How is it a problem that one player puts in effort to get a relic (XI was way harder, but XIV is still effort.) and players that can't be bothered doing it have worse weapons? I don't get your logic, OP. Explain?
How is it a problem that one player puts in effort to get a relic (XI was way harder, but XIV is still effort.) and players that can't be bothered doing it have worse weapons? I don't get your logic, OP. Explain?
The issue I believe the OP is raising is that relics become a sort of cap; nothing can transcend them and therefore every weapon released post relic will be inferior. And because of that, progression can become a bit dull. And when you pump out relics before a game has really started, that becomes a pretty big issue
Now, will the game progress like that? No clue. I already made a point about situational equipment that excels in specific situations over relics
Last edited by Jocko; 11-10-2012 at 07:07 AM.
Ohhhh. Yeah, I agree. If I were to put money on it, I'd totally think SE'd come out with some situational stuff as good as/better than relic in certain situations. Or Mythic equivalent.The issue I believe the OP is raising is that relics become a sort of cap; nothing can transcend them and therefore every weapon released post relic will be inferior. And because of that, progression can become a bit dull. And when you pump out relics before a game has really started, that becomes a pretty big issue
Now, will the game progress like that? No clue. I already made a point about about situational equipment that excels in specific situations over relics
The "situational" stuff I would prefer to see is 1 different series of legendary weapons that focuses on DAMAGE, another that focuses on UTILITY, and another that focuses on VERSATILITY. I like options.
*edit* better example.
MNK-
DMG - higher DPS, base dmg, etc
Utility - elemental fist enhancments (say increased affinity bonus with correct fist etc)
Versatility - Tanking/solo (Evasion, second wind enhancements)
Last edited by Altena; 11-10-2012 at 07:45 AM.
I personally didn't feel like that was a problem... I mean really they were so much more powerful than normal weapons, it's like if you added something to XIV that gave 500 STR... even with better weapons being added gradually it'd take a long time for something to equal that.The issue I believe the OP is raising is that relics become a sort of cap; nothing can transcend them and therefore every weapon released post relic will be inferior. And because of that, progression can become a bit dull. And when you pump out relics before a game has really started, that becomes a pretty big issue
Now, will the game progress like that? No clue. I already made a point about situational equipment that excels in specific situations over relics
And really it's good to have a cap in place, you don't want drastic changes in stats every few months. Think about how rare darklight is, when it takes you 6 months to get it all you don't want something that makes it as worthless as AF to be released the next week? If something comes out that's slightly better then you can live with it.
As far as relics it's better to have a super powered weapon only 10 people per server can obtain yearly and is the best for the rest of the game's life than something takes 6 months (or two days), that everybody can get and then is worthless in a year.
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