Quote Originally Posted by Yucie View Post
The realistic animations caused animation lock and it's what a lot of people had issues with in 1.x.

hurr durr
Freedom from animation lock does not preclude good animations.

Besides, the poster I was responding to was suggesting that the slow-down animation was responsible for the "cannot cast while moving" message, which is just wrong, since that message is a result of a miscommunication between server-client. Those animations are client side, not server side, and are interruptible anyway, so they have no bearing on gameplay beyond making it look better.

There is no animation lock associated with most of the animations people want back.

There's not even a turning animation in 2.0; players just hover over the ground while they rotate their point of view. It looks pretty amateur, at least compared to 1.0.