Actually, during the live letter I did notice a turning animation.Freedom from animation lock does not preclude good animations.
Besides, the poster I was responding to was suggesting that the slow-down animation was responsible for the "cannot cast while moving" message, which is just wrong, since that message is a result of a miscommunication between server-client. Those animations are client side, not server side, and are interruptible anyway, so they have no bearing on gameplay beyond making it look better.
There is no animation lock associated with most of the animations people want back.
There's not even a turning animation in 2.0; players just hover over the ground while they rotate their point of view. It looks pretty amateur, at least compared to 1.0.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.