Quote Originally Posted by NoloeTazier View Post
We'll be getting redesigned abilities and maybe a few new abilities in 2.0 but I still feel the system is broken and limiting. Everytime we want to introduce a new Class/Job we have to 'invent' a new Weapon for the Armory system. A system I talked about before in game to a few of my friends was, why not just use the Job Stone system. Whenever you want to change Jobs, you change your Job Stone. This allows people to equip Sword/Shield to Warrior, Hand2Hand on WHM, etc. Course the only thing I could think of again was the FFXI skill system. People like to goof around and have freedom, so why not allow it, the armory system won't.
Goodness, I wasn't aware there was already a thread or I might have resurrected that. (I guess I should have thought about it).

Anyways, I think RDM from GLD, and DRK from WAR would make more sense. You just make 2-handed swords and scythes that are pretty much axes (from a database perspective) with different models. Not that I am defending the system... just saying.

For the RDM magic, you would have CNJ and THM as your minimum 15 classes so you have SOME magic, then add dots and -EN spells... you know... if they wanted to go the FFXI route.

I know some people that have pretty much built RDM using GLD and it really showed the diversity of GLD, but that brings in the point, if you can make RDM with GLD as it is now, why not just have RDM and get rid of GLD...?