not broken XD its just crippled.

    I say crippled because lets imagine SE wants to add a samurai job. They have to add the class
    Add a beast master job? they have to add the class
    Add a Red Mage? They have to add the class.

    Because each job doesn't come with its own fully developed set (only comes with 5 abilities) you HAVE to make a class for each job you introduce. Then you run into overflowing the class system because you've made a class for every job and now there are 20 classes and 20 jobs and if you went GLD you have like 500 abilities to choose from that you'd be an awkward mess. At that point adding a new job you have to so insanely balance the class because you already have 19 other classes that can use whatever you introduce. And one of those combinations is going to be game breaking so you spend forever trying to add in one simple class because you made balancing insane.

    Rather then that just limit the number of classes and introduce job quests that unlock advance jobs. Or sometimes new basic jobs.

    If you try to double up a class (gld -> pld / drk) you run into issues where DRK is DD but is now tanky and cant ever become what he should become.

    And you may even have to introduce exclusion rules where the job sphere unlocks new weapons.
    But we still don't really know everything about what's required for the new jobs yet, right? What if the jobs require classes we already have? You know, like what if to be a blue mage you have to become lancer and thaumaturge, or something like that? It might not be as stuffed full of abilities as you think it will. Also, there could always be a limit on what abilities are allowed from job to job. If some abilities are not even available, then that definately limits the large pool of abilities to choose from, getting rid of the crowded abilities problem altogether.

    I think your ability does have it's merits, and you have some points wehen it comes to having to deal with what abilities for what job. But i don't think SE will let a job become broken. I could be wrong, but I dont think so.
    (0)

  9. #329
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by SkyeWindbinder View Post
    But we still don't really know everything about what's required for the new jobs yet, right? What if the jobs require classes we already have? You know, like what if to be a blue mage you have to become lancer and thaumaturge, or something like that? It might not be as stuffed full of abilities as you think it will. Also, there could always be a limit on what abilities are allowed from job to job. If some abilities are not even available, then that fdefinately limits the large pool of abilities to choose from, getting rid of the crowded abilities problem altogether.
    Oh yeah that is possible but then lets imagine that class.

    A dark knight but we dont want to make a new class (so lets say we use MRD (more damage-y then GLD)) and we change his weapon too (convoluted but possible). And we make the subjob THM.

    He does have ok damage.. he does have spells - but what is he really? He is just a copy paste of other classes with 5 special abilities. He has nothing "themed" into being a dark knight its like if you made Dota in WC3 out of all blizzards spells instead of making your own unique ones each time. Yes sure X hero is assassin like Y hero but he has his own theme and feeling - impossible with this class to modified job system. Perhaps people like that, but I dont.

    It would work.. it would be boring as hell less exciting (copy paste city).
    (0)
    Last edited by Shougun; 11-29-2012 at 07:08 AM.

  10. #330
    Player
    Abriael's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Shougun View Post
    Oh yeah that is possible but then lets imagine that class.

    A dark knight but we dont want to make a new class (so lets say we use MRD (more damage-y then GLD)) and we change his weapon too (convoluted but possible). And we make the subjob THM.

    He does have ok damage.. he does have spells - but what is he really? He is just a copy paste of other classes with 5 special abilities. He has nothing "themed" into being a dark knight its like if you made Dota in WC3 out of all blizzards spells instead of making your own unique ones each time.

    It would work.. it would be boring as hell (copy paste city).
    Or you just develop the new job in an entirely independent way. The current class system doesn't, in any way, prevent them to develop new jobs in several different ways.

    Either with a new class like arcanist/summoner, or attaching them to existing classes, or as entirely independent entities.

    The restriction you see is imaginary and self-imposed.
    (0)

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