See that doesnt sound diverse enough to me to be actual separate classes... seems like seperate ability tiers at BEST
They're different JOBS not classes, which is the point! They share the Archer's basic skill-set, but lose what is definitely not part of their specialisation. Meanwhile, Archer can be expanded further by not just being able to use the basic tiers of those specialisations, but learning variants of both that are not as potent as Ranger or Bard's specialised skills but enough to warrant it as a versatile option.
I personally also don't see a problem adding a class to level it up. Is it so hard to level and work to get to know to play a game? As far as I know, FFXI takes even longer to level up considering it's expanse of playable jobs, and they're about to add two more...given the options they have, I don't see why they wouldn't do it. Of course, I also don't want fencer because I love RDM and wouldnt want to level another class just to use a bunch of abilities I already have. Also, I can't see fencer really being all that different than GLD with no shield... maybe less defence... In terms of things like repost, GLD already has Phalanx which is already a reposte.
I don't want to see classes added just to add jobs because it is just more time spent grinding to grind.
To me, it sounds as if you are advocating a reason to actually USE classes rather then remove jobs. o.o I'm very confused as towards your stance now.
Last edited by whoopeeragon; 11-13-2012 at 12:02 PM.
that's the problem itself Classes are treated as jobs on training wheels.They're different JOBS not classes, which is the point! They share the Archer's basic skill-set, but lose what is definitely not part of their specialisation. Meanwhile, Archer can be expanded further by not just being able to use the basic tiers of those specialisations, but learning variants of both that are not as potent as Ranger or Bard's specialised skills but enough to warrant it as a versatile option.
So you're asking for jobs to get abilities outside of their specialization, to make a job be able to do anything...aren't you just asking for classes and not jobs then?
I'm starting to question is people really know what the difference between jobs and classes are...
Some of us think that they should just have made jobs permanant upgrades to classes and kept the diversity. The emphasis to perform a certain job in a party can then be elected via new abilities which inevitably take up ability slots and force you to a specific behavior without the need of the class/job separation. But this may be to your point...
Take away the AF and the Job Title and what have you got. a class with class specific abilitysSo you're asking for jobs to get abilities outside of their specialization, to make a job be able to do anything...aren't you just asking for classes and not jobs then?
I'm starting to question is people really know what the difference between jobs and classes are...
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.