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  1. #1
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Thebard View Post
    Another lazy/angry person who hasn't read any of my posts on this subject...
    Oh wait I'm so sorry for remaining impartial about classes until I have played the beta, how wrong of me. I mean how dare I do or say anything that is not saying SE is wonderful in every way, I forgot FFXIV was fine and didn't need rebuilding from the ground up, how could I have overlooked its absolute perfection!
    You're not very good at this humor thing are you? Don't dish it out if you cant take it.

    Gutting the lore of the story is not an answer. Arcanist and carbuncle says classes are going nowhere. The main site's pages on classes says they are going nowhere. Achievements and quests that are still attainable says classes are going nowhere.

    And they all have lore explaining the events of the world around their cities, and also a starting point to the adventurer's story. Whole npc lives and organizations are built around the guilds.

    To put the adventurer as independent of all this makes them an alien instead of a resident. Some anomaly of the game world that is detached from its society and lore. That's not you get investment into a character's story.

    Now can your insinuations.
    (4)

  2. #2
    Player SkyeWindbinder's Avatar
    Join Date
    Aug 2012
    Posts
    1,256
    Character
    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    Quote Originally Posted by Kallera View Post
    You're not very good at this humor thing are you? Don't dish it out if you cant take it.

    Gutting the lore of the story is not an answer. Arcanist and carbuncle says classes are going nowhere. The main site's pages on classes says they are going nowhere. Achievements and quests that are still attainable says classes are going nowhere.

    And they all have lore explaining the events of the world around their cities, and also a starting point to the adventurer's story. Whole npc lives and organizations are built around the guilds.

    To put the adventurer as independent of all this makes them an alien instead of a resident. Some anomaly of the game world that is detached from its society and lore. That's not you get investment into a character's story.

    Now can your insinuations.
    I think I get what you're saying. Classes do have a lot to do with the story. Changing all that would mean rebuilldng an already established lore from the ground up. Still, I wonder if there's a way to do all this and everyone get what they want. Probably not, lol. I think the FFT job suggestion was interesting, though...
    (1)

  3. #3
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by SkyeWindbinder View Post
    I think I get what you're saying. Classes do have a lot to do with the story. Changing all that would mean rebuilldng an already established lore from the ground up. Still, I wonder if there's a way to do all this and everyone get what they want. Probably not, lol. I think the FFT job suggestion was interesting, though...
    There is not. The development team has way more important things to do than rebuilding the whole system, and rewriting large portions of the lore over something that is really nothing else than a technicality.

    I'm actually amazed that anyone would suggest that. The introduction of jobs and the seventh umbral era storyline created enough inconsistencies by themselves, we can really do without adding more.
    (0)
    Last edited by Abriael; 11-29-2012 at 06:04 AM.

  4. #4
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by SkyeWindbinder View Post
    I think I get what you're saying. Classes do have a lot to do with the story. Changing all that would mean rebuilldng an already established lore from the ground up. Still, I wonder if there's a way to do all this and everyone get what they want. Probably not, lol. I think the FFT job suggestion was interesting, though...
    * Hyur hugging self emote commences... *

    It can slide into the lore easily since you wouldnt be removing things.. just re-titling. Making new 1-35 levels for each adv. job would take a lot of work though (part of the upper end of jobs is already fleshed out.. the lower end is not at all).
    (0)

  5. #5
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Shougun View Post
    * Hyur hugging self emote commences... *

    It can slide into the lore easily since you wouldnt be removing things.. just re-titling. Making new 1-35 for each job would take a lot of work though.
    Only that people already played that lore. Re-titling would be an immense retcon, and several parts of the lore are based upon things that simply do not fit jobs.

    There are whole areas of the ul-dah story that are based over thaumaturges and their temple. Those do not, in any way or form, fit black mages, that have nothing to do with religion, death or burial.
    (0)

  6. #6
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Abriael View Post
    Only that people already played that lore. Re-titling would be an immense retcon, and several parts of the lore are based upon things that simply do not fit jobs.

    There are whole areas of the ul-dah story that are based over thaumaturges and their temple. Those do not, in any way or form, fit black mages, that have nothing to do with religion, death or burial.
    I never said remove THM. Perhaps you think that the OP suggestion is what I was suggesting.
    (0)

  7. #7
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Shougun View Post
    I never said remove THM. Perhaps you think that the OP suggestion is what I was suggesting.
    I understand what you mean, but the change you suggest simply doesn't fit the lore, as the blm story is deeply ingrained within the Thaumaturge story.

    Also, you're suggesting a *massive* increase to the grind involved in the game, and the sole idea is honestly staggeringly bad.
    (1)

  8. #8
    Player SkyeWindbinder's Avatar
    Join Date
    Aug 2012
    Posts
    1,256
    Character
    Skye Windbinder
    World
    Masamune
    Main Class
    Conjurer Lv 67
    Quote Originally Posted by Shougun View Post
    * Hyur hugging self emote commences... *

    It can slide into the lore easily since you wouldnt be removing things.. just re-titling. Making new 1-35 levels for each adv. job would take a lot of work though (part of the upper end of jobs is already fleshed out.. the lower end is not at all).
    Hmmm... Perhaps some new lore can be introduced into ARR that tes things together... I don't know. If it was ever to be done, Yoshi would find a way to do it. It would take quite a lot of work tooling it in, though.
    (0)

  9. #9
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by SkyeWindbinder View Post
    Hmmm... Perhaps some new lore can be introduced into ARR that tes things together... I don't know. If it was ever to be done, Yoshi would find a way to do it. It would take quite a lot of work tooling it in, though.
    For classes you pretty much wouldnt do anything to the lore. However for (adv. jobs) BLM you'd have to build up a beginning lore and abilities/skills.

    It wouldn't be something you (dev team) could finish quickly. But it would allow jobs shine better/differently.

    I suggested this idea in another thread before - but also said it might be too late for such a change (not enough time).

    Quote Originally Posted by Abriael View Post
    I understand what you mean, but the change you suggest simply doesn't fit the lore, as the blm story is deeply ingrained within the Thaumaturge story.

    Also, you're suggesting a *massive* increase to the grind involved in the game, and the sole idea is honestly staggeringly bad.
    I dont see why you think there are lore breaks. Yes BLM relates to THM and it can continue to do so in lore, just like child relates to parent but doesnt have to be the same (real life).

    Rates of leveling would be determined on the system used not everything is plug and play - its a big change I know that.
    (0)
    Last edited by Shougun; 11-29-2012 at 06:16 AM.

  10. #10
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Shougun View Post
    It wouldn't be something you (dev team) could finish quickly. But it would allow jobs shine better/differently.
    They already do. There's no reason to make an immense retcon to the lore of the game and to submit the playerbase to twice as much the grind in order to polish something that is already shining.
    (1)

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