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  1. #71
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by indira View Post
    OP i know what you mean.

    i hate when i have my best equip job monk kicked to the curb then have to switch to something i hate and didnt bother equiping because i hate it like blm. because people refuse to try another way.

    well im hoping the content finder works like wow's raid finder that way they select you in a role not a job.
    everything about "do it this way only" is an excuse for people who cant think and need to be systematic. i been in plenty of good partys where they told everyone just pick whatever you want after the healer & tank was decided. in the end if everyones not on the same page you gonna fail regardless.

    SE need to make a way where you define your character as that "job" is what i'am.
    I don't usually agree with you, but I am behind you 100% in this. The real hard part will be designing content in a way that people can stick to the jobs they like without being penalized. Hence why I've been wanting jobs to be put in rosters over the approach taken in FFXI. This will mean things may overlap between jobs, but it does level the playing field.

    I just wish something along those lines had been asked at the last letter from the producer. That would have been the perfect chance to get a feel of how class dynamics will play out in 2.0.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #72
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    I like the option to switch on the fly, rather than have to run back to a mog house to change job.
    (2)

  3. #73
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by KoujiGeki View Post
    I like the option to switch on the fly, rather than have to run back to a mog house to change job.
    Convenience is nice, but this is a bit much in this case in my opinion.
    (1)

  4. #74
    Player
    Mamba's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    414
    Character
    Lily Spider
    World
    Odin
    Main Class
    Arcanist Lv 60
    To certain extent I agree with OP.
    I don't particularly like the way jobs are changed on the go depending what the situation requires, but it's sadly what the game is and I have sort of learned to live with it.
    I think we will see some change in this however when 2.0 comes out because we will have smaller inventory space, so we won't be able to carry as much gear with us as we have been.

    What comes to people changing to jobs they aren't comfortable with... Only a foolish party/event leader forces people on jobs they are not skilled with and if you want to get anything done, I suggest you avoid groups like that. So far 14 favours small groups (I consider 8 man static small) so it hasn't been TOO difficult to put together a group and find the strengts and weaknesses of everyone. I think this job issue really is for pick up groups and well... pick up groups are a bit hit and miss no matter what.

    I have picked 3 jobs that I will play and if that's not good enough then gtfo and let me find people who are happy with it. I will make sure that the ls or the static knows that these 3 jobs are the only ones I play and even if I level another job on my spare time, I will only attend events on one of the 3 jobs I have geared up and have experience with.

    I think it really was like that in 11 as well, eventhough you had to go to Moghouse to switch jobs. I have MANY times warped back from sea or w.e and changed to another job because for some reason the setup wasn't working.
    (0)
    There is a little Monkey in all of us....

  5. #75
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Quesse View Post
    I actually didn't really like that FFXI was so limiting in its job selection - in that it was completely annoying before abyssea to level more than 2-3 jobs to 75 and gear them. You had to really pick what to focus on and didn't get to enjoy all the jobs that FFXI had to offer.
    Personally that's what I liked about it. it made things alot more diverse. everyone had a different set of jobs levelled and there weren't really many people the same. and in a way ensured people could play what they wanted. if you had dragoon you weren't told to go warrior or sam or whatever. you could happily stay drg. in xiv though even if you have drg you'd go monk at miser....

    I'm told drg's really do well at misers but i've never seen one. which kinda highlights the problem
    (3)
    Last edited by Dzian; 11-15-2012 at 07:48 PM.

  6. #76
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    I think we will see some change in this however when 2.0 comes out because we will have smaller inventory space, so we won't be able to carry as much gear with us as we have been.
    This isn't the case. In 2.0, you have 3 "Gear Sets." Gear that is put into the gear sets does not take up space in your inventory, even when the set isn't active.

    Very helpful system, albeit it somewhat encourages having multiple classes on-ready/standby.

    Personally that's what I liked about it. it made things alot more diverse. everyone had a different set of jobs levelled and there weren't really many people the same. and in a way ensured people could play what they wanted. if you had dragoon you weren't told to go warrior or sam or whatever. you could happily stay drg. in xiv though even if you have drg you'd go monk at miser....

    I'm told drg's really do well at misers but i've never seen one. which kinda highlights the problem
    Exactly! Great post!
    (0)

  7. #77
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Yes people will not tell you to go warrior they will not invite you instead, sitting in town has aalways been fun
    (1)

  8. #78
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Chardrizard View Post
    Yes people will not tell you to go warrior they will not invite you instead, sitting in town has aalways been fun
    This is still the same problem really. People are not willing to take jobs to content that is not the "optimal setup." I understand there are situations where parties need a tank and you can't go cause you're a BLM, but if a party needs a melee DD and you're a monk and get refused because they know dragoons do slightly more damage, it just sucks.

    This is bound to happen either way (some people are just like that), and I'm not asking for "true balance", but the problem is the frequency of it happening is high due to the ease of class leveling and class switching.
    (0)

  9. #79
    Player
    Gugnir's Avatar
    Join Date
    Aug 2011
    Posts
    217
    Character
    Fri Day
    World
    Midgardsormr
    Main Class
    Viper Lv 100
    Op, I get your point and kind of sympathise with you although, there is a reason most endgame shells swap jobs and gear during instanced dungeons (On whm I have 5 sets alone, and usually swap based on what I'm doing. Nuking, healing, buffing, cure bombing, double holying.) It is for maximum efficency because the clock is always ticking for the 5 chests or 17 min if you're doing relics. So unless you can solo heal with a single set, it's pretty much a given.
    (0)
    Last edited by Gugnir; 11-15-2012 at 10:23 PM.

  10. #80
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by whoopeeragon View Post
    This isn't the armoury system's fault. It's the playerbase's fault. Don't go picking at SE for what the community themselves have limited on their own.
    To a degree this is correct but not for a lot of the things that matter. 17 minute dungeon runs have to be nearly perfect and with the optimal setup (which means most of the group switching jobs around) otherwise you simply cannot make it. Things like Garuda and Rivenroad Hard had varying setups that would work but you still had to follow the template that you set for your group. You couldn't really make any changes (not that there are really many options for replacement jobs; 2 tanks, 3 DD, a healer and a support for options doesn't leave much room for imagination when deciding what jobs to bring. When we have 20 jobs is when this might change.) and expect to clear the content.
    (1)

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