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  1. #1
    Player
    whoopeeragon's Avatar
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    Mar 2011
    Location
    Navigator's Glory
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    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    This isn't the armoury system's fault. It's the playerbase's fault. Don't go picking at SE for what the community themselves have limited on their own.
    (8)

  2. #2
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by whoopeeragon View Post
    This isn't the armoury system's fault. It's the playerbase's fault. Don't go picking at SE for what the community themselves have limited on their own.
    While I'm not agreeing with either side, I don't quite see that line of thinking. Any playerbase will adapt to the game's design, it's simply how people work. It's Square's system that allows, or more accurately promotes people to play in such a way
    (8)

  3. #3
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
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    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Jocko View Post
    While I'm not agreeing with either side, I don't quite see that line of thinking. Any playerbase will adapt to the game's design, it's simply how people work. It's Square's system that allows, or more accurately promotes people to play in such a way
    If that was the case, then why do I have experiences with different setups in parties? Just because BG won a fight using that particular set-up doesn't mean that it was SE 'promoting' that method. It seems that once someone adopts BG's method it becomes what SE wanted us to use, because I rarely see anyone go for different methods, even if they work.

    It's true that the system INFLUENCES the players' playing style, but it merely influences - the final call is still the players. If they choose to discriminate against one job because they don't want to learn how to use that job in that content, that's not SE's fault but the players' fault. If they choose to follow someone else's strategy and not try and figure it out themselves, then blame SE for 'promoting' that method (which they have never done), then its their fault, not SE's.

    No pain, no gain. People seem to want gain, but never want to experience pain. That's what I meant by the playerbase's fault. If the people you're with expect you to do 'this job' and not what you want, that's not SE's fault, but the people's.
    (6)

  4. #4
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by whoopeeragon View Post
    If that was the case, then why do I have experiences with different setups in parties? Just because BG won a fight using that particular set-up doesn't mean that it was SE 'promoting' that method. It seems that once someone adopts BG's method it becomes what SE wanted us to use, because I rarely see anyone go for different methods, even if they work.

    It's true that the system INFLUENCES the players' playing style, but it merely influences - the final call is still the players. If they choose to discriminate against one job because they don't want to learn how to use that job in that content, that's not SE's fault but the players' fault. If they choose to follow someone else's strategy and not try and figure it out themselves, then blame SE for 'promoting' that method (which they have never done), then its their fault, not SE's.

    No pain, no gain. People seem to want gain, but never want to experience pain. That's what I meant by the playerbase's fault.
    Every setup being viable does not mean that every setup will be used in equal proportions. If it's patently easier to do a boss fight by stacking some classes, then the huge majority of people will do that, and people who don't want to or can't provide for that style of play are left out.
    (0)

  5. #5
    Player
    Crevox's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Crevox Shadeseer
    World
    Hyperion
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by whoopeeragon View Post
    This isn't the armoury system's fault. It's the playerbase's fault. Don't go picking at SE for what the community themselves have limited on their own.
    The players do it because it is optimal, and it is optimal within the system that SE designed.

    The disappointing thing is it's an unfun mechanic for those that don't want to play multiple classes.
    (1)

  6. #6
    Player
    Ryans's Avatar
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    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    Quote Originally Posted by whoopeeragon View Post
    This isn't the armoury system's fault. It's the playerbase's fault. Don't go picking at SE for what the community themselves have limited on their own.
    To a degree this is correct but not for a lot of the things that matter. 17 minute dungeon runs have to be nearly perfect and with the optimal setup (which means most of the group switching jobs around) otherwise you simply cannot make it. Things like Garuda and Rivenroad Hard had varying setups that would work but you still had to follow the template that you set for your group. You couldn't really make any changes (not that there are really many options for replacement jobs; 2 tanks, 3 DD, a healer and a support for options doesn't leave much room for imagination when deciding what jobs to bring. When we have 20 jobs is when this might change.) and expect to clear the content.
    (1)