Quote Originally Posted by Rhomagus View Post
Animations are animations, whether they are combat or non combat. If you read Rukkirii's post it actual cites that gameplay changes were the reason for the exclusion of the transitional animations. Furthermore, Featherfoot is considered an animation used in battle, hence my connection to battle animations taking precedent over non battle animations.

Boob physics still requires resources. Players who don't see this as important are confused as people who don't see transitional animations as important are also confused. Physics happens locally but so can animations. Positions is what is shared between the local machine and the servers. This is why there is a connection being made.

Make animations locally instead of via the server. Casting times and positions are the only pertinent information in this regard to gameplay not animations. Animations should still be able to be retained on the local level, as would boob physics.
Don't think you understand the point of the thread (and the rest).

The complaint is about missing animations, also you don't play animations on the server, where you getting this from? It doesn't even make sense... If a character moves from position x to y the local side will deal with the full animation, its not played on the server...

Doesn't even matter about any of that because no one knows why they took them out other than "To focus on gameplay". You can come up with excuses as to why and explanations of how to solve it but it's moot because im I sure they know what they're doing and you don't know what they're doing behind the scenes.

The problem I have with some people here is they're throwing statements around like "its alpha" and "it will be fixed in beta" when clearly the most recent dev post regarding the matter states they were intentionally removed, so why people are so positive it will be fixed is beyond me.