Quote Originally Posted by Valmonte View Post
Take away the AF and the Job Title and what have you got. a class with class specific abilitys
So now you're ignoring the strength of the armoury system, the option to obtain skills from all the other disciplines...? You're furthering my suspicion that you don't know the difference between the job and armoury system is. Not to mention overlooking the potential.

Quote Originally Posted by Colvin View Post
Some of us think that they should just have made jobs permanant upgrades to classes and kept the diversity. The emphasis to perform a certain job in a party can then be elected via new abilities which inevitably take up ability slots and force you to a specific behavior without the need of the class/job separation. But this may be to your point...
Yea...what happens if you do that? You get a Bard who can sing songs but deal heavy damage with Blood for Blood, access to even higher TP gain with Invigorate, three AoE attacks when you put in Leg Sweep? A Paladin who can deal high amounts of damage with high accuracy with Hawk's Eye, regain lots of TP, while having innate high defence and survivability skills? A WHM who already can heal themselves tremendously having the ability to nuke harder and further with Resonance, Sanguine Rite, and two additional enmity- moves with Chameleon and Quelling Strike meaning more Cure-bombs...

....Doesn't that sound way overpowered to you? In that case, why bother differentiating between jobs and classes at all? Why not just have one discipline to have everything at your fingertips? Why BOTHER with any differences?