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  1. #311
    Player
    Shougun's Avatar
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    Jan 2012
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    Ul'dah
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    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by SkyeWindbinder View Post
    Hmmm... Perhaps some new lore can be introduced into ARR that tes things together... I don't know. If it was ever to be done, Yoshi would find a way to do it. It would take quite a lot of work tooling it in, though.
    For classes you pretty much wouldnt do anything to the lore. However for (adv. jobs) BLM you'd have to build up a beginning lore and abilities/skills.

    It wouldn't be something you (dev team) could finish quickly. But it would allow jobs shine better/differently.

    I suggested this idea in another thread before - but also said it might be too late for such a change (not enough time).

    Quote Originally Posted by Abriael View Post
    I understand what you mean, but the change you suggest simply doesn't fit the lore, as the blm story is deeply ingrained within the Thaumaturge story.

    Also, you're suggesting a *massive* increase to the grind involved in the game, and the sole idea is honestly staggeringly bad.
    I dont see why you think there are lore breaks. Yes BLM relates to THM and it can continue to do so in lore, just like child relates to parent but doesnt have to be the same (real life).

    Rates of leveling would be determined on the system used not everything is plug and play - its a big change I know that.
    (0)
    Last edited by Shougun; 11-29-2012 at 06:16 AM.

  2. #312
    Player
    Abriael's Avatar
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    Abriael Rosen
    World
    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by Shougun View Post
    It wouldn't be something you (dev team) could finish quickly. But it would allow jobs shine better/differently.
    They already do. There's no reason to make an immense retcon to the lore of the game and to submit the playerbase to twice as much the grind in order to polish something that is already shining.
    (1)

  3. #313
    Player
    Abriael's Avatar
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    Abriael Rosen
    World
    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by SkyeWindbinder View Post
    Well a bit can change in the five years that people spent in limbo. Maybe a new storyline for people starting BLM can be worked in. But it would mean taking more time to finish ARR. Depends on the sacrifice people are willing to make for a new system.
    yeah, people would so much be willing to wait longer in order to be able to grind more. I can see that happening.
    (0)

  4. #314
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by SkyeWindbinder View Post
    Well a bit can change in the five years that people spent in limbo. Maybe a new storyline for people starting BLM can be worked in. But it would mean taking more time to finish ARR. Depends on the sacrifice people are willing to make for a new system.
    Yeah .. adding in that many fleshed out classes wouldnt be fast lol
    (0)

  5. #315
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by Shougun View Post
    I dont see why you think there are lore breaks. Yes BLM relates to THM and it can continue to do so in lore, just like child relates to parent but doesnt have to be the same (real life).
    BLM doesn't just relate to THM, you become a black mage directly from being a thaumaturge.

    Rates of leveling would be determined on the system used not everything is plug and play - its a big change I know that.
    If you just halved the experience necessary to reach 50 in order to balance the double amount of grinding to do, getting one class to 50 would be too fast. If you didn't, you'd have just submitted the whole playerbase to twice as much the grind for the sake of a technicality.

    The current class/job system with linked leveling ensures flexibility. There's no reason to change what is not broken.
    (0)
    Last edited by Abriael; 11-29-2012 at 06:20 AM.

  6. #316
    Player
    Punainen's Avatar
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    Gridania
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    Character
    Punainen Drak
    World
    Sargatanas
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    Thaumaturge Lv 90
    CLASSES ARE FOR SOLO PLAY!!! JOBS ARE NOT SUITED TO SOLO PLAY!!! PLEASE STOP ASKING THIS QUESTION NOW!!
    (3)

  7. #317
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Balmung
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    Fisher Lv 90
    Quote Originally Posted by Abriael View Post
    BLM doesn't just relate to THM, black magic is a specialization of thaumaturgy.
    Yeah and Gladiators use swords.. cool w.e Paladins use swords too. Arcanists are going to use magic to do dots. That is no matter.

    Quote Originally Posted by Abriael View Post
    If you just halved the experience necessary to reach 50 in order to balance the double amount of grinding to do, getting one class to 50 would be too fast. If you didn't, you'd have just submitted the whole playerbase to twice as much the grind for the sake of a technicality.
    It would require testing. Slowing down ARR release. It worked fine in FFXI I can say that. One of FFXI better features.

    Quote Originally Posted by Abriael View Post
    The current class/job system with linked leveling ensures flexibility. There's no reason to change what is not broken.
    Hardly flexible in what jobs can accomplish every purpose has to be moved to classes which share abilities and jobs just add small nuances.

    Didnt say it was broken, just said I would prefer a system where jobs are recognizable beyond the classes they were derived from.
    (0)

  8. #318
    Player
    Keith_Dragoon's Avatar
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    Gridania
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    Keith Dragoon
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    Zalera
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    Conjurer Lv 90
    Hey you two, quit your fighting! >.>
    (0)


    Keith Dragoon - Ambassador of Artz and Adorable

  9. #319
    Player
    Shougun's Avatar
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    Wubrant Drakesbane
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    Balmung
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    Quote Originally Posted by Abriael View Post
    It matters when the stoyline states clearly that you're just being given a new title and you're discovering some new powers.
    Yep and you can do that in a FFT system too. OooOooh THM and GLD make BLM now go have fun. :/

    Can even auto level your BLM to the level 35 point and then make you level it separately then THM as if it is a forking path.

    Quote Originally Posted by Abriael View Post
    This is not FFXI, as much as some seem obsessed with it. And suggesting slowing down ARR's release in the current conditions is nothing short of nonsensical, to be completely honest, especially over a technicality.
    Yoshida is looking to all games for improvements. I can mention pac man if want, not that I need Yoshida's permission to mention another game. Technicalities can become destruction over long periods of time as a small chip turns into a crack. That I can see the future.. no.. but I dont see it being helpful when Yoshida wants to create unique and completely separate job classes like a blue mage and not have to "ghetto rig" the system just to make it work.

    Quote Originally Posted by Abriael View Post
    Nope. The flexibility is given by the fact that classes are flexible. Jobs are specialized. The balance is in the factor that you can have one or the other, but not both at the same time.
    Classes are flexible, agreed. And in the suggested system it would remain so.


    Quote Originally Posted by Abriael View Post
    And they are.
    Opinion. I disagree with.
    (1)
    Last edited by Shougun; 11-29-2012 at 06:34 AM.

  10. #320
    Player
    Abriael's Avatar
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    Abriael Rosen
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    Goblin
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    Gladiator Lv 100
    Quote Originally Posted by Shougun View Post
    Yep and you can do that in a FFT system too. OooOooh THM and GLD make BLM now go have fun. :/
    You'd have to largely change the storyline to involve GLD, that at the moment have absolutely *nothing* to do with BLM, story-wise.

    Yoshida is looking to all games for improvements. I can mention pac man I want, not that I need Yoshida's permission to mention another game. Technicalities can become destruction over long periods of time as a small chip turns into a crack. That I can see the future.. no.. but I dont see it being helpful when Yoshida wants to create unique and completely separate job classes like a blue mage and not have to "ghetto rig" the system just to make it work.
    Too bad that nothing of the current system says that they HAVE to have new jobs attached to a class. There's no ghetto rigging to be done. Also, new jobs can alternatively simply be attached to older classes, adding further flexibility to the system.

    As a matter of fact, I believe Yoshida already said that they're going one of those two ways.

    Classes are flexible, agreed. And in the suggested system it would remain so.
    And you would lose the balancing factor that you can either be specialized or flexible, depending on you equipping class or job.

    Opinion. I disagree with.
    Again, try asking someone if you can tank Garuda as a gladiator or a marauder. Lemme know how it works for you.
    (2)
    Last edited by Abriael; 11-29-2012 at 06:39 AM.

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