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  1. #1
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    Nero's Avatar
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    Quote Originally Posted by Dragonheart View Post
    Why they keep them?
    You answered your own question here:

    Quote Originally Posted by Dragonheart View Post
    Why i can't go afk in the istance if i need?
    Because you are not the only one in the instance and it can fuck up the whole group, if everyone and their mom is afk'ing while doing Stuff? I know people taking a 15 Minute smoke-break, i know people saying "afk 5 min" and disappear for 30 minutes". Sorry, but that is the reason why i always want Timer, so people dont fuck up everyone else in the group and stay on the game as long as the instance is going on.

    The first thing you will see in an Instance without Timers after a couple mins being in:

    - "Going to take a Smoke" 2 mins later...
    - "Going to get a Drink" 2 mins later...
    - "Bathroom brb" 2 mins later...
    - "Hey having Guests.. will be back in 40 mins, since we dont have timers"

    You guys are serious? People WILL act like that, no doubt about that. Instance has a certain amount of Time, clear it in the given time, everyone is happy. I never would go into an Instance if i have no clue about how often we have to take a break inside and the endtime would be unclear.

    It is funny to see that people are posting here to get rid of the Instance-Timer are some of the People which are complaining about Time-Sinks. Get rid of Time-Sink's to create another? lol

    Sorry, but i am all for Timers in an Instance.
    (3)
    Last edited by Nero; 11-10-2012 at 09:58 PM.

  2. #2
    Player
    Dragonheart's Avatar
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    Quote Originally Posted by Nero View Post
    You answered your own question here:



    Because you are not the only one in the instance and it can fuck up the whole group, if everyone and their mom is afk'ing while doing Stuff? I know people taking a 15 Minute smoke-break, i know people saying "afk 5 min" and disappear for 30 minutes". Sorry, but that is the reason why i always want Timer, so people dont fuck up everyone else in the group and stay on the game as long as the instance is going on.

    The first thing you will see in an Instance without Timers after a couple mins being in:

    - "Going to take a Smoke" 2 mins later...
    - "Going to get a Drink" 2 mins later...
    - "Bathroom brb" 2 mins later...
    - "Hey having Guests.. will be back in 40 mins, since we dont have timers"

    You guys are serious? People WILL act like that, no doubt about that. Instance has a certain amount of Time, clear it in the given time, everyone is happy. I never would go into an Instance if i have no clue about how often we have to take a break inside and the endtime would be unclear.

    It is funny to see that people are posting here to get rid of the Instance-Timer are some of the People which are complaining about Time-Sinks. Get rid of Time-Sink's to create another? lol

    Sorry, but i am all for Timers in an Instance.
    You're too tragic. I've played so many mmo, and in my experience it just happened sometime that someone had to go afk for a couple of minutes.

    Let's suppose that someone had to go out for an unexpected emergency close to the final boss of the dungeon with POOR minute left, prolly you'll lose the dungeon cuz of timer... This is simply stupid.

    But if there weren't a timer, you could simply replace the member that had to go with someone else, in guild for example, or in the case of WoW with Content finder, it will automatically find someone for you cross server and then the dungeon continue!

    No stress, no offense for who had to go for an emergency.


    Ohhh the same example could work if someone DC ! How many time someone Dc/ed during the final boss during a speed run, or in the middle of the dungeon??? In FFXIV (in FFXI too) this is A STRESSFULL NIGHTMARE. And don't try to say that i'm wrong. At 90% you had to go out from the dungeon and restart all over.

    WITHOUT A TIMER THIS NOT HAPPENS!
    (0)
    Last edited by Dragonheart; 11-11-2012 at 02:29 AM.

  3. #3
    Player
    EinSoFZ's Avatar
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    Einsof Zeb
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    Quote Originally Posted by Dragonheart View Post
    You're too tragic. I've played so many mmo, and in my experience it just happened sometime that someone had to go afk for a couple of minutes.

    Let's suppose that someone had to go out for an unexpected emergency close to the final boss of the dungeon with POOR minute left, prolly you'll lost cuz of timer...
    But if there weren't a timer, you could simply replace the member that had to go with someone else, in guild for example, or in the case of WoW with Content finder, it will automatically find someone for you cross server and then the dungeon continue.

    No stress, no offense for who had to go for an emergency.


    Ohhh the same example could work if someone DC ! How many time someone Dc/ed during the final boss during a speed run, or in the middle of the dungeon??? In FFXIV (in FFXI too) this is A STRESSFULL NIGHTMARE. And don't try to say that i'm wrong. At 90% you had to go out from the dungeon and restart all over.

    WITHOUT A TIMER THIS NOT HAPPENS!
    I've actually had that happen and the game has measures. If your party clears it, you clear it. If you d/c and log back in, you're still in the instance in your party. There's still no good excuse for abolishing the timers besides arbitrary needs to afk and the belief that timers somehow take something away from the experience. Both are awful reasons.
    (1)

  4. #4
    Player
    Dragonheart's Avatar
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    Quote Originally Posted by EinSoFZ View Post
    I've actually had that happen and the game has measures. If your party clears it, you clear it. If you d/c and log back in, you're still in the instance in your party. There's still no good excuse for abolishing the timers besides arbitrary needs to afk and the belief that timers somehow take something away from the experience. Both are awful reasons.
    Ofcourse i mean for long dc, or if the member can't login for any reason.
    (0)

  5. #5
    Player
    EinSoFZ's Avatar
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    Quote Originally Posted by Dragonheart View Post
    Ofcourse i mean for long dc, or if the member can't login for any reason.
    If it were me, I'd just chalk it up to bad luck and try to do it again; not try to change an entire game mechanic to prevent it from happening. Sometimes shit happens and you just have to take the punch.
    (0)

  6. #6
    Player
    Nero's Avatar
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    Quote Originally Posted by Dragonheart View Post
    Ohhh the same example could work if someone DC ! How many time someone Dc/ed during the final boss during a speed run, or in the middle of the dungeon??? In FFXIV (in FFXI too) this is A STRESSFULL NIGHTMARE. And don't try to say that i'm wrong. At 90% you had to go out from the dungeon and restart all over.

    WITHOUT A TIMER THIS NOT HAPPENS!
    You can not compare Dc'ing with going afk. Dc'ing is most of the time something people did not plan/want lol, while going afk is someone's choice. And yes i also played a lot of different MMO's and i could give you tons of example's where Content without Timers fucked a whole Alliance up, because people went afk without saying and when they came back they were like "oh, why is everyone dead?"... answer "Cause you fucking went afk dumbass".

    Your whole Concept with switching out Member, when someone has to leave, is based an casual-gaming. No, Thanks to that.

    IF someone really have to leave for an emergency, noone will be mad. Does not matter if the Instance have a Timer or not. We had that happen during the last Years a couple times and "shit happens". That has nothing to do with having timers or not, just with the fact of giving people the freedom to come and go whenever they want to, which is totally selfish.

    Ofcourse i mean for long dc, or if the member can't login for any reason.
    A normal Group usually use Voicechat, so they would know if someone cant log in back.
    (0)

  7. #7
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    Dragonheart's Avatar
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    Quote Originally Posted by Nero View Post
    You can not compare Dc'ing with going afk. Dc'ing is most of the time something people did not plan/want lol, while going afk is someone's choice. And yes i also played a lot of different MMO's and i could give you tons of example's where Content without Timers fucked a whole Alliance up, because people went afk without saying and when they came back they were like "oh, why is everyone dead?"... answer "Cause you fucking went afk dumbass".

    Your whole Concept with switching out Member, when someone has to leave, is based an casual-gaming. No, Thanks to that.

    IF someone really have to leave for an emergency, noone will be mad. Does not matter if the Instance have a Timer or not. We had that happen during the last Years a couple times and "shit happens". That has nothing to do with having timers or not, just with the fact of giving people the freedom to come and go whenever they want to, which is totally selfish.



    A normal Group usually use Voicechat, so they would know if someone cant log in back.

    So having a timer automatically makes FFXIV an hardcore game lol?

    Almost any other gamei t's harder than FFXIV (even FFXI).
    Examples? WoW hard modes, Rift, SW nightmares, GW2 explorable modes (not that hard like wow hard modes btw) , Tera hard modes (or even normal).

    And all these games, don't have timer... They're all casual games following your concept?
    (0)
    Last edited by Dragonheart; 11-11-2012 at 02:51 AM.

  8. #8
    Player
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    Quote Originally Posted by Dragonheart View Post
    So having a timer automatically makes FFXIV an hardcore game lol?
    FFXIV is actually design'd for Casual Gamer, beside Ifrit X, Darnus ( Hard ) and yet you see people want it more casual and have random groups with switching out people every 5 minutes, cause someone have to pee? If people can not stay for 1 hour in a Dungeon which actually just takes aprox. 20 Minutes, then those people should not play a MMO. It is selfish indeed to say "i want to come and go whenever i want, i dont care if the group can not keep going".

    Quote Originally Posted by Dragonheart View Post
    Almost any other gameit's harder than FFXIV (even FFXI).
    Examples? WoW hard modes, Rift, SW nightmares, GW2 explorable modes (not that hard like wow hard modes btw) , Tera hard modes (or even normal).

    And all these games, don't have timer... They're all casual games following your concept?
    All those Games have Timer in certain Content's, did you actually play them?

    FFXI - Dynamis, Nyzul Isle, Salvage etc ( well when i quit they all had Timer )
    Rift - Has timers to reach a Bonus Stage
    GW2 - Dragon Timer

    To name a couple Timer. If you miss it, you miss it. And GW2 is actually a casual Game.
    (0)
    Last edited by Nero; 11-11-2012 at 03:04 AM.

  9. #9
    Player
    Dragonheart's Avatar
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    Quote Originally Posted by Nero View Post
    FFXIV is actually design'd for Casual Gamer, beside Ifrit X, Darnus ( Hard ) and yet you see people want it more casual and have random groups with switching out people every 5 minutes, cause someone have to pee? If people can not stay for 1 hour in a Dungeon which actually just takes aprox. 20 Minutes, then those people should not play a MMO. It is selfish indeed to say "i want to come and go whenever i want, i dont care if the group can not keep going".



    All those Games have Timer in certain Content's, did you actually play them?

    FFXI - Dynamis, Nyzul Isle, Salvage etc ( well when i quit they all had Timer )
    Rift - Has timers to reach a Bonus Stage
    GW2 - Dragon Timer

    To name a couple Timer. If you miss it, you miss it. And GW2 is actually a casual Game.
    Sorry hmm i didn't explain well, with "even FFXI" i mean same of FFXIV cuz timers.

    Rift just had this in some 5 man instance.

    GW2 Dragon timer? You mean Zhaitan in the last story line?
    Well i'm actually playing GW2 sometimes (already abandoned him after the 1° month) , done Dungeon Master title (completed all the dungeons in all the paths) and i don't remember any timer lol , maybe just in some step of quests?


    -----------------------------------------------------------------------------------------------

    Fact is that almost no other mmorpg has timers, except FFXI-FFXIV!
    Why ANY other SH, big or small, don't implement them if they're so convenient, fun and let you save resources at the same time? Because no one wants them! Simply, players don't want them.

    Even if i stop saying wich are advantages without timers (imho of course), you have to remember that Final Fantasy XIV actual player base is nothing compared to what they want to allure in with ARR. And a lot of new players (even old) coming from other games will be disappointed again, cuz they're used to MMO standards! And no timers it's a standard like it was UI, or Jump, quest system, PvP, ecc. All things getting implented! (Concidence?)

    I'm talking with my friends on TS and EVERYONE it's blaming me for timers, except one that still plays FFXI (coincidence again?) .

    So even if i leave my interest away, i'm still worried for the game success, and dungeon timers, are a wrong piece of the puzzle. (I hope you got my concept, even if my english sux badly).
    (0)
    Last edited by Dragonheart; 11-11-2012 at 03:48 AM.