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  1. #41
    Player
    Colvin's Avatar
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    Nov 2011
    Posts
    240
    Character
    Connor Colvin
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by whoopeeragon View Post

    I'm starting to question is people really know what the difference between jobs and classes are...
    Some of us think that they should just have made jobs permanant upgrades to classes and kept the diversity. The emphasis to perform a certain job in a party can then be elected via new abilities which inevitably take up ability slots and force you to a specific behavior without the need of the class/job separation. But this may be to your point...
    (0)

  2. #42
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Imoen View Post
    Not trying to knock on this, but I have absolutely no problem soloing as any of the jobs, vs a class so the "survivability" argument really kind of confuses me. (Any deaths I get are usually a result of me being sloppy with ability usage)

    Any small amount of survivability gained doesn't entice me to wanting to tote around a separate set of gear for when I'm on a class or job. (Assuming you have a few peices of class only and job only gear, especially now with the reduced inventory coming)

    Also considering they feel almost identical, except 5 extra cross class skills that don't even seem to function as well as their native class.

    Anyway that's just my opinion on it, again not trying to knock on yours.
    What they did wrong is the part where switching to a Job gives 5 job skills, while only removing other potential class skills. If they make more of the classes skills usable only by the job, while making more of another classes skills cross-classable we will have X class solos while X Job parties.


    But, because they butchured all the classes of a lot of skills, they are going to need to add them back in before they do this. Such as Red Lotus blade, Circle slash, Etc.
    (1)

  3. #43
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Reika View Post
    What they did wrong is the part where switching to a Job gives 5 job skills, while only removing other potential class skills. If they make more of the classes skills usable only by the job, while making more of another classes skills cross-classable we will have X class solos while X Job parties.


    But, because they butchured all the classes of a lot of skills, they are going to need to add them back in before they do this. Such as Red Lotus blade, Circle slash, Etc.
    It's also worth noting that they're entirely redesigning the classes abilities and skills so it's kind of hard to base the new system off of what we know from 1.0.
    (0)

  4. #44
    Player
    Valmonte's Avatar
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    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by whoopeeragon View Post
    So you're asking for jobs to get abilities outside of their specialization, to make a job be able to do anything...aren't you just asking for classes and not jobs then?

    I'm starting to question is people really know what the difference between jobs and classes are...
    Take away the AF and the Job Title and what have you got. a class with class specific abilitys
    (2)

  5. #45
    Player
    Colvin's Avatar
    Join Date
    Nov 2011
    Posts
    240
    Character
    Connor Colvin
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Arcell View Post
    It's also worth noting that they're entirely redesigning the classes abilities and skills so it's kind of hard to base the new system off of what we know from 1.0.
    I did mention that in the OP
    (0)

  6. #46
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Arcell View Post
    It's also worth noting that they're entirely redesigning the classes abilities and skills so it's kind of hard to base the new system off of what we know from 1.0.
    I am also aware of this, but what they are going to do is a mystery. They never want to say anything, even tho it should be at a point where they can same SOMETHING. All they say is 'we are revamping' but for all we know, they could be killing 5 more skills per class :/
    (0)

  7. #47
    Player
    Colvin's Avatar
    Join Date
    Nov 2011
    Posts
    240
    Character
    Connor Colvin
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Reika View Post
    But, because they butchured all the classes of a lot of skills, they are going to need to add them back in before they do this. Such as Red Lotus blade, Circle slash, Etc.
    I think the game, in general lacks ability diversity. If it were up to me, each job would have 30 abilities. It would give us the ability to get creative WITHIN THE CLASS, then add other class abilities as customizable sugar. I think BLU did this rather well and has been one of my favorite classes in FFXI since.
    (0)

  8. #48
    Player
    Colvin's Avatar
    Join Date
    Nov 2011
    Posts
    240
    Character
    Connor Colvin
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Reika View Post
    I am also aware of this, but what they are going to do is a mystery. They never want to say anything, even tho it should be at a point where they can same SOMETHING.
    word to that!
    (0)

  9. #49
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Reika View Post
    What they did wrong is the part where switching to a Job gives 5 job skills, while only removing other potential class skills. If they make more of the classes skills usable only by the job, while making more of another classes skills cross-classable we will have X class solos while X Job parties.


    But, because they butchured all the classes of a lot of skills, they are going to need to add them back in before they do this. Such as Red Lotus blade, Circle slash, Etc.

    Ya, I don't know it seems to me like this would just shove it back to what it was at launch where everybody just ends up cross classing the same things anyway. (Raise, stone skin, second wind etc....) Or maybe I didn't understand what you meant.

    Maybe if we had 10 job abilities instead of 5, with no cross classing when on a job. Then while on class having the full 10 cross class... then maybe, just maybe there would be a reason for this overly complex set up. It just seems messy to me the whole thing and I see it causing problems sometime down the road.

    **this assuming obviously that they keep things mostly how they were.
    (1)
    Last edited by Imoen; 11-13-2012 at 12:27 PM.

  10. #50
    Player
    whoopeeragon's Avatar
    Join Date
    Mar 2011
    Location
    Navigator's Glory
    Posts
    1,245
    Character
    Azarim Erro
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Valmonte View Post
    Take away the AF and the Job Title and what have you got. a class with class specific abilitys
    So now you're ignoring the strength of the armoury system, the option to obtain skills from all the other disciplines...? You're furthering my suspicion that you don't know the difference between the job and armoury system is. Not to mention overlooking the potential.

    Quote Originally Posted by Colvin View Post
    Some of us think that they should just have made jobs permanant upgrades to classes and kept the diversity. The emphasis to perform a certain job in a party can then be elected via new abilities which inevitably take up ability slots and force you to a specific behavior without the need of the class/job separation. But this may be to your point...
    Yea...what happens if you do that? You get a Bard who can sing songs but deal heavy damage with Blood for Blood, access to even higher TP gain with Invigorate, three AoE attacks when you put in Leg Sweep? A Paladin who can deal high amounts of damage with high accuracy with Hawk's Eye, regain lots of TP, while having innate high defence and survivability skills? A WHM who already can heal themselves tremendously having the ability to nuke harder and further with Resonance, Sanguine Rite, and two additional enmity- moves with Chameleon and Quelling Strike meaning more Cure-bombs...

    ....Doesn't that sound way overpowered to you? In that case, why bother differentiating between jobs and classes at all? Why not just have one discipline to have everything at your fingertips? Why BOTHER with any differences?
    (0)

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